Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / metaball-refrac / shaders / fragment.frag
1 // Fragment shader code when there's no effect
2
3 precision mediump float;
4 varying vec2 vTexCoord;
5 uniform sampler2D sTexture;
6
7 void main()
8 {
9   gl_FragColor = texture2D(sTexture, vTexCoord);
10 }