Changed DALI_*_DIR to DEMO_*_DIR
[platform/core/uifw/dali-demo.git] / examples / benchmark / benchmark.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali/devel-api/rendering/renderer.h>
20 #include <dali/public-api/common/dali-common.h>
21 #include <dali/integration-api/resource-policies.h>
22 #include <dali/integration-api/debug.h>
23 #include <iostream>
24
25 using namespace Dali;
26 using namespace Dali::Toolkit;
27
28
29 namespace
30 {
31 const char* IMAGE_PATH[] = {
32                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
33                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
82                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
83                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
84                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
85 };
86
87 const char* NINEPATCH_IMAGE_PATH[] = {
88                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
89                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
118                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
119                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
120                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
121                             DEMO_IMAGE_DIR "button-disabled.9.png",
122                             DEMO_IMAGE_DIR "button-down.9.png",
123                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
124                             DEMO_IMAGE_DIR "button-up-1.9.png",
125                             DEMO_IMAGE_DIR "button-up-2.9.png",
126                             DEMO_IMAGE_DIR "button-up-3.9.png",
127                             DEMO_IMAGE_DIR "button-up-4.9.png",
128                             DEMO_IMAGE_DIR "button-up-5.9.png",
129                             DEMO_IMAGE_DIR "button-up-6.9.png",
130                             DEMO_IMAGE_DIR "button-up-7.9.png",
131                             DEMO_IMAGE_DIR "button-up-8.9.png",
132                             DEMO_IMAGE_DIR "button-up-9.9.png",
133                             DEMO_IMAGE_DIR "button-up-10.9.png",
134                             DEMO_IMAGE_DIR "button-up-11.9.png",
135                             DEMO_IMAGE_DIR "button-up-12.9.png",
136                             DEMO_IMAGE_DIR "button-up-13.9.png",
137                             DEMO_IMAGE_DIR "button-up-14.9.png",
138                             DEMO_IMAGE_DIR "button-up-15.9.png",
139                             DEMO_IMAGE_DIR "button-up-16.9.png",
140                             DEMO_IMAGE_DIR "button-up-17.9.png",
141 };
142
143 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
144 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
145
146 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
147
148 struct VertexWithTexture
149 {
150   Vector2 position;
151   Vector2 texCoord;
152 };
153
154 VertexWithTexture gQuadWithTexture[] = {
155                                         { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
156                                         { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
157                                         { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
158                                         { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
159 };
160
161 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
162     attribute mediump vec2 aPosition;\n
163     attribute mediump vec2 aTexCoord;\n
164     uniform mediump mat4 uMvpMatrix;\n
165     uniform mediump vec3 uSize;\n
166     varying mediump vec2 vTexCoord;\n
167     void main()\n
168     {\n
169       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
170       gl_Position = uMvpMatrix * position;\n
171       vTexCoord = aTexCoord;\n
172     }\n
173 );
174
175 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
176     uniform lowp vec4 uColor;\n
177     uniform sampler2D sTexture;\n
178     varying mediump vec2 vTexCoord;\n
179
180     void main()\n
181     {\n
182       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
183     }\n
184 );
185
186
187 Geometry& QuadMesh()
188 {
189   static Geometry mesh;
190   if( !mesh )
191   {
192     PropertyBuffer vertexBuffer;
193     Property::Map vertexFormat;
194     vertexFormat["aPosition"] = Property::VECTOR2;
195     vertexFormat["aTexCoord"] = Property::VECTOR2;
196
197     //Create a vertex buffer for vertex positions and texture coordinates
198     vertexBuffer = PropertyBuffer::New( vertexFormat, 4u );
199     vertexBuffer.SetData( gQuadWithTexture );
200
201     //Create the geometry
202     mesh = Geometry::New();
203     mesh.AddVertexBuffer( vertexBuffer );
204     mesh.SetGeometryType(Geometry::TRIANGLE_STRIP );
205   }
206   return mesh;
207 }
208
209 bool gUseMesh(false);
210 bool gUseImageActor(false);
211 bool gNinePatch(false);
212 unsigned int gRowsPerPage(25);
213 unsigned int gColumnsPerPage( 25 );
214 unsigned int gPageCount(13);
215
216 Renderer CreateRenderer( unsigned int index )
217 {
218
219   int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
