Changes following the patch:
[platform/core/uifw/dali-demo.git] / examples / cube-transition-effect / cube-transition-effect-example.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // EXTERNAL INCLUDES
19 #include <math.h>
20
21 // INTERNAL INCLUDES
22 #include "shared/view.h"
23
24 #include <dali/dali.h>
25 #include <dali-toolkit/dali-toolkit.h>
26 #include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
27 #include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
28 #include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
29 #include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
30
31
32 using namespace Dali;
33
34 using Dali::Toolkit::TextLabel;
35
36 // LOCAL STUFF
37 namespace
38 {
39
40 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
41 const char * const APPLICATION_TITLE_WAVE( "Cube Transition: Wave" );
42 const char * const APPLICATION_TITLE_CROSS( "Cube Transition: Cross" );
43 const char * const APPLICATION_TITLE_FOLD( "Cube Transition: Fold" );
44 const char * const EFFECT_WAVE_IMAGE( DALI_IMAGE_DIR "icon-effect-wave.png" );
45 const char * const EFFECT_WAVE_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-wave-selected.png" );
46 const char * const EFFECT_CROSS_IMAGE( DALI_IMAGE_DIR "icon-effect-cross.png" );
47 const char * const EFFECT_CROSS_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-cross-selected.png" );
48 const char * const EFFECT_FOLD_IMAGE( DALI_IMAGE_DIR "icon-effect-fold.png" );
49 const char * const EFFECT_FOLD_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-fold-selected.png" );
50 const char * const SLIDE_SHOW_START_ICON( DALI_IMAGE_DIR "icon-play.png" );
51 const char * const SLIDE_SHOW_START_ICON_SELECTED( DALI_IMAGE_DIR "icon-play-selected.png" );
52 const char * const SLIDE_SHOW_STOP_ICON( DALI_IMAGE_DIR "icon-stop.png" );
53 const char * const SLIDE_SHOW_STOP_ICON_SELECTED( DALI_IMAGE_DIR "icon-stop-selected.png" );
54
55 const char* IMAGES[] =
56 {
57   DALI_IMAGE_DIR "gallery-large-1.jpg",
58   DALI_IMAGE_DIR "gallery-large-2.jpg",
59   DALI_IMAGE_DIR "gallery-large-3.jpg",
60   DALI_IMAGE_DIR "gallery-large-4.jpg",
61   DALI_IMAGE_DIR "gallery-large-5.jpg",
62   DALI_IMAGE_DIR "gallery-large-6.jpg",
63   DALI_IMAGE_DIR "gallery-large-7.jpg",
64   DALI_IMAGE_DIR "gallery-large-8.jpg",
65   DALI_IMAGE_DIR "gallery-large-9.jpg",
66   DALI_IMAGE_DIR "gallery-large-10.jpg",
67   DALI_IMAGE_DIR "gallery-large-11.jpg",
68   DALI_IMAGE_DIR "gallery-large-12.jpg",
69   DALI_IMAGE_DIR "gallery-large-13.jpg",
70   DALI_IMAGE_DIR "gallery-large-14.jpg",
71   DALI_IMAGE_DIR "gallery-large-15.jpg",
72   DALI_IMAGE_DIR "gallery-large-16.jpg",
73   DALI_IMAGE_DIR "gallery-large-17.jpg",
74   DALI_IMAGE_DIR "gallery-large-18.jpg",
75   DALI_IMAGE_DIR "gallery-large-19.jpg",
76   DALI_IMAGE_DIR "gallery-large-20.jpg",
77   DALI_IMAGE_DIR "gallery-large-21.jpg",
78 };
79 const int NUM_IMAGES( sizeof(IMAGES) / sizeof(IMAGES[0]) );
80
81 // the number of cubes: NUM_COLUMNS*NUM_ROWS
82 // better choose the numbers that can divide viewAreaSize.x
83 const int NUM_COLUMNS_WAVE(16);
84 const int NUM_COLUMNS_CROSS(8);
85 const int NUM_COLUMNS_FOLD(8);
86 // better choose the numbers that can divide viewAreaSize.y
87 const int NUM_ROWS_WAVE(20);
88 const int NUM_ROWS_CROSS(10);
89 const int NUM_ROWS_FOLD(10);
90 //transition effect duration
91 const float ANIMATION_DURATION_WAVE(1.5f);
92 const float ANIMATION_DURATION_CROSS(1.f);
93 const float ANIMATION_DURATION_FOLD(1.f);
94 //transition effect displacement
95 const float CUBE_DISPLACEMENT_WAVE(70.f);
96 const float CUBE_DISPLACEMENT_CROSS(30.f);
97
98 // The duration of the current image staying on screen when slideshow is on
99 const int VIEWINGTIME = 2000; // 2 seconds
100
101 /**
102  * @brief Load an image, scaled-down to no more than the stage dimensions.
