2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include <dali-toolkit/dali-toolkit.h>
22 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
23 #include <dali/dali.h>
24 #include <dali/devel-api/actors/actor-devel.h>
25 #include "shared/view.h"
28 using namespace Dali::Toolkit;
30 namespace // unnamed namespace
32 ////////////////////////////////////////////////////
34 // Demo setup parameters
37 const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen
38 const float MOTION_BLUR_ACTOR_HEIGHT = 256; // ""
39 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
41 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
42 const char* MOTION_BLUR_ACTOR_IMAGE1(DEMO_IMAGE_DIR "image-with-border-1.jpg");
43 const char* MOTION_BLUR_ACTOR_IMAGE2(DEMO_IMAGE_DIR "image-with-border-2.jpg");
44 const char* MOTION_BLUR_ACTOR_IMAGE3(DEMO_IMAGE_DIR "image-with-border-3.jpg");
45 const char* MOTION_BLUR_ACTOR_IMAGE4(DEMO_IMAGE_DIR "image-with-border-4.jpg");
46 const char* MOTION_BLUR_ACTOR_IMAGE5(DEMO_IMAGE_DIR "image-with-border-1.jpg");
48 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
49 MOTION_BLUR_ACTOR_IMAGE1,
50 MOTION_BLUR_ACTOR_IMAGE2,
51 MOTION_BLUR_ACTOR_IMAGE3,
52 MOTION_BLUR_ACTOR_IMAGE4,
53 MOTION_BLUR_ACTOR_IMAGE5,
56 const int NUM_ACTOR_ANIMATIONS = 4;
57 const int NUM_CAMERA_ANIMATIONS = 2;
59 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
61 const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
62 const char* LAYOUT_IMAGE(DEMO_IMAGE_DIR "icon-change.png");
63 const char* LAYOUT_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-change-selected.png");
64 const char* APPLICATION_TITLE("Motion Blur");
65 const char* EFFECTS_OFF_ICON(DEMO_IMAGE_DIR "icon-effects-off.png");
66 const char* EFFECTS_OFF_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-off-selected.png");
67 const char* EFFECTS_ON_ICON(DEMO_IMAGE_DIR "icon-effects-on.png");
68 const char* EFFECTS_ON_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-on-selected.png");
70 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
72 const Vector3 BUTTON_SIZE_CONSTRAINT(0.24f, 0.09f, 1.0f);
73 const Vector3 BUTTON_TITLE_LABEL_TAP_HERE_SIZE_CONSTRAINT(0.55f, 0.06f, 1.0f);
74 const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT(1.0f, 1.0f, 1.0f);
76 // move this button down a bit so it is visible on target and not covered up by toolbar
77 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
79 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
82 * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
84 * Uses SHRINK_TO_FIT which ensures the resulting image is
85 * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
87 void SetImageFittedInBox(ImageView& imageView, Property::Map& shaderEffect, const char* const imagePath, int maxWidth, int maxHeight)
90 map[Visual::Property::TYPE] = Visual::IMAGE;
91 map[ImageVisual::Property::URL] = imagePath;
92 // Load the image nicely scaled-down to fit within the specified max width and height:
93 map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
94 map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
95 map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
96 map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
97 map.Merge(shaderEffect);
99 imageView.SetProperty(ImageView::Property::IMAGE, map);
102 } // unnamed namespace
105 class MotionBlurExampleApp : public ConnectionTracker
109 * DeviceOrientation describes the four different
110 * orientations the device can be in based on accelerometer reports.
112 enum DeviceOrientation
116 PORTRAIT_INVERSE = 180,
117 LANDSCAPE_INVERSE = 270
122 * @param application class, stored as reference
124 MotionBlurExampleApp(Application& app)
126 mActorEffectsEnabled(false),
127 mCurrentActorAnimation(0),
129 mOrientation(PORTRAIT)
131 // Connect to the Application's Init signal
132 app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
135 ~MotionBlurExampleApp()
137 // Nothing to do here; everything gets deleted automatically
141 * This method gets called once the main loop of application is up and running
143 void OnInit(Application& app)
145 // The Init signal is received once (only) during the Application lifetime
146 Window window = app.GetWindow();
148 window.KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
150 // Creates a default view with a default tool bar.
