Merge "Implements CanvasView Example" into devel/master
[platform/core/uifw/dali-demo.git] / examples / canvas-view / canvas-view-example.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali-toolkit/devel-api/controls/canvas-view/canvas-view.h>
20 #include <dali/devel-api/adaptor-framework/canvas-renderer-shape.h>
21
22 using namespace Dali;
23
24 /**
25  * @brief This demonstrates how to display and control vector primitives using CanvasView.
26  *
27  * - It displays various types of shapes. Rectangle, circle, path, etc.
28  * - Each shape can be set to fill color, stroke color, width, etc
29  *   and can change the transfomation(rotate, scale, translate)
30  */
31 class CanvasViewController : public ConnectionTracker
32 {
33 public:
34   /**
35    * @brief Constructor.
36    * @param[in]  application  A reference to the Application class
37    */
38   CanvasViewController(Application& application)
39   : mApplication(application),
40     mRoundedRect(),
41     mArc(),
42     mStar(),
43     mTimer(),
44     mCount(0)
45   {
46     // Connect to the Application's Init signal
47     mApplication.InitSignal().Connect(this, &CanvasViewController::Create);
48   }
49
50   ~CanvasViewController() = default;
51
52   void Create(Application& application)
53   {
54     // The Init signal is received once (only) during the Application lifetime
55     Window  window     = application.GetWindow();
56     Vector2 windowSize = window.GetSize();
57     window.KeyEventSignal().Connect(this, &CanvasViewController::OnKeyEvent);
58
59     Toolkit::CanvasView mCanvasView = Toolkit::CanvasView::New(windowSize);
60     mCanvasView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
61     mCanvasView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
62     mCanvasView.SetProperty(Actor::Property::SIZE, windowSize);
63
64     Dali::CanvasRenderer::Shape canvasBackground = Dali::CanvasRenderer::Shape::New();
65     canvasBackground.AddRect(Rect<float>(0.0f, 0.0f, windowSize.width, windowSize.height), Vector2::ZERO);
66     canvasBackground.SetFillColor(Vector4(1.0f, 1.0f, 1.0f, 1.0f));
67     mCanvasView.AddDrawable(canvasBackground);
68
69     Dali::CanvasRenderer::Shape shape1 = Dali::CanvasRenderer::Shape::New();
70     shape1.AddRect(Rect<float>(-50.0f, -50.0f, 100.0f, 100.0f), Vector2::ZERO);
71     shape1.SetFillColor(Vector4(0.0f, 0.5f, 0.0f, 0.5f));
72     shape1.SetStrokeColor(Vector4(0.5f, 0.0f, 0.0f, 0.5f));
73     shape1.SetStrokeWidth(10.0f);
74     shape1.Scale(1.2f);
75     shape1.Rotate(Degree(45.0f));
76     shape1.Translate(Vector2(100.0f, 100.0f));
77
78     mCanvasView.AddDrawable(shape1);
79
80     mRoundedRect = Dali::CanvasRenderer::Shape::New();
81     mRoundedRect.AddRect(Rect<float>(10.0f, 350.0f, 200.0f, 140.0f), Vector2(40.0f, 40.0f));
82     mRoundedRect.SetFillColor(Vector4(0.0f, 0.0f, 1.0f, 1.0f));
83     mRoundedRect.SetOpacity(0.5f);
84     mRoundedRect.SetStrokeColor(Vector4(1.0f, 1.0f, 0.0f, 1.0f));
85     mRoundedRect.SetStrokeWidth(10.0f);
86     mRoundedRect.SetStrokeJoin(Dali::CanvasRenderer::Shape::StrokeJoin::MITER);
87     Dali::Vector<float> dashPattern;
88     dashPattern.PushBack(15.0f);
89     dashPattern.PushBack(30.0f);
90     mRoundedRect.SetStrokeDash(dashPattern);
91     mCanvasView.AddDrawable(mRoundedRect);
92
93     Dali::CanvasRenderer::Shape shape2 = Dali::CanvasRenderer::Shape::New();
94     shape2.AddMoveTo(Vector2(535.0f, 135.0f));
95     shape2.AddLineTo(Vector2(660.0f, 455.0f));
96     shape2.AddLineTo(Vector2(355.0f, 250.0f));
97     shape2.AddLineTo(Vector2(715.0f, 250.0f));
98     shape2.AddLineTo(Vector2(410.0f, 455.0f));
99     shape2.Close();
100     shape2.SetFillRule(Dali::CanvasRenderer::Shape::FillRule::EVEN_ODD);
