Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / benchmark / shaders / benchmark.frag
1 uniform lowp vec4 uColor;
2 uniform sampler2D sTexture;
3 varying mediump vec2 vTexCoord;
4
5 void main()
6 {
7   gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;
8 }