1 CMAKE_MINIMUM_REQUIRED(VERSION 3.8.2)
3 SET(CMAKE_C_STANDARD 99)
4 SET(CMAKE_CXX_STANDARD 17)
5 PROJECT(dali-demo C CXX)
7 SET(dali-demo_VERSION_MAJOR 1)
8 SET(dali-demo_VERSION_MINOR 0)
10 SET(GCC_COMPILER_VERSION_REQUIRED "6")
11 if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
12 if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS GCC_COMPILER_VERSION_REQUIRED)
13 message(FATAL_ERROR "The GCC required compiler version is " ${GCC_COMPILER_VERSION_REQUIRED})
17 # Define options to CMake
18 OPTION(ENABLE_EXPORTALL "Enable Export all symbols" OFF)
19 OPTION(ENABLE_DEBUG "Enable Debug" OFF)
20 OPTION(ENABLE_TRACE "Enable Trace" OFF)
21 OPTION(ENABLE_PKG_CONFIGURE "Use pkgconfig" ON)
22 OPTION(INTERNATIONALIZATION "Internationalization demo string names" ON)
24 SET(ROOT_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
25 SET(DEMO_SHARED ${CMAKE_CURRENT_SOURCE_DIR}/../../shared)
27 SET(PREFIX ${CMAKE_INSTALL_PREFIX})
30 SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
33 IF(DEFINED DALI_APP_DIR)
34 SET(BINDIR ${DALI_APP_DIR})
36 SET(BINDIR ${PREFIX}/bin)
39 IF(DEFINED DALI_APP_RES_DIR)
40 SET(APP_DATA_RES_DIR ${DALI_APP_RES_DIR})
42 SET(APP_DATA_RES_DIR ${PREFIX}/share/com.samsung.dali-demo/res)
45 MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
47 IF(CMAKE_BUILD_TYPE MATCHES Debug)
48 SET( ENABLE_DEBUG ON )
52 MESSAGE( STATUS "CMAKE_BUILD_TYPE: " Debug )
53 SET( ENABLE_EXPORTALL ON )
55 MESSAGE( STATUS "CMAKE_BUILD_TYPE: " Release )
58 SET(RESOURCE_DIR ${ROOT_SRC_DIR}/resources)
59 SET(LOCAL_IMAGES_DIR ${RESOURCE_DIR}/images)
60 SET(LOCAL_GAME_DIR ${RESOURCE_DIR}/game)
61 SET(LOCAL_VIDEOS_DIR ${RESOURCE_DIR}/videos)
62 SET(LOCAL_MODELS_DIR ${RESOURCE_DIR}/models)
63 SET(LOCAL_SCRIPTS_DIR ${RESOURCE_DIR}/scripts)
64 SET(LOCAL_SHADERS_DIR ${RESOURCE_DIR}/shaders)
65 IF(NOT DEFINED LOCAL_STYLE_DIR)
66 SET(LOCAL_STYLE_DIR ${RESOURCE_DIR}/style)
70 SET(LOCAL_STYLE_ANDROID_DIR ${RESOURCE_DIR}/style/android)
73 SET(IMAGES_DIR ${APP_DATA_RES_DIR}/images/)
74 SET(GAME_DIR ${APP_DATA_RES_DIR}/game/)
75 SET(VIDEOS_DIR ${APP_DATA_RES_DIR}/videos/)
76 SET(MODELS_DIR ${APP_DATA_RES_DIR}/models/)
77 SET(SCRIPTS_DIR ${APP_DATA_RES_DIR}/scripts/)
78 SET(SHADERS_DIR ${APP_DATA_RES_DIR}/shaders/)
79 SET(STYLE_DIR ${APP_DATA_RES_DIR}/style/)
81 IF(NOT DEFINED LOCALE_DIR)
82 SET(LOCALE_DIR ${PREFIX}/share/locale)
85 IF(DEFINED DALI_DEMO_RES_DIR)
86 SET(DEMO_IMAGE_DIR \\"${DALI_DEMO_RES_DIR}/images/\\")
87 SET(DEMO_GAME_DIR \\"${DALI_DEMO_RES_DIR}/game/\\")
88 SET(DEMO_VIDEO_DIR \\"${DALI_DEMO_RES_DIR}/videos/\\")
89 SET(DEMO_MODEL_DIR \\"${DALI_DEMO_RES_DIR}/models/\\")
90 SET(DEMO_SCRIPT_DIR \\"${DALI_DEMO_RES_DIR}/scripts/\\")
91 SET(DEMO_SHADER_DIR \\"${DALI_DEMO_RES_DIR}/shaders/\\")
92 SET(DEMO_STYLE_DIR \\"${DALI_DEMO_RES_DIR}/style/\\")
93 SET(DEMO_THEME_PATH \\"${DALI_DEMO_RES_DIR}/style/demo-theme.json\\")
94 SET(DEMO_LOCALE_DIR \\"${DALI_DEMO_RES_DIR}/locale/\\")
95 SET(DEMO_STYLE_IMAGE_DIR \\"${DALI_DEMO_RES_DIR}/style/images\\")
97 SET(DEMO_GAME_DIR \\"${GAME_DIR}\\")
98 SET(DEMO_IMAGE_DIR \\"${IMAGES_DIR}\\")
99 SET(DEMO_VIDEO_DIR \\"${VIDEOS_DIR}\\")
100 SET(DEMO_MODEL_DIR \\"${MODELS_DIR}\\")
101 SET(DEMO_SCRIPT_DIR \\"${SCRIPTS_DIR}\\")
102 SET(DEMO_SHADER_DIR \\"${SHADERS_DIR}\\")
103 SET(DEMO_STYLE_DIR \\"${STYLE_DIR}\\")
104 SET(DEMO_THEME_PATH \\"${STYLE_DIR}demo-theme.json\\")