103  *
104  * Uses image scaling mode SCALE_TO_FILL to resize the image at
105  * load time to cover the entire stage with pixels with no borders,
106  * and filter mode BOX_THEN_LINEAR to sample the image with
107  * maximum quality.
108  */
109 ResourceImage LoadStageFillingImage( const char * const imagePath )
110 {
111   Size stageSize = Stage::GetCurrent().GetSize();
112   return ResourceImage::New( imagePath, ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
113 }
114
115 } // namespace
116
117 class CubeTransitionApp : public ConnectionTracker
118 {
119 public:
120
121   /**
122    * Constructor
123    * @param application class, stored as reference
124    */
125   CubeTransitionApp( Application& application );
126
127   ~CubeTransitionApp();
128
129 private:
130
131   /**
132    * This method gets called once the main loop of application is up and running
133    */
134   void OnInit( Application& application );
135   /**
136    * PanGesture callback. This method gets called when the pan gesture is detected.
137    * @param[in] actor The actor receiving the pan gesture.
138    * @param[in] gesture The detected pan gesture.
139    */
140   void OnPanGesture( Actor actor, const PanGesture& gesture );
141   /**
142    * Load the next image and start the transition;
143    */
144   void GoToNextImage();
145   /**
146    * Callback function of image resource loading succeed
147    * Start the transition
148    * @param[in] image The image content of the imageActor for transition
149    */
150   void OnImageLoaded(ResourceImage image);
151   /**
152    * Main key event handler
153    */
154   void OnKeyEvent(const KeyEvent& event);
155   /**
156    * Callback function of effect-switch button
157    * Change the effect when the effect button is clicked
158    * @param[in] button The handle of the clicked button
159    */
160   bool OnEffectButtonClicked( Toolkit::Button button );
161   /**
162    * Callback function of slideshow button
163    * Start or stop the automatical image display when the slideshow button is clicked
164    * @param[in] button The handle of the clicked button
165    */
166   bool OnSildeshowButtonClicked( Toolkit::Button button );
167   /**
168    * Callback function of cube transition completed signal
169    * @param[in] effect The cube effect used for the transition
170    * @param[in] imageActor The target imageActor of the completed transition
171    */
172   void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor);
173   /**
174    * Callback function of timer tick
175    * The timer is used to count the image display duration in slideshow,
176    */
177   bool OnTimerTick();
178
179 private:
180   Application&                    mApplication;
181   Toolkit::Control                mView;
182   Toolkit::ToolBar                mToolBar;
183   Layer                           mContent;
184   Toolkit::TextLabel              mTitleActor;
185   Actor                           mParent;
186
187   Vector2                         mViewSize;
188
189   ImageActor                      mCurrentImage;
190   ImageActor                      mNextImage;
191   unsigned int                    mIndex;
192   bool                            mIsImageLoading;
193
194   PanGestureDetector              mPanGestureDetector;
195
196   Toolkit::CubeTransitionEffect   mCubeWaveEffect;
197   Toolkit::CubeTransitionEffect   mCubeCrossEffect;
198   Toolkit::CubeTransitionEffect   mCubeFoldEffect;
199   Toolkit::CubeTransitionEffect   mCurrentEffect;
200
201   bool                            mSlideshow;
202   Timer                           mViewTimer;
203   Toolkit::PushButton             mSlideshowButton;
204   Image                           mIconSlideshowStart;
205   Image                           mIconSlideshowStartSelected;
206   Image                           mIconSlideshowStop;
207   Image                           mIconSlideshowStopSelected;
208
209   Vector2                         mPanPosition;
210   Vector2                         mPanDisplacement;
211
212   Image                           mImageWave;
213   Image                           mImageWaveSelected;
214   Image                           mImageCross;
215   Image                           mImageCrossSelected;
216   Image                           mImageFold;
217   Image                           mImageFoldSelected;
218   Toolkit::PushButton             mEffectChangeButton;
219 };
220
221 CubeTransitionApp::CubeTransitionApp( Application& application )
222 : mApplication( application ),
223   mIndex( 0 ),
224   mIsImageLoading( false ),
225   mSlideshow( false )
226 {
227   mApplication.InitSignal().Connect( this, &CubeTransitionApp::OnInit );
228 }
229
230 CubeTransitionApp::~CubeTransitionApp()
231 {
232   //Nothing to do
233 }
234
235 void CubeTransitionApp::OnInit( Application& application )
236 {
237   Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent);
238
239   // Creates a default view with a default tool bar, the view is added to the stage.
