Blending enum clean-up
[platform/core/uifw/dali-demo.git] / examples / benchmark / benchmark.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali/devel-api/rendering/renderer.h>
20 #include <dali/public-api/common/dali-common.h>
21 #include <dali/integration-api/resource-policies.h>
22 #include <dali/integration-api/debug.h>
23 #include <iostream>
24
25 using namespace Dali;
26 using namespace Dali::Toolkit;
27
28
29 namespace
30 {
31 const char* IMAGE_PATH[] = {
32                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
33                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
82                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
83                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
84                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
85 };
86
87 const char* NINEPATCH_IMAGE_PATH[] = {
88                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
89                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
118                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
119                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
120                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
121                             DEMO_IMAGE_DIR "button-disabled.9.png",
122                             DEMO_IMAGE_DIR "button-down.9.png",
123                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
124                             DEMO_IMAGE_DIR "button-up-1.9.png",
125                             DEMO_IMAGE_DIR "button-up-2.9.png",
126                             DEMO_IMAGE_DIR "button-up-3.9.png",
127                             DEMO_IMAGE_DIR "button-up-4.9.png",
128                             DEMO_IMAGE_DIR "button-up-5.9.png",
129                             DEMO_IMAGE_DIR "button-up-6.9.png",
130                             DEMO_IMAGE_DIR "button-up-7.9.png",
131                             DEMO_IMAGE_DIR "button-up-8.9.png",
132                             DEMO_IMAGE_DIR "button-up-9.9.png",
133                             DEMO_IMAGE_DIR "button-up-10.9.png",
134                             DEMO_IMAGE_DIR "button-up-11.9.png",
135                             DEMO_IMAGE_DIR "button-up-12.9.png",
136                             DEMO_IMAGE_DIR "button-up-13.9.png",
137                             DEMO_IMAGE_DIR "button-up-14.9.png",
138                             DEMO_IMAGE_DIR "button-up-15.9.png",
139                             DEMO_IMAGE_DIR "button-up-16.9.png",
140                             DEMO_IMAGE_DIR "button-up-17.9.png",
141 };
142
143 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
144 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
145
146 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
147
148 struct VertexWithTexture
149 {
150   Vector2 position;
151   Vector2 texCoord;
152 };
153
154 VertexWithTexture gQuadWithTexture[] = {
155                                         { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
156                                         { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
157                                         { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
158                                         { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
159 };
160
161 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
162     attribute mediump vec2 aPosition;\n
163     attribute mediump vec2 aTexCoord;\n
164     uniform mediump mat4 uMvpMatrix;\n
165     uniform mediump vec3 uSize;\n
166     varying mediump vec2 vTexCoord;\n
167     void main()\n
168     {\n
169       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
170       gl_Position = uMvpMatrix * position;\n
171       vTexCoord = aTexCoord;\n
172     }\n
173 );
174
175 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
176     uniform lowp vec4 uColor;\n
177     uniform sampler2D sTexture;\n
178     varying mediump vec2 vTexCoord;\n
179
180     void main()\n
181     {\n
182       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
183     }\n
184 );
185
186
187 Geometry& QuadMesh()
188 {
189   static Geometry mesh;
190   if( !mesh )
191   {
192     PropertyBuffer vertexBuffer;
193     Property::Map vertexFormat;
194     vertexFormat["aPosition"] = Property::VECTOR2;
195     vertexFormat["aTexCoord"] = Property::VECTOR2;
196
197     //Create a vertex buffer for vertex positions and texture coordinates
198     vertexBuffer = PropertyBuffer::New( vertexFormat );
199     vertexBuffer.SetData( gQuadWithTexture, 4u );
200
201     //Create the geometry
202     mesh = Geometry::New();
203     mesh.AddVertexBuffer( vertexBuffer );
204     mesh.SetGeometryType(Geometry::TRIANGLE_STRIP );
205   }
206   return mesh;
207 }
208
209 bool gUseMesh(false);
210 bool gUseImageActor(false);
211 bool gNinePatch(false);
212 unsigned int gRowsPerPage(25);
213 unsigned int gColumnsPerPage( 25 );
214 unsigned int gPageCount(13);
215
216 Renderer CreateRenderer( unsigned int index )
217 {
218
219   int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
220   static Renderer* renderers = new Renderer[numImages];
