2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali-toolkit/devel-api/controls/canvas-view/canvas-view.h>
20 #include <dali/devel-api/adaptor-framework/canvas-renderer-drawable-group.h>
21 #include <dali/devel-api/adaptor-framework/canvas-renderer-shape.h>
26 * @brief This demonstrates how to display and control vector primitives using CanvasView.
28 * - It displays various types of shapes. Rectangle, circle, path, etc.
29 * - Each shape can be set to fill color, stroke color, width, etc
30 * and can change the transfomation(rotate, scale, translate)
32 class CanvasViewController : public ConnectionTracker
37 * @param[in] application A reference to the Application class
39 CanvasViewController(Application& application)
40 : mApplication(application),
47 // Connect to the Application's Init signal
48 mApplication.InitSignal().Connect(this, &CanvasViewController::Create);
51 ~CanvasViewController() = default;
53 void Create(Application& application)
55 // The Init signal is received once (only) during the Application lifetime
56 Window window = application.GetWindow();
57 Vector2 windowSize = window.GetSize();
58 window.KeyEventSignal().Connect(this, &CanvasViewController::OnKeyEvent);
60 Toolkit::CanvasView mCanvasView = Toolkit::CanvasView::New(windowSize);
61 mCanvasView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
62 mCanvasView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
63 mCanvasView.SetProperty(Actor::Property::SIZE, windowSize);
65 Dali::CanvasRenderer::Shape canvasBackground = Dali::CanvasRenderer::Shape::New();
66 canvasBackground.AddRect(Rect<float>(0.0f, 0.0f, windowSize.width, windowSize.height), Vector2::ZERO);
67 canvasBackground.SetFillColor(Vector4(1.0f, 1.0f, 1.0f, 1.0f));
68 mCanvasView.AddDrawable(canvasBackground);
70 Dali::CanvasRenderer::Shape shape1 = Dali::CanvasRenderer::Shape::New();
71 shape1.AddRect(Rect<float>(-50.0f, -50.0f, 100.0f, 100.0f), Vector2::ZERO);
72 shape1.SetFillColor(Vector4(0.0f, 0.5f, 0.0f, 0.5f));
73 shape1.SetStrokeColor(Vector4(0.5f, 0.0f, 0.0f, 0.5f));
74 shape1.SetStrokeWidth(10.0f);
76 shape1.Rotate(Degree(45.0f));
77 shape1.Translate(Vector2(100.0f, 100.0f));
79 mRoundedRect = Dali::CanvasRenderer::Shape::New();
80 mRoundedRect.AddRect(Rect<float>(10.0f, 350.0f, 200.0f, 140.0f), Vector2(40.0f, 40.0f));
81 mRoundedRect.SetFillColor(Vector4(0.0f, 0.0f, 1.0f, 1.0f));
82 mRoundedRect.SetOpacity(0.5f);
83 mRoundedRect.SetStrokeColor(Vector4(1.0f, 1.0f, 0.0f, 1.0f));
84 mRoundedRect.SetStrokeWidth(10.0f);
85 mRoundedRect.SetStrokeJoin(Dali::CanvasRenderer::Shape::StrokeJoin::MITER);
86 Dali::Vector<float> dashPattern;
87 dashPattern.PushBack(15.0f);
88 dashPattern.PushBack(30.0f);
89 mRoundedRect.SetStrokeDash(dashPattern);
91 Dali::CanvasRenderer::Shape shape2 = Dali::CanvasRenderer::Shape::New();
92 shape2.AddMoveTo(Vector2(535.0f, 135.0f));
93 shape2.AddLineTo(Vector2(660.0f, 455.0f));
94 shape2.AddLineTo(Vector2(355.0f, 250.0f));
95 shape2.AddLineTo(Vector2(715.0f, 250.0f));
96 shape2.AddLineTo(Vector2(410.0f, 455.0f));
98 shape2.SetFillRule(Dali::CanvasRenderer::Shape::FillRule::EVEN_ODD);
99 shape2.SetFillColor(Vector4(1.0f, 0.0f, 0.0f, 1.0f));
100 shape2.SetOpacity(0.5f);
101 shape2.SetStrokeColor(Vector4(1.0f, 0.0f, 1.0f, 1.0f));
102 shape2.SetStrokeWidth(20.0f);
