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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
metaball-refrac
/
shaders
/
fragment.frag
1
// Fragment shader code when there's no effect
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precision mediump float;
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varying vec2 vTexCoord;
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uniform sampler2D sTexture;
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void main()
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{
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gl_FragColor = texture2D(sTexture, vTexCoord);
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}