151 // The view is added to the window.
152 mContentLayer = DemoHelper::CreateView(mApplication,
155 BACKGROUND_IMAGE_PATH,
159 // Ensure the content layer is a square so the touch area works in all orientations
160 Vector2 windowSize = window.GetSize();
161 float size = std::max(windowSize.width, windowSize.height);
162 mContentLayer.SetProperty(Actor::Property::SIZE, Vector2(size, size));
164 //Add an effects icon on the right of the title
165 mActorEffectsButton = Toolkit::PushButton::New();
166 mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
167 mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
168 mActorEffectsButton.ClickedSignal().Connect(this, &MotionBlurExampleApp::OnEffectButtonClicked);
169 mToolBar.AddControl(mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_CENTER, DemoHelper::DEFAULT_PLAY_PADDING);
171 // Creates a mode button.
172 // Create a effect toggle button. (right of toolbar)
173 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
174 layoutButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE);
175 layoutButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED);
176 layoutButton.ClickedSignal().Connect(this, &MotionBlurExampleApp::OnLayoutButtonClicked);
177 layoutButton.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
178 mToolBar.AddControl(layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING);
181 mTapGestureDetector = TapGestureDetector::New();
182 mTapGestureDetector.Attach(mContentLayer);
183 mTapGestureDetector.DetectedSignal().Connect(this, &MotionBlurExampleApp::OnTap);
185 Dali::Window winHandle = app.GetWindow();
186 winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT);
187 winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE);
188 winHandle.AddAvailableOrientation(Dali::Window::PORTRAIT_INVERSE);
189 winHandle.AddAvailableOrientation(Dali::Window::LANDSCAPE_INVERSE);
190 winHandle.ResizeSignal().Connect(this, &MotionBlurExampleApp::OnWindowResized);
192 // set initial orientation
195 ///////////////////////////////////////////////////////
197 // Motion blurred actor
200 // Scale down actor to fit on very low resolution screens with space to interact:
201 mMotionBlurActorSize = Size(std::min(windowSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH), std::min(windowSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT));
202 mMotionBlurActorUpdateSize = Size(std::max(mMotionBlurActorSize.x, mMotionBlurActorSize.y), std::max(mMotionBlurActorSize.x, mMotionBlurActorSize.y));
203 mMotionBlurActorSize = Size(std::min(mMotionBlurActorSize.x, mMotionBlurActorSize.y), std::min(mMotionBlurActorSize.x, mMotionBlurActorSize.y));
205 mMotionBlurEffect = CreateMotionBlurEffect();
206 mMotionBlurImageView = ImageView::New();
207 SetImageFittedInBox(mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y);
208 mMotionBlurImageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
209 mMotionBlurImageView.SetProperty(Actor::Property::SIZE, mMotionBlurActorUpdateSize);
210 mMotionBlurImageView.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, mMotionBlurActorUpdateSize);
212 mContentLayer.Add(mMotionBlurImageView);
214 // Create shader used for doing motion blur
215 mMotionBlurEffect = CreateMotionBlurEffect();
217 // set actor shader to the blur one
218 Toolkit::SetMotionBlurProperties(mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES);
221 //////////////////////////////////////////////////////////////
223 // Device Orientation Support
227 void OnWindowResized(Window window, Window::WindowSize size)
229 Rotate(size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT);
232 void Rotate(DeviceOrientation orientation)
234 // Resize the root actor
235 const Vector2 targetSize = mApplication.GetWindow().GetSize();
237 if(mOrientation != orientation)
239 mOrientation = orientation;
241 // check if actor is on window
242 if(mView.GetParent())
244 // has parent so we expect it to be on window, start animation
245 mRotateAnimation = Animation::New(ORIENTATION_DURATION);
246 mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_WIDTH), targetSize.width);
247 mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_HEIGHT), targetSize.height);
248 mRotateAnimation.Play();
252 mView.SetProperty(Actor::Property::SIZE, targetSize);