221   if( !renderers[index] )
222   {
223     //Create the renderer
224     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
225
226     const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
227     Image image = ResourceImage::New(imagePath);
228     TextureSet textureSet = TextureSet::New();
229     textureSet.SetImage( 0u, image );
230     renderers[index] = Renderer::New( QuadMesh(), shader );
231     renderers[index].SetTextures( textureSet );
232     renderers[index].SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
233   }
234   return renderers[index];
235 }
236
237 Actor CreateMeshActor( unsigned int index)
238 {
239   Renderer renderer = CreateRenderer(index);
240   Actor meshActor = Actor::New();
241   meshActor.AddRenderer( renderer );
242   return meshActor;
243 }
244
245 }
246 // Test application to compare performance between ImageActor and ImageView
247 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
248 // -r NumberOfRows  (Modifies the number of rows per page)
249 // -c NumberOfColumns (Modifies the number of columns per page)
250 // -p NumberOfPages (Modifies the nimber of pages )
251 // --use-image-actor ( Use ImageActor instead of ImageView )
252 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
253 // --nine-patch ( Use nine patch images )
254
255 //
256 class Benchmark : public ConnectionTracker
257 {
258 public:
259
260   Benchmark( Application& application )
261 : mApplication( application ),
262   mRowsPerPage( gRowsPerPage ),
263   mColumnsPerPage( gColumnsPerPage ),
264   mPageCount( gPageCount )
265 {
266     // Connect to the Application's Init signal
267     mApplication.InitSignal().Connect( this, &Benchmark::Create );
268 }
269
270   ~Benchmark()
271   {
272     // Nothing to do here;
273   }
274
275   // The Init signal is received once (only) during the Application lifetime
276   void Create( Application& application )
277   {
278     // Get a handle to the stage
279     Stage stage = Stage::GetCurrent();
280     stage.SetBackgroundColor( Color::WHITE );
281     Vector2 stageSize = stage.GetSize();
282
283     stage.GetRootLayer().SetDepthTestDisabled(true);
284
285     mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
286
287     // Respond to a click anywhere on the stage
288     stage.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
289
290     if( gUseMesh )
291     {
292       CreateMeshActors();
293     }
294     else if( gUseImageActor )
295     {
296       CreateImageActors();
297     }
298     else
299     {
300       CreateImageViews();
301     }
302
303     ShowAnimation();
304   }
305
306   bool OnTouch( Actor actor, const TouchEvent& touch )
307   {
308     // quit the application
309     mApplication.Quit();
310     return true;
311   }
312
313   const char* ImagePath( int i )
314   {
315     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
316   }
317
318   void CreateImageActors()
319   {
320     Stage stage = Stage::GetCurrent();
321     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
322     mActor.resize(actorCount);
323
324     for( size_t i(0); i<actorCount; ++i )
325     {
326       Image image = ResourceImage::New(ImagePath(i));
327       mActor[i] = ImageActor::New(image);
328       mActor[i].SetSize(Vector3(0.0f,0.0f,0.0f));
329       mActor[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
330       stage.Add(mActor[i]);
331     }
332   }
333
334   void CreateImageViews()
335   {
336     Stage stage = Stage::GetCurrent();
337     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
338     mImageView.resize(actorCount);
339
340     for( size_t i(0); i<actorCount; ++i )
341     {
342       mImageView[i] = ImageView::New(ImagePath(i));
343       mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
344       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
345       stage.Add(mImageView[i]);
346     }
347   }
348
349   void CreateMeshActors()
350   {
351     Stage stage = Stage::GetCurrent();
352     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
353     mActor.resize(actorCount);
354     for( size_t i(0); i<actorCount; ++i )
355     {
356       size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
357       mActor[i] = CreateMeshActor(i % numImages);
358       mActor[i].SetSize(0.0f,0.0f,0.0f);
359
360       stage.Add(mActor[i]);
361     }
362   }
363
364   void OnAnimationEnd( Animation& source )
365   {
366     if( source == mShow )
367     {
368       ScrollAnimation();
369     }
370     else if( source == mScroll )
371     {
372       HideAnimation();
373     }
374     else
375     {
376       mApplication.Quit();
377     }
378   }
379
380   void ShowAnimation()
381   {
382     Stage stage = Stage::GetCurrent();
383     Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
384
385     unsigned int totalColumns = mColumnsPerPage * mPageCount;
386
387     size_t count(0);
388     float xpos, ypos;
389     mShow = Animation::New(0.0f);
390
391     float totalDuration( 10.0f );
392     float durationPerActor( 0.5f );
393     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
394     for( size_t i(0); i<totalColumns; ++i )
395     {
396       xpos = mSize.x * i;
397
