2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/devel-api/adaptor-framework/file-stream.h>
19 #include <dali/integration-api/debug.h>
23 #include "game-utils.h"
27 bool LoadFile(const char* filename, ByteArray& bytes)
29 Dali::FileStream fileStream(filename, Dali::FileStream::READ | Dali::FileStream::BINARY);
30 FILE* fin = fileStream.GetFile();
34 if(fseek(fin, 0, SEEK_END))
38 bytes.resize(ftell(fin));
39 std::fill(bytes.begin(), bytes.end(), 0);
40 if(fseek(fin, 0, SEEK_SET))
44 size_t result = fread(bytes.data(), 1, bytes.size(), fin);
51 size_t HashString(const char* str)
57 hash = ((hash << 5) + hash) + c;
62 } // namespace GameUtils