257 // for first time just set size
258 mView.SetProperty(Actor::Property::SIZE, targetSize);
262 //////////////////////////////////////////////////////////////
268 // move to point on screen that was tapped
269 void OnTap(Actor actor, const TapGesture& tapGesture)
272 float originOffsetX, originOffsetY;
274 // rotate offset (from top left origin to centre) into actor space
275 Vector2 windowSize = mApplication.GetWindow().GetSize();
276 actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
278 // get dest point in local actor space
279 const Vector2& localPoint = tapGesture.GetLocalPoint();
280 destPos.x = localPoint.x - originOffsetX;
281 destPos.y = localPoint.y - originOffsetY;
284 float animDuration = 0.5f;
285 mActorTapMovementAnimation = Animation::New(animDuration);
286 if(mMotionBlurImageView)
288 mActorTapMovementAnimation.AnimateTo(Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration));
290 mActorTapMovementAnimation.SetEndAction(Animation::BAKE);
291 mActorTapMovementAnimation.Play();
293 // perform some spinning etc
294 if(mActorEffectsEnabled)
296 switch(mCurrentActorAnimation)
301 float animDuration = 1.0f;
302 mActorAnimation = Animation::New(animDuration);
303 mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
304 mActorAnimation.SetEndAction(Animation::BAKE);
305 mActorAnimation.Play();
312 float animDuration = 1.0f;
313 mActorAnimation = Animation::New(animDuration);
314 mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
315 mActorAnimation.SetEndAction(Animation::BAKE);
316 mActorAnimation.Play();
320 // spin around y and z
323 float animDuration = 1.0f;
324 mActorAnimation = Animation::New(animDuration);
325 mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
326 mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
327 mActorAnimation.SetEndAction(Animation::BAKE);
328 mActorAnimation.Play();
335 float animDuration = 1.0f;
336 mActorAnimation = Animation::New(animDuration);
337 mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::SCALE), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod(0.0f, 1.0f));
338 mActorAnimation.SetEndAction(Animation::BAKE);
339 mActorAnimation.Play();
347 mCurrentActorAnimation++;
348 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
350 mCurrentActorAnimation = 0;
355 void ToggleActorEffects()
357 if(!mActorEffectsEnabled)
359 mActorEffectsEnabled = true;
360 mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON);
361 mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED);
365 mActorEffectsEnabled = false;
366 mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
367 mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
371 //////////////////////////////////////////////////////////////
377 bool OnLayoutButtonClicked(Toolkit::Button button)
383 bool OnEffectButtonClicked(Toolkit::Button button)
385 ToggleActorEffects();
390 * Main key event handler
392 void OnKeyEvent(const KeyEvent& event)
394 if(event.GetState() == KeyEvent::DOWN)
396 if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
403 //////////////////////////////////////////////////////////////
412 if(MOTION_BLUR_NUM_ACTOR_IMAGES == mCurrentImage)
416 SetImageFittedInBox(mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y);
420 Application& mApplication; ///< Application instance
421 Toolkit::Control mView;
422 Toolkit::ToolBar mToolBar;
424 Layer mContentLayer; ///< Content layer (contains actor for this blur demo)
426 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
429 Property::Map mMotionBlurEffect;
430 ImageView mMotionBlurImageView;
431 Size mMotionBlurActorSize;
432 Size mMotionBlurActorUpdateSize;
434 // animate actor to position where user taps screen
435 Animation mActorTapMovementAnimation;
437 // show different animations to demonstrate blur effect working on an object only movement basis
438 bool mActorEffectsEnabled;
439 Animation mActorAnimation;
440 int mCurrentActorAnimation;
442 // offer a selection of images that user can cycle between
445 TapGestureDetector mTapGestureDetector;
447 DeviceOrientation mOrientation; ///< Current Device orientation
448 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
451 int DALI_EXPORT_API main(int argc, char** argv)
453 Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
454 MotionBlurExampleApp test(app);