220   static Renderer* renderers = new Renderer[numImages];
221   if( !renderers[index] )
222   {
223     //Create the renderer
224     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
225
226     const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
227     Image image = ResourceImage::New(imagePath);
228     Material material = Material::New( shader );
229     material.AddTexture( image, "sTexture" );
230     material.SetBlendMode( BlendingMode::OFF );
231     renderers[index] = Renderer::New( QuadMesh(), material );
232   }
233   return renderers[index];
234 }
235
236 Actor CreateMeshActor( unsigned int index)
237 {
238   Renderer renderer = CreateRenderer(index);
239   Actor meshActor = Actor::New();
240   meshActor.AddRenderer( renderer );
241   return meshActor;
242 }
243
244 }
245 // Test application to compare performance between ImageActor and ImageView
246 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
247 // -r NumberOfRows  (Modifies the number of rows per page)
248 // -c NumberOfColumns (Modifies the number of columns per page)
249 // -p NumberOfPages (Modifies the nimber of pages )
250 // --use-image-actor ( Use ImageActor instead of ImageView )
251 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
252 // --nine-patch ( Use nine patch images )
253
254 //
255 class Benchmark : public ConnectionTracker
256 {
257 public:
258
259   Benchmark( Application& application )
260 : mApplication( application ),
261   mRowsPerPage( gRowsPerPage ),
262   mColumnsPerPage( gColumnsPerPage ),
263   mPageCount( gPageCount )
264 {
265     // Connect to the Application's Init signal
266     mApplication.InitSignal().Connect( this, &Benchmark::Create );
267 }
268
269   ~Benchmark()
270   {
271     // Nothing to do here;
272   }
273
274   // The Init signal is received once (only) during the Application lifetime
275   void Create( Application& application )
276   {
277     // Get a handle to the stage
278     Stage stage = Stage::GetCurrent();
279     stage.SetBackgroundColor( Color::WHITE );
280     Vector2 stageSize = stage.GetSize();
281
282     stage.GetRootLayer().SetDepthTestDisabled(true);
283
284     mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
285
286     // Respond to a click anywhere on the stage
287     stage.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
288
289     if( gUseMesh )
290     {
291       CreateMeshActors();
292     }
293     else if( gUseImageActor )
294     {
295       CreateImageActors();
296     }
297     else
298     {
299       CreateImageViews();
300     }
301
302     ShowAnimation();
303   }
304
305   bool OnTouch( Actor actor, const TouchEvent& touch )
306   {
307     // quit the application
308     mApplication.Quit();
309     return true;
310   }
311
312   const char* ImagePath( int i )
313   {
314     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
315   }
316
317   void CreateImageActors()
318   {
319     Stage stage = Stage::GetCurrent();
320     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
321     mActor.resize(actorCount);
322
323     for( size_t i(0); i<actorCount; ++i )
324     {
325       Image image = ResourceImage::New(ImagePath(i));
326       mActor[i] = ImageActor::New(image);
327       mActor[i].SetSize(Vector3(0.0f,0.0f,0.0f));
328       mActor[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
329       stage.Add(mActor[i]);
330     }
331   }
332
333   void CreateImageViews()
334   {
335     Stage stage = Stage::GetCurrent();
336     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
337     mImageView.resize(actorCount);
338
339     for( size_t i(0); i<actorCount; ++i )
340     {
341       mImageView[i] = ImageView::New(ImagePath(i));
342       mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
343       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
344       stage.Add(mImageView[i]);
345     }
346   }
347
348   void CreateMeshActors()
349   {
350     Stage stage = Stage::GetCurrent();
351     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
352     mActor.resize(actorCount);
353     for( size_t i(0); i<actorCount; ++i )
354     {
355       size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
356       mActor[i] = CreateMeshActor(i % numImages);
357       mActor[i].SetSize(0.0f,0.0f,0.0f);
358
359       stage.Add(mActor[i]);
360     }
361   }
362
363   void OnAnimationEnd( Animation& source )
364   {
365     if( source == mShow )
366     {
367       ScrollAnimation();
368     }
369     else if( source == mScroll )
370     {
371       HideAnimation();
372     }
373     else
374     {
375       mApplication.Quit();
376     }
377   }
378
379   void ShowAnimation()
380   {
381     Stage stage = Stage::GetCurrent();
382     Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
383
384     unsigned int totalColumns = mColumnsPerPage * mPageCount;
385
386     size_t count(0);
387     float xpos, ypos;
388     mShow = Animation::New(0.0f);
389
390     float totalDuration( 10.0f );
391     float durationPerActor( 0.5f );
392     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
393     for( size_t i(0); i<totalColumns; ++i )
394     {
395       xpos = mSize.x * i;
396