103 shape2.SetStrokeJoin(Dali::CanvasRenderer::Shape::StrokeJoin::ROUND);
104 shape2.Transform(Matrix3(0.6f, 0.0f, 20.0f, 0.0f, 0.6f, -50.0f, 0.0f, 0.0f, 1.0f));
106 mArc = Dali::CanvasRenderer::Shape::New();
107 mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, 0.0f, true);
108 mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, 0.0f, true);
109 mArc.SetOpacity(0.5f);
110 mArc.SetStrokeColor(Vector4(0.0f, 1.0f, 0.0f, 1.0f));
111 mArc.SetStrokeWidth(10.0f);
112 mArc.SetStrokeCap(Dali::CanvasRenderer::Shape::StrokeCap::ROUND);
113 mCanvasView.AddDrawable(mArc);
115 mStar = Dali::CanvasRenderer::Shape::New();
116 mStar.AddMoveTo(Vector2(-1.0f, -165.0f));
117 mStar.AddLineTo(Vector2(53.0f, -56.0f));
118 mStar.AddLineTo(Vector2(174.0f, -39.0f));
119 mStar.AddLineTo(Vector2(87.0f, 45.0f));
120 mStar.AddLineTo(Vector2(107.0f, 166.0f));
121 mStar.AddLineTo(Vector2(-1.0f, 110.0f));
122 mStar.AddLineTo(Vector2(-103.0f, 166.0f));
123 mStar.AddLineTo(Vector2(-88.0f, 46.0f));
124 mStar.AddLineTo(Vector2(-174.0f, -38.0f));
125 mStar.AddLineTo(Vector2(-54.0f, -56.0f));
129 mStar.SetFillColor(Vector4(0.0f, 1.0f, 1.0f, 1.0f));
130 mStar.SetStrokeColor(Vector4(0.5f, 1.0f, 0.5f, 1.0f));
131 mStar.SetStrokeWidth(30.0f);
132 mStar.SetStrokeCap(Dali::CanvasRenderer::Shape::StrokeCap::ROUND);
134 mStar.Translate(Vector2(350.0f, 450.0f));
135 mStar.SetOpacity(0.5f);
137 mCanvasView.AddDrawable(mStar);
139 mGroup1 = Dali::CanvasRenderer::DrawableGroup::New();
141 mGroup1.AddDrawable(mRoundedRect);
142 mGroup1.AddDrawable(shape1);
144 mGroup2 = Dali::CanvasRenderer::DrawableGroup::New();
146 mGroup2.AddDrawable(mGroup1);
147 mGroup2.AddDrawable(shape2);
149 mCanvasView.AddDrawable(mGroup2);
151 mTimer = Timer::New(1000.0f / 32.0f);
152 mTimer.TickSignal().Connect(this, &CanvasViewController::tick);
155 window.Add(mCanvasView);
159 * @brief Called when set time.
161 * Change transformation every call to make it look like vector animation.
165 mRoundedRect.ResetPath();
166 mRoundedRect.AddRect(Rect<float>(10.0f, 350.0f, 200.0f, 140.0f), Vector2(float(mCount % 80), float(mCount % 80)));
169 mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f, float(mCount % 180), true);
170 mArc.AddArc(Vector2(100.0f, 650.0f), 80.0f, 10.0f + float(mCount % 180), float(mCount % 180) / 2.0f, true);
172 mStar.Rotate(Degree(mCount * 2.0f));
173 mStar.Scale(float(mCount % 100) * 0.01f + 0.6f);
175 mGroup1.Scale(float(mCount % 50) * 0.005f + 0.8f);
177 mGroup2.SetOpacity(1.0f - float(mCount % 50) * 0.015f);
184 * @brief Called when any key event is received.
186 * Will use this to quit the application if Back or the Escape key is received
187 * @param[in] event The key event information
189 void OnKeyEvent(const KeyEvent& event)
191 if(event.GetState() == KeyEvent::DOWN)
193 if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
201 Application& mApplication;
202 Dali::CanvasRenderer::Shape mRoundedRect;
203 Dali::CanvasRenderer::Shape mArc;
204 Dali::CanvasRenderer::Shape mStar;
205 Dali::CanvasRenderer::DrawableGroup mGroup1;
206 Dali::CanvasRenderer::DrawableGroup mGroup2;
211 int DALI_EXPORT_API main(int argc, char** argv)
213 Application application = Application::New(&argc, &argv);
214 CanvasViewController test(application);
215 application.MainLoop();