105 SET(DEMO_LOCALE_DIR \\"${LOCALE_DIR}\\")
106 SET(DEMO_STYLE_IMAGE_DIR ${STYLE_DIR}/images)
109 SET(DEMO_EXAMPLE_BIN \\"${BINDIR}/\\")
110 SET(DEMO_LANG \\"${LANG}\\")
112 #For run-time read/write directory
114 SET(DEMO_DATA_RW_DIR \\"/data/data/${DALI_DEMO_APP_ID}/\\")
115 SET(DEMO_DATA_PUBLIC_RW_DIR \\"/sdcard/\\")
117 SET(DEMO_DATA_RW_DIR \\"/tmp/\\")
118 SET(DEMO_DATA_PUBLIC_RW_DIR \\"/tmp/\\")
121 # Gets all sub-directories of SRC_DIR into the list RESULT, which will first be reset to empty.
122 MACRO(GET_TREE RESULT SRC_DIR)
123 FILE(GLOB_RECURSE LOCAL_LIST RELATIVE ${SRC_DIR} "${SRC_DIR}/*")
124 SET(${RESULT} "/") # N.B. we need the contents of the root directory as well, and we can't have an empty string in a list in CMake.
125 FOREACH(LOCAL_ENTRY ${LOCAL_LIST})
126 GET_FILENAME_COMPONENT(DIR ${LOCAL_ENTRY} DIRECTORY)
127 LIST(APPEND ${RESULT} ${DIR})
129 LIST(REMOVE_DUPLICATES ${RESULT})
132 # Installs files from each subdirectory of ROOT specified in TREE, matching FILTER, to DESTINATION,
133 # while keeping the structure, up to (excluding) ROOT.
134 MACRO(INSTALL_TREE_FILES ROOT TREE FILTER DESTINATION)
135 FOREACH(LOCAL_DIR ${TREE})
136 SET(SRC_DIR "${ROOT}/${LOCAL_DIR}")
138 LIST_DIRECTORIES false
139 RELATIVE ${SRC_DIR} "${SRC_DIR}/${FILTER}")
140 FOREACH(LOCAL_FILE ${FILES})
141 INSTALL(FILES "${SRC_DIR}/${LOCAL_FILE}" DESTINATION "${DESTINATION}/${LOCAL_DIR}")
146 GET_TREE(LOCAL_IMAGES_TREE "${LOCAL_IMAGES_DIR}")
148 # If we try to build specific samples, we don't install some heavy things.
149 # TODO : Currently, we did hard-coding.
150 IF( NOT BUILD_EXAMPLE_NAME )
151 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.png" ${IMAGES_DIR})
152 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.jpg" ${IMAGES_DIR})
153 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.ico" ${IMAGES_DIR})
154 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.gif" ${IMAGES_DIR})
155 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.webp" ${IMAGES_DIR})
156 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.bmp" ${IMAGES_DIR})
157 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.wbmp" ${IMAGES_DIR})
158 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.ktx" ${IMAGES_DIR})
159 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.ktx2" ${IMAGES_DIR})
160 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.astc" ${IMAGES_DIR})
161 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.svg" ${IMAGES_DIR})
162 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.json" ${IMAGES_DIR})
164 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*com.samsung.dali-demo.png" ${IMAGES_DIR})
165 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*dali-examples.png" ${IMAGES_DIR})
166 INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*dali-tests.png" ${IMAGES_DIR})
169 FILE(GLOB LOCAL_SHADERS_LIST RELATIVE "${LOCAL_SHADERS_DIR}" "${LOCAL_SHADERS_DIR}/*")
170 FOREACH(flag ${LOCAL_SHADERS_LIST})
171 INSTALL(FILES ${LOCAL_SHADERS_DIR}/${flag} DESTINATION ${SHADERS_DIR})
174 FILE(GLOB LOCAL_SCRIPTS_LIST RELATIVE "${LOCAL_SCRIPTS_DIR}" "${LOCAL_SCRIPTS_DIR}/*.json")
175 FOREACH(flag ${LOCAL_SCRIPTS_LIST})
176 INSTALL(FILES ${LOCAL_SCRIPTS_DIR}/${flag} DESTINATION ${SCRIPTS_DIR})
179 # If we try to build specific samples, we don't install some heavy things.