397       for( size_t j(0);j<mRowsPerPage;++j)
398       {
399
400         ypos = mSize.y * j;
401
402         float delay = 0.0f;
403         float duration = 0.0f;
404         if( count < mRowsPerPage*mColumnsPerPage )
405         {
406           duration = durationPerActor;
407           delay = delayBetweenActors * count;
408         }
409         if( gUseImageActor || gUseMesh )
410         {
411           mActor[count].SetPosition( initialPosition );
412           mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
413           mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
414           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
415           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
416         }
417         else
418         {
419           mImageView[count].SetPosition( initialPosition );
420           mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
421           mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
422           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
423           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
424         }
425         ++count;
426       }
427     }
428     mShow.Play();
429     mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
430   }
431
432   void ScrollAnimation()
433   {
434     Stage stage = Stage::GetCurrent();
435     Vector3 stageSize( stage.GetSize() );
436
437     mScroll = Animation::New(10.0f);
438     size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
439     for( size_t i(0); i<actorCount; ++i )
440     {
441       if( gUseImageActor || gUseMesh )
442       {
443         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
444         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
445         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
446         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
447       }
448       else
449       {
450         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
451         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
452         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
453         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
454       }
455     }
456     mScroll.Play();
457     mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
458   }
459
460   void HideAnimation()
461   {
462     size_t count(0);
463     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
464     mHide = Animation::New(0.0f);
465
466     unsigned int totalColumns = mColumnsPerPage * mPageCount;
467
468     float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
469     float totalDuration( 5.0f);
470     float durationPerActor( 0.5f );
471     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
472     for( size_t i(0); i<mRowsPerPage; ++i )
473     {
474       for( size_t j(0);j<totalColumns;++j)
475       {
476         float delay = 0.0f;
477         float duration = 0.0f;
478         if( count < actorsPerPage )
479         {
480           duration = durationPerActor;
481           delay = delayBetweenActors * count;
482         }
483
484         if( gUseImageActor || gUseMesh )
485         {
486           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
487           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
488         }
489         else
490         {
491           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
492           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
493         }
494         ++count;
495       }
496     }
497
498     mHide.Play();
499     mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
500   }
501
502 private:
503   Application&  mApplication;
504
505   std::vector<Actor>  mActor;
506   std::vector<ImageView>  mImageView;
507
508   Vector3             mSize;
509   unsigned int        mRowsPerPage;
510   unsigned int        mColumnsPerPage;
511   unsigned int        mPageCount;
512
513   Animation           mShow;
514   Animation           mScroll;
515   Animation           mHide;
516 };
517
518 void RunTest( Application& application )
519 {
520   Benchmark test( application );
521
522   application.MainLoop();
523 }
524
525 // Entry point for Linux & Tizen applications
526 //
527 int main( int argc, char **argv )
528 {
529   Application application = Application::New( &argc, &argv );
530
531   for( int i(1) ; i < argc; ++i )
532   {
533     std::string arg( argv[i] );
534     if( arg.compare("--use-mesh") == 0)
535     {
536       gUseMesh = true;
537     }
538     else if( arg.compare("--use-image-actor") == 0)
539     {
540       gUseImageActor = true;
541     }
542     else if( arg.compare("--nine-patch" ) == 0)
543     {
544       gNinePatch = true;
545     }
546     else if( arg.compare(0, 2, "-r" ) == 0)
547     {
548       gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
549     }
550     else if( arg.compare(0, 2, "-c" ) == 0)
551     {
552       gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
553     }
554     else if( arg.compare(0, 2, "-p" ) == 0)
555     {
556       gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
557     }
558   }
559
560   RunTest( application );
561
562   return 0;
563 }