Merge "Removing unused variables" into devel/master
[platform/core/uifw/dali-demo.git] / examples / benchmark / benchmark.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // EXTERNAL INCLUDES
19 #include <dali-toolkit/dali-toolkit.h>
20
21 // INTERNAL INCLUDES
22 #include "shared/utility.h"
23
24 using namespace Dali;
25 using namespace Dali::Toolkit;
26
27
28 namespace
29 {
30 const char* IMAGE_PATH[] = {
31                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
32                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
33                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
82                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
83                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
84 };
85
86 const char* NINEPATCH_IMAGE_PATH[] = {
87                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
88                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
89                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
118                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
119                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
120                             DEMO_IMAGE_DIR "button-disabled.9.png",
121                             DEMO_IMAGE_DIR "button-down.9.png",
122                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
123                             DEMO_IMAGE_DIR "button-up-1.9.png",
124                             DEMO_IMAGE_DIR "button-up-2.9.png",
125                             DEMO_IMAGE_DIR "button-up-3.9.png",
126                             DEMO_IMAGE_DIR "button-up-4.9.png",
127                             DEMO_IMAGE_DIR "button-up-5.9.png",
128                             DEMO_IMAGE_DIR "button-up-6.9.png",
129                             DEMO_IMAGE_DIR "button-up-7.9.png",
130                             DEMO_IMAGE_DIR "button-up-8.9.png",
131                             DEMO_IMAGE_DIR "button-up-9.9.png",
132                             DEMO_IMAGE_DIR "button-up-10.9.png",
133                             DEMO_IMAGE_DIR "button-up-11.9.png",
134                             DEMO_IMAGE_DIR "button-up-12.9.png",
135                             DEMO_IMAGE_DIR "button-up-13.9.png",
136                             DEMO_IMAGE_DIR "button-up-14.9.png",
137                             DEMO_IMAGE_DIR "button-up-15.9.png",
138                             DEMO_IMAGE_DIR "button-up-16.9.png",
139                             DEMO_IMAGE_DIR "button-up-17.9.png",
140 };
141
142 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
143 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
144
145 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
146
147 struct VertexWithTexture
148 {
149   Vector2 position;
150   Vector2 texCoord;
151 };
152
153 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
154     attribute mediump vec2 aPosition;\n
155     attribute mediump vec2 aTexCoord;\n
156     uniform mediump mat4 uMvpMatrix;\n
157     uniform mediump vec3 uSize;\n
158     varying mediump vec2 vTexCoord;\n
159     void main()\n
160     {\n
161       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
162       gl_Position = uMvpMatrix * position;\n
163       vTexCoord = aTexCoord;\n
164     }\n
165 );
166
167 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
168     uniform lowp vec4 uColor;\n
169     uniform sampler2D sTexture;\n
170     varying mediump vec2 vTexCoord;\n
171
172     void main()\n
173     {\n
174       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
175     }\n
176 );
177
178 bool gUseMesh(false);
179 bool gNinePatch(false);
180 unsigned int gRowsPerPage(25);
181 unsigned int gColumnsPerPage( 25 );
182 unsigned int gPageCount(13);
183
184 Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
185 {
186   Renderer renderer = Renderer::New( geometry, shader );
187   const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
188   Texture texture = DemoHelper::LoadTexture( imagePath );
189   TextureSet textureSet = TextureSet::New();
190   textureSet.SetTexture( 0u, texture );
191   renderer.SetTextures( textureSet );
192   renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
193   return renderer;
194 }
195
196 }
197 // Test application to compare performance between using a mesh and ImageView
198 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
199 // -r NumberOfRows  (Modifies the number of rows per page)
200 // -c NumberOfColumns (Modifies the number of columns per page)
201 // -p NumberOfPages (Modifies the nimber of pages )
202 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
203 // --nine-patch ( Use nine patch images )
204
205 //
206 class Benchmark : public ConnectionTracker
207 {
208 public:
209
210   Benchmark( Application& application )
211   : mApplication( application ),
212     mRowsPerPage( gRowsPerPage ),
213     mColumnsPerPage( gColumnsPerPage ),
214     mPageCount( gPageCount )
215   {
216     // Connect to the Application's Init signal
217     mApplication.InitSignal().Connect( this, &Benchmark::Create );
218   }
219
220   ~Benchmark() = default;
221
222   // The Init signal is received once (only) during the Application lifetime
223   void Create( Application& application )
224   {
225     // Get a handle to the window
226     Window window = application.GetWindow();
227     window.SetBackgroundColor( Color::WHITE );
228     Vector2 windowSize = window.GetSize();
229
230     window.GetRootLayer().SetProperty( Layer::Property::DEPTH_TEST, false );
231
232     mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
233
234     // Respond to a click anywhere on the window
235     window.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
236
237     // Respond to key events
238     window.KeyEventSignal().Connect( this, &Benchmark::OnKeyEvent );
239
240     if( gUseMesh )
241     {
242       CreateMeshActors();
243     }
244     else
245     {
246       CreateImageViews();
247     }
248
249     ShowAnimation();
250   }
251
252   bool OnTouch( Actor actor, const TouchEvent& touch )
253   {
254     // quit the application
255     mApplication.Quit();
256     return true;
257   }
258
259   const char* ImagePath( int i )
260   {
261     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
262   }
263
264   void CreateImageViews()
265   {
266     Window window = mApplication.GetWindow();
267     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
268     mImageView.resize(actorCount);
269
270     for( size_t i(0); i<actorCount; ++i )
271     {
272       mImageView[i] = ImageView::New(ImagePath(i));
273       mImageView[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
274       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
275       window.Add(mImageView[i]);
276     }
277   }
278
279   void CreateMeshActors()
280   {
281     unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
282
283     //Create all the renderers
284     std::vector<Renderer> renderers( numImages );