240   mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" );
241   mContent.SetBehavior( Layer::LAYER_3D );
242
243   // Add an effect-changing button on the right of the tool bar.
244   mImageWave = ResourceImage::New( EFFECT_WAVE_IMAGE );
245   mImageWaveSelected = ResourceImage::New( EFFECT_WAVE_IMAGE_SELECTED );
246   mImageCross = ResourceImage::New( EFFECT_CROSS_IMAGE );
247   mImageCrossSelected = ResourceImage::New( EFFECT_CROSS_IMAGE_SELECTED );
248   mImageFold = ResourceImage::New( EFFECT_FOLD_IMAGE );
249   mImageFoldSelected = ResourceImage::New( EFFECT_FOLD_IMAGE_SELECTED );
250   mEffectChangeButton = Toolkit::PushButton::New();
251   mEffectChangeButton.SetButtonImage( mImageWave );
252   mEffectChangeButton.SetSelectedImage( mImageWaveSelected );
253   mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
254   mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
255
256   // Add title to the tool bar.
257   mTitleActor = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
258   mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
259
260   //Add an slideshow icon on the right of the title
261   mIconSlideshowStart = ResourceImage::New( SLIDE_SHOW_START_ICON );
262   mIconSlideshowStartSelected = ResourceImage::New( SLIDE_SHOW_START_ICON_SELECTED );
263   mIconSlideshowStop = ResourceImage::New( SLIDE_SHOW_STOP_ICON );
264   mIconSlideshowStopSelected = ResourceImage::New( SLIDE_SHOW_STOP_ICON_SELECTED );
265   mSlideshowButton = Toolkit::PushButton::New();
266   mSlideshowButton.SetButtonImage( mIconSlideshowStart );
267   mSlideshowButton.SetSelectedImage( mIconSlideshowStartSelected );
268   mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked );
269   mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
270
271   // Set size to stage size to avoid seeing a black border on transition
272   mViewSize = Stage::GetCurrent().GetSize();
273
274   mParent = Actor::New();
275   mParent.SetSize( mViewSize );
276   mParent.SetPositionInheritanceMode( USE_PARENT_POSITION );
277   mContent.Add( mParent );
278
279   // use pan gesture to detect the cursor or finger movement
280   mPanGestureDetector = PanGestureDetector::New();
281   mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture );
282   mPanGestureDetector.Attach( mParent );
283
284   //use small cubes
285   mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New(NUM_ROWS_WAVE, NUM_COLUMNS_WAVE, mViewSize);
286   mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE );
287   mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE );
288   mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
289   mParent.Add(mCubeWaveEffect.GetRoot());
290   // use big cubes
291   mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS, mViewSize);
292   mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS);
293   mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS );
294   mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
295   mParent.Add(mCubeCrossEffect.GetRoot());
296
297   mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New(NUM_ROWS_FOLD, NUM_COLUMNS_FOLD, mViewSize);
298   mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD);
299   mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
300   mParent.Add(mCubeFoldEffect.GetRoot());
301
302   mViewTimer = Timer::New( VIEWINGTIME );
303   mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
304
305   // show the first image
306   mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
307   mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
308   mCurrentImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
309   mCurrentImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
310   mParent.Add( mCurrentImage );
311
312   mCurrentEffect = mCubeWaveEffect;
313   mCurrentEffect.SetCurrentImage( mCurrentImage );
314 }
315
316 // signal handler, called when the pan gesture is detected
317 void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
318 {
319   // does not response when the transition has not finished
320   if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow )
321   {
322     return;
323   }
324