180 IF( NOT BUILD_EXAMPLE_NAME )
181 FILE(GLOB LOCAL_VIDEOS_LIST RELATIVE "${LOCAL_VIDEOS_DIR}" "${LOCAL_VIDEOS_DIR}/*")
182 FOREACH(flag ${LOCAL_VIDEOS_LIST})
183 INSTALL(FILES ${LOCAL_VIDEOS_DIR}/${flag} DESTINATION ${VIDEOS_DIR})
186 GET_TREE(LOCAL_MODELS_TREE "${LOCAL_MODELS_DIR}")
187 INSTALL_TREE_FILES(${LOCAL_MODELS_DIR} "${LOCAL_MODELS_TREE}" "*" ${MODELS_DIR})
189 FILE(GLOB LOCAL_GAME_LIST RELATIVE "${LOCAL_GAME_DIR}" "${LOCAL_GAME_DIR}/*.*")
190 FOREACH(flag ${LOCAL_GAME_LIST})
191 INSTALL(FILES ${LOCAL_GAME_DIR}/${flag} DESTINATION ${GAME_DIR})
195 #Create resources location file
196 CONFIGURE_FILE( resources-location.in ${DEMO_SHARED}/resources-location.cpp )
198 MESSAGE("Installing from: ${LOCAL_STYLE_DIR}")
199 FILE(GLOB LOCAL_STYLES_LIST "${LOCAL_STYLE_DIR}/*.json")
200 FOREACH(flag ${LOCAL_STYLES_LIST})
201 INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR})
203 MESSAGE("Installed ${LOCAL_STYLES_LIST} to ${STYLE_DIR}")
206 FILE(GLOB LOCAL_STYLES_ANDROID_LIST "${LOCAL_STYLE_ANDROID_DIR}/*.json")
207 FOREACH(flag ${LOCAL_STYLES_ANDROID_LIST})
208 INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR})
210 MESSAGE("Installed ${LOCAL_STYLES_ANDROID_LIST} to ${STYLE_DIR}")
213 FILE(GLOB LOCAL_STYLE_IMAGES_LIST "${LOCAL_STYLE_DIR}/images/*.png")
214 FOREACH(flag ${LOCAL_STYLE_IMAGES_LIST})
215 INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR}/images)
217 MESSAGE("Installed style resources ${LOCAL_STYLE_IMAGES_LIST} to ${STYLE_DIR}/images")
219 IF( ENABLE_PKG_CONFIGURE )
220 SET(PKG_LIST dali2-core
224 INCLUDE(FindPkgConfig)
225 pkg_check_modules(REQUIRED_PKGS REQUIRED ${PKG_LIST})
227 FOREACH(flag ${REQUIRED_PKGS_CFLAGS})
228 SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
231 pkg_check_modules(DALI_SCENE3D dali2-scene3d)
232 IF( DALI_SCENE3D_FOUND )
233 FOREACH(flag ${DALI_SCENE3D_CFLAGS})
234 SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
237 SET( REQUIRED_CFLAGS "${REQUIRED_CFLAGS} -DDALI_SCENE3D_AVAILABLE" )
239 FOREACH(flag ${DALI_SCENE3D_LDFLAGS})
240 SET(REQUIRED_PKGS_LDFLAGS "${REQUIRED_PKGS_LDFLAGS} ${flag}")
243 SET( ENABLE_SCENE3D "ON" )
246 pkg_check_modules(DALI_PHYSICS_2D dali2-physics-2d chipmunk2d)
247 IF( DALI_PHYSICS_2D_FOUND )
248 FOREACH(flag ${DALI_PHYSICS_2D_CFLAGS})
249 SET(OPTIONAL_PHYSICS_2D_CFLAGS "${OPTIONAL_PHYSICS_2D_CFLAGS} ${flag}")
251 SET(OPTIONAL_PHYSICS_2D_CFLAGS "${OPTIONAL_PHYSICS_2D_CFLAGS} -DDALI_PHYSICS_2D_AVAILABLE" )
252 STRING(STRIP ${OPTIONAL_PHYSICS_2D_CFLAGS} OPTIONAL_PHYSICS_2D_CFLAGS)
254 FOREACH(flag ${DALI_PHYSICS_2D_LDFLAGS})
255 SET(OPTIONAL_PHYSICS_2D_LDFLAGS "${OPTIONAL_PHYSICS_2D_LDFLAGS} ${flag}")
