2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include "game-texture.h"
21 #include "game-utils.h"
23 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
25 GameTexture::GameTexture()
31 GameTexture::~GameTexture()
35 GameTexture::GameTexture(const char* filename)
42 bool GameTexture::Load(const char* filename)
44 Dali::PixelData pixelData = Dali::Toolkit::SyncImageLoader::Load(filename);
51 Dali::Texture texture = Dali::Texture::New(Dali::TextureType::TEXTURE_2D,
52 pixelData.GetPixelFormat(),
54 pixelData.GetHeight());
55 texture.Upload(pixelData);
56 texture.GenerateMipmaps();
57 Dali::TextureSet textureSet = Dali::TextureSet::New();
58 textureSet.SetTexture(0, texture);
59 Dali::Sampler sampler = Dali::Sampler::New();
60 sampler.SetWrapMode(Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT);
61 sampler.SetFilterMode(Dali::FilterMode::LINEAR_MIPMAP_LINEAR, Dali::FilterMode::LINEAR);
62 textureSet.SetSampler(0, sampler);
66 mTextureSet = textureSet;
68 mUniqueId = GameUtils::HashString(filename);
75 Dali::TextureSet& GameTexture::GetTextureSet()
80 uint32_t GameTexture::GetUniqueId()
85 bool GameTexture::IsReady()