325   if( gesture.state == Gesture::Continuing )
326   {
327     if( gesture.displacement.x < 0)
328     {
329       mIndex = (mIndex + 1)%NUM_IMAGES;
330     }
331     else
332     {
333       mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES;
334     }
335
336     mPanPosition = gesture.position;
337     mPanDisplacement = gesture.displacement;
338     GoToNextImage();
339   }
340 }
341
342 void CubeTransitionApp::GoToNextImage()
343 {
344   ResourceImage image = LoadStageFillingImage( IMAGES[ mIndex ] );
345   mNextImage = ImageActor::New( image );
346
347   mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION);
348   mNextImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
349   mNextImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
350   mCurrentEffect.SetTargetImage(mNextImage);
351   if( image.GetLoadingState() == ResourceLoadingSucceeded )
352   {
353     mIsImageLoading = false;
354     OnImageLoaded( image );
355   }
356   else
357   {
358     mIsImageLoading = true;
359     image.LoadingFinishedSignal().Connect( this, &CubeTransitionApp::OnImageLoaded );
360   }
361 }
362
363 void CubeTransitionApp::OnImageLoaded(ResourceImage image)
364 {
365    mIsImageLoading = false;
366    mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
367    mParent.Remove(mCurrentImage);
368    mParent.Add(mNextImage);
369    mCurrentImage = mNextImage;
370 }
371
372 bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button )
373 {
374   if(mCurrentEffect == mCubeWaveEffect)
375   {
376     mCurrentEffect = mCubeCrossEffect;
377     mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
378     mEffectChangeButton.SetButtonImage( mImageCross );
379     mEffectChangeButton.SetSelectedImage( mImageCrossSelected );
380
381   }
382   else if(mCurrentEffect == mCubeCrossEffect)
383   {
384     mCurrentEffect = mCubeFoldEffect;
385     mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
386     mEffectChangeButton.SetButtonImage( mImageFold );
387     mEffectChangeButton.SetSelectedImage( mImageFoldSelected );
388   }
389   else
390   {
391     mCurrentEffect = mCubeWaveEffect;
392     mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
393     mEffectChangeButton.SetButtonImage( mImageWave );
394     mEffectChangeButton.SetSelectedImage( mImageWaveSelected );
395   }
396
397   // Set the current image to cube transition effect
398   // only need to set at beginning or change from another effect
399   mCurrentEffect.SetCurrentImage(mCurrentImage);
400   return true;
401 }
402
403 bool CubeTransitionApp::OnSildeshowButtonClicked( Toolkit::Button button )
404 {
405   mSlideshow = !mSlideshow;
406   if( mSlideshow )
407   {
408     mPanGestureDetector.Detach( mParent );
409     mSlideshowButton.SetButtonImage( mIconSlideshowStop );
410     mSlideshowButton.SetSelectedImage( mIconSlideshowStopSelected );
411     mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f );
412     mPanDisplacement = Vector2( -10.f, 0.f );
413     mViewTimer.Start();
414   }
415   else
416   {
417     mPanGestureDetector.Attach( mParent );
418     mSlideshowButton.SetButtonImage( mIconSlideshowStart );
419     mSlideshowButton.SetSelectedImage( mIconSlideshowStartSelected );
420     mViewTimer.Stop();
421   }
422   return true;
423 }
424
425 void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor)
426 {
427   if( mSlideshow )
428   {
429     mViewTimer.Start();
430   }
431 }
432
433 bool CubeTransitionApp::OnTimerTick()
434 {
435   if(mSlideshow)
436   {
437     mIndex = (mIndex + 1)%NUM_IMAGES;
438     GoToNextImage();
439   }
440
441   //return false to stop the timer
442   return false;
443 }
444
445 void CubeTransitionApp::OnKeyEvent(const KeyEvent& event)
446 {
447   if(event.state == KeyEvent::Down)
448   {
449     if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
450     {
451       mApplication.Quit();
452     }
453   }
454 }
455
456 // Entry point for Linux & Tizen applications
457 int main( int argc, char **argv )
458 {
459   Application application = Application::New( &argc, &argv, DALI_DEMO_THEME_PATH );
460   CubeTransitionApp test( application );
461   application.MainLoop();
462
463   return 0;
464 }