101     shape2.SetFillColor(Vector4(1.0f, 0.0f, 0.0f, 1.0f));
102     shape2.SetOpacity(0.5f);
103     shape2.SetStrokeColor(Vector4(1.0f, 0.0f, 1.0f, 1.0f));
104     shape2.SetStrokeWidth(20.0f);
105     shape2.SetStrokeJoin(Dali::CanvasRenderer::Shape::StrokeJoin::ROUND);
106     shape2.Transform(Matrix3(0.6f, 0.0f, 20.0f, 0.0f, 0.6f, -50.0f, 0.0f, 0.0f, 1.0f));
107     mCanvasView.AddDrawable(shape2);
108
109     mArc = Dali::CanvasRenderer::Shape::New();
110     mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, 0.0f, true);
111     mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, 0.0f, true);
112     mArc.SetOpacity(0.5f);
113     mArc.SetStrokeColor(Vector4(0.0f, 1.0f, 0.0f, 1.0f));
114     mArc.SetStrokeWidth(10.0f);
115     mArc.SetStrokeCap(Dali::CanvasRenderer::Shape::StrokeCap::ROUND);
116     mCanvasView.AddDrawable(mArc);
117
118     mStar = Dali::CanvasRenderer::Shape::New();
119     mStar.AddMoveTo(Vector2(-1.0f, -165.0f));
120     mStar.AddLineTo(Vector2(53.0f, -56.0f));
121     mStar.AddLineTo(Vector2(174.0f, -39.0f));
122     mStar.AddLineTo(Vector2(87.0f, 45.0f));
123     mStar.AddLineTo(Vector2(107.0f, 166.0f));
124     mStar.AddLineTo(Vector2(-1.0f, 110.0f));
125     mStar.AddLineTo(Vector2(-103.0f, 166.0f));
126     mStar.AddLineTo(Vector2(-88.0f, 46.0f));
127     mStar.AddLineTo(Vector2(-174.0f, -38.0f));
128     mStar.AddLineTo(Vector2(-54.0f, -56.0f));
129
130     mStar.Close();
131
132     mStar.SetFillColor(Vector4(0.0f, 1.0f, 1.0f, 1.0f));
133     mStar.SetStrokeColor(Vector4(0.5f, 1.0f, 0.5f, 1.0f));
134     mStar.SetStrokeWidth(30.0f);
135     mStar.SetStrokeCap(Dali::CanvasRenderer::Shape::StrokeCap::ROUND);
136     mStar.Scale(0.6f);
137     mStar.Translate(Vector2(350.0f, 450.0f));
138     mStar.SetOpacity(0.5f);
139
140     mCanvasView.AddDrawable(mStar);
141
142     mTimer = Timer::New(1000.0f / 32.0f);
143     mTimer.TickSignal().Connect(this, &CanvasViewController::tick);
144     mTimer.Start();
145
146     window.Add(mCanvasView);
147   }
148
149   /**
150    * @brief Called when set time.
151    *
152    * Change transformation every call to make it look like vector animation.
153    */
154   bool tick()
155   {
156     mRoundedRect.ResetPath();
157     mRoundedRect.AddRect(Rect<float>(10.0f, 350.0f, 200.0f, 140.0f), Vector2(float(mCount % 80), float(mCount % 80)));
158
159     mArc.ResetPath();
160     mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, float(mCount % 180), true);
161     mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f + float(mCount % 180), float(mCount % 180) / 2.0f, true);
162
163     mStar.Rotate(Degree(mCount * 2.0f));
164     mStar.Scale(float(mCount % 100) * 0.01f + 0.6f);
165     mCount++;
166     return true;
167   }
168
169   /**
170    * @brief Called when any key event is received.
171    *
172    * Will use this to quit the application if Back or the Escape key is received
173    * @param[in] event The key event information
174    */
175   void OnKeyEvent(const KeyEvent& event)
176   {
177     if(event.GetState() == KeyEvent::DOWN)
178     {
179       if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
180       {
181         mApplication.Quit();
182       }
183     }
184   }
185
186 private:
187   Application&                mApplication;
188   Dali::CanvasRenderer::Shape mRoundedRect;
189   Dali::CanvasRenderer::Shape mArc;
190   Dali::CanvasRenderer::Shape mStar;
191   Timer                       mTimer;
192   int                         mCount;
193 };
194
195 int DALI_EXPORT_API main(int argc, char** argv)
196 {
197   Application          application = Application::New(&argc, &argv);
198   CanvasViewController test(application);
199   application.MainLoop();
200   return 0;
201 }