285     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
286     Geometry geometry = DemoHelper::CreateTexturedQuad();
287     for( unsigned int i(0); i<numImages; ++i )
288     {
289       renderers[i] = CreateRenderer( i, geometry, shader );
290     }
291
292     //Create the actors
293     Window window = mApplication.GetWindow();
294     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
295     mActor.resize(actorCount);
296     for( size_t i(0); i<actorCount; ++i )
297     {
298       mActor[i] = Actor::New();
299       mActor[i].AddRenderer( renderers[i % numImages] );
300       mActor[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
301       window.Add(mActor[i]);
302     }
303   }
304
305   void OnAnimationEnd( Animation& source )
306   {
307     if( source == mShow )
308     {
309       ScrollAnimation();
310     }
311     else if( source == mScroll )
312     {
313       HideAnimation();
314     }
315     else
316     {
317       mApplication.Quit();
318     }
319   }
320
321   void ShowAnimation()
322   {
323     Window window = mApplication.GetWindow();
324     const Vector2 windowSize(window.GetSize());
325     Vector3 initialPosition( windowSize.width * 0.5f, windowSize.height * 0.5f, 1000.0f );
326
327     unsigned int totalColumns = mColumnsPerPage * mPageCount;
328
329     size_t count(0);
330     float xpos, ypos;
331     mShow = Animation::New(0.0f);
332
333     float totalDuration( 10.0f );
334     float durationPerActor( 0.5f );
335     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
336     for( size_t i(0); i<totalColumns; ++i )
337     {
338       xpos = mSize.x * i;
339
340       for( size_t j(0);j<mRowsPerPage;++j)
341       {
342
343         ypos = mSize.y * j;
344
345         float delay = 0.0f;
346         float duration = 0.0f;
347         if( count < ( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage ) )
348         {
349           duration = durationPerActor;
350           delay = delayBetweenActors * count;
351         }
352         if( gUseMesh )
353         {
354           mActor[count].SetProperty( Actor::Property::POSITION, initialPosition );
355           mActor[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
356           mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
357           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
358           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
359         }
360         else
361         {
362           mImageView[count].SetProperty( Actor::Property::POSITION, initialPosition );
363           mImageView[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
364           mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
365           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
366           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
367         }
368         ++count;
369       }
370     }
371     mShow.Play();
372     mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
373   }
374
375   void ScrollAnimation()
376   {
377     Window window = mApplication.GetWindow();
378     Vector3 windowSize( window.GetSize() );
379
380     mScroll = Animation::New(10.0f);
381     size_t actorCount( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage * mPageCount );
382     for( size_t i(0); i<actorCount; ++i )
383     {
384       if( gUseMesh )
385       {
386         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
387         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
388         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
389         mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
390       }
391       else
392       {
393         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
394         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
395         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
396         mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*windowSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
397       }
398     }
399     mScroll.Play();
400     mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
401   }
402
403   void HideAnimation()
404   {
405     size_t count(0);
406     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
407     mHide = Animation::New(0.0f);
408
409     unsigned int totalColumns = mColumnsPerPage * mPageCount;
410
411     float finalZ = mApplication.GetWindow().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION ).z;
412     float totalDuration( 5.0f);
413     float durationPerActor( 0.5f );
414     float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
415     for( size_t i(0); i<mRowsPerPage; ++i )
416     {
417       for( size_t j(0);j<totalColumns;++j)
418       {
419         float delay = 0.0f;
420         float duration = 0.0f;
421         if( count < actorsPerPage )
422         {
423           duration = durationPerActor;
424           delay = delayBetweenActors * count;
425         }
426
427         if( gUseMesh )
428         {
429           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
430           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
431         }
432         else
433         {
434           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
435           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
436         }
437         ++count;
438       }
439     }
440
441     mHide.Play();
442     mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
443   }
444
445   void OnKeyEvent( const KeyEvent& event )
446   {
447     if( event.GetState() == KeyEvent::DOWN )
448     {
449       if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
450       {
451         mApplication.Quit();
452       }
453     }
454   }
455
456 private:
457   Application&  mApplication;
458
459   std::vector<Actor>  mActor;
460   std::vector<ImageView>  mImageView;
461
462   Vector3             mSize;
463   unsigned int        mRowsPerPage;
464   unsigned int        mColumnsPerPage;
465   unsigned int        mPageCount;
466
467   Animation           mShow;
468   Animation           mScroll;
469   Animation           mHide;
470 };
471
472 int DALI_EXPORT_API main( int argc, char **argv )
473 {
474   Application application = Application::New( &argc, &argv );
475
476   for( int i(1) ; i < argc; ++i )
477   {
478     std::string arg( argv[i] );
479     if( arg.compare("--use-mesh") == 0)
480     {
481       gUseMesh = true;
482     }
483     else if( arg.compare("--nine-patch" ) == 0)
484     {
485       gNinePatch = true;
486     }
487     else if( arg.compare(0, 2, "-r" ) == 0)
488     {
489       gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
490     }
491     else if( arg.compare(0, 2, "-c" ) == 0)
492     {
493       gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
494     }
495     else if( arg.compare(0, 2, "-p" ) == 0)
496     {
497       gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
498     }
499   }
500
501   Benchmark test( application );
502   application.MainLoop();
503
504   return 0;
505 }