1 SET(EXAMPLES_SRC_DIR ${ROOT_SRC_DIR}/examples)
3 # Get all subdirectory names from EXAMPLES_SRC_DIR
4 MACRO(SUBDIRLIST result curdir)
5 FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
7 FOREACH(child ${children})
8 IF(IS_DIRECTORY ${curdir}/${child})
9 LIST(APPEND dirlist ${child})
12 SET(${result} ${dirlist})
14 SUBDIRLIST(SUBDIRS ${EXAMPLES_SRC_DIR})
16 SET(SCENE_LOADER_DIR "scene-loader")
17 IF (NOT "${ENABLE_SCENE_LOADER}" )
18 IF ( ${SCENE_LOADER_DIR} IN_LIST SUBDIRS )
19 LIST( REMOVE_ITEM SUBDIRS ${SCENE_LOADER_DIR} )
23 FOREACH(EXAMPLE ${SUBDIRS})
24 # Generate source files for shaders
25 SET(SHADER_SOURCE_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/shaders/")
26 SET(SHADER_GENERATED_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/generated/")
27 SET(PARENT_CMAKE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../")
28 IF (EXISTS ${SHADER_SOURCE_DIR})
29 EXECUTE_PROCESS( COMMAND bash -c "${PARENT_CMAKE_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR} --skip")
30 SET_PROPERTY( DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
31 "${SHADER_GENERATED_DIR}" )
33 FILE(GLOB SRCS "${EXAMPLES_SRC_DIR}/${EXAMPLE}/*.cpp")
34 SET(SRCS ${SRCS} "${ROOT_SRC_DIR}/shared/resources-location.cpp")
36 ADD_LIBRARY(${EXAMPLE}.example SHARED ${SRCS})
38 ADD_EXECUTABLE(${EXAMPLE}.example ${SRCS})
40 TARGET_LINK_LIBRARIES(${EXAMPLE}.example ${REQUIRED_LIBS})
41 INSTALL(TARGETS ${EXAMPLE}.example DESTINATION ${BINDIR})