398       for( size_t j(0);j<mRowsPerPage;++j)
399       {
400
401         ypos = mSize.y * j;
402
403         float delay = 0.0f;
404         float duration = 0.0f;
405         if( count < mRowsPerPage*mColumnsPerPage )
406         {
407           duration = durationPerActor;
408           delay = delayBetweenActors * count;
409         }
410         if( gUseImageActor || gUseMesh )
411         {
412           mActor[count].SetPosition( initialPosition );
413           mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
414           mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
415           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
416           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
417         }
418         else
419         {
420           mImageView[count].SetPosition( initialPosition );
421           mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
422           mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
423           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
424           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
425         }
426         ++count;
427       }
428     }
429     mShow.Play();
430     mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
431   }
432
433   void ScrollAnimation()
434   {
435     Stage stage = Stage::GetCurrent();
436     Vector3 stageSize( stage.GetSize() );
437
438     mScroll = Animation::New(10.0f);
439     size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
440     for( size_t i(0); i<actorCount; ++i )
441     {
442       if( gUseImageActor || gUseMesh )
443       {
444         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
445         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
446         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
447         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
448       }
449       else
450       {
451         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
452         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
453         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
454         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
455       }
456     }
457     mScroll.Play();
458     mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
459   }
460
461   void HideAnimation()
462   {
463     size_t count(0);
464     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
465     mHide = Animation::New(0.0f);
466
467     unsigned int totalColumns = mColumnsPerPage * mPageCount;
468
469     float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
470     float totalDuration( 5.0f);
471     float durationPerActor( 0.5f );
472     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
473     for( size_t i(0); i<mRowsPerPage; ++i )
474     {
475       for( size_t j(0);j<totalColumns;++j)
476       {
477         float delay = 0.0f;
478         float duration = 0.0f;
479         if( count < actorsPerPage )
480         {
481           duration = durationPerActor;
482           delay = delayBetweenActors * count;
483         }
484
485         if( gUseImageActor || gUseMesh )
486         {
487           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
488           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
489         }
490         else
491         {
492           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
493           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
494         }
495         ++count;
496       }
497     }
498
499     mHide.Play();
500     mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
501   }
502
503 private:
504   Application&  mApplication;
505
506   std::vector<Actor>  mActor;
507   std::vector<ImageView>  mImageView;
508
509   Vector3             mSize;
510   unsigned int        mRowsPerPage;
511   unsigned int        mColumnsPerPage;
512   unsigned int        mPageCount;
513
514   Animation           mShow;
515   Animation           mScroll;
516   Animation           mHide;
517 };
518
519 void RunTest( Application& application )
520 {
521   Benchmark test( application );
522
523   application.MainLoop();
524 }
525
526 // Entry point for Linux & Tizen applications
527 //
528 int DALI_EXPORT_API main( int argc, char **argv )
529 {
530   Application application = Application::New( &argc, &argv );
531
532   for( int i(1) ; i < argc; ++i )
533   {
534     std::string arg( argv[i] );
535     if( arg.compare("--use-mesh") == 0)
536     {
537       gUseMesh = true;
538     }
539     else if( arg.compare("--use-image-actor") == 0)
540     {
541       gUseImageActor = true;
542     }
543     else if( arg.compare("--nine-patch" ) == 0)
544     {
545       gNinePatch = true;
546     }
547     else if( arg.compare(0, 2, "-r" ) == 0)
548     {
549       gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
550     }
551     else if( arg.compare(0, 2, "-c" ) == 0)
552     {
553       gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
554     }
555     else if( arg.compare(0, 2, "-p" ) == 0)
556     {
557       gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
558     }
559   }
560
561   RunTest( application );
562
563   return 0;
564 }