257 STRING(STRIP ${OPTIONAL_PHYSICS_2D_LDFLAGS} OPTIONAL_PHYSICS_2D_LDFLAGS)
259 SET( ENABLE_PHYSICS_2D "ON" )
262 pkg_check_modules(DALI_PHYSICS_3D dali2-physics-3d bullet3)
263 IF( DALI_PHYSICS_3D_FOUND )
264 FOREACH(flag ${DALI_PHYSICS_3D_CFLAGS})
265 SET(OPTIONAL_PHYSICS_3D_CFLAGS "${OPTIONAL_PHYSICS_3D_CFLAGS} ${flag}")
268 SET( OPTIONAL_PHYSICS_3D_CFLAGS "${OPTIONAL_PHYSICS_3D_CFLAGS} -DDALI_PHYSICS_3D_AVAILABLE" )
269 STRING(STRIP ${OPTIONAL_PHYSICS_3D_CFLAGS} OPTIONAL_PHYSICS_3D_CFLAGS)
271 FOREACH(flag ${DALI_PHYSICS_3D_LDFLAGS})
272 SET(OPTIONAL_PHYSICS_3D_LDFLAGS "${OPTIONAL_PHYSICS_3D_LDFLAGS} ${flag}")
274 STRING(STRIP ${OPTIONAL_PHYSICS_3D_LDFLAGS} OPTIONAL_PHYSICS_3D_LDFLAGS)
276 SET( ENABLE_PHYSICS_3D "ON" )
279 # if build as tizen platform, use capi-appfw-app-control
281 pkg_check_modules(CAPI_APPFW_APP_CONTROL capi-appfw-app-control)
282 IF( CAPI_APPFW_APP_CONTROL_FOUND)
283 FOREACH(flag ${CAPI_APPFW_APP_CONTROL_CFLAGS})
284 SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
286 FOREACH(flag ${CAPI_APPFW_APP_CONTROL_LDFLAGS})
287 SET(REQUIRED_PKGS_LDFLAGS "${REQUIRED_PKGS_LDFLAGS} ${flag}")
293 SET( VCPKG_INCLUDE_DIR "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include")
295 IF( WIN32 OR APPLE ) # WIN32 includes x64 as well according to the cmake doc.
297 FIND_PACKAGE( pthreads REQUIRED )
299 FIND_PACKAGE( curl REQUIRED )
300 FIND_LIBRARY( EXIF_LIBRARY NAMES libexif )
302 FIND_PACKAGE( png REQUIRED )
303 FIND_PACKAGE( gif REQUIRED )
304 FIND_PACKAGE( jpeg REQUIRED )
305 FIND_LIBRARY( TURBO_JPEG_LIBRARY NAMES turbojpeg )
307 FIND_PACKAGE( freetype REQUIRED )
308 FIND_PACKAGE( harfbuzz REQUIRED )
309 FIND_LIBRARY( FRIBIDI_LIBRARY NAMES fribidi )
311 FIND_PACKAGE( unofficial-angle REQUIRED )
312 FIND_PACKAGE( unofficial-cairo REQUIRED )
314 FIND_PACKAGE( WebP REQUIRED )
317 FIND_LIBRARY( GETOPT_LIBRARY NAMES getopt )
318 FIND_PACKAGE( dali-windows-dependencies REQUIRED )
319 FIND_PACKAGE( unofficial-fontconfig REQUIRED )
322 FIND_PACKAGE( dali2-core REQUIRED )
323 FIND_PACKAGE( dali2-adaptor REQUIRED )
324 FIND_PACKAGE( dali2-toolkit REQUIRED )
326 FIND_PACKAGE( dali2-scene3d )
328 FIND_PACKAGE( chipmunk )
329 FIND_PACKAGE( bullet3 )
330 FIND_PACKAGE( dali2-physics-2d )
331 FIND_PACKAGE( dali2-physics-3d )
333 # Set up the include dir
334 SET( INCLUDE_DIR $ENV{includedir} )
335 IF( NOT INCLUDE_DIR )
336 SET( INCLUDE_DIR ${CMAKE_INSTALL_INCLUDEDIR} )
338 IF( NOT INCLUDE_DIR )
339 SET( INCLUDE_DIR ${PREFIX}/include )
342 SET( LIB_DIR $ENV{libdir} )
344 SET( LIB_DIR ${CMAKE_INSTALL_LIBDIR} )
347 SET( LIB_DIR ${PREFIX}/lib )
356 ${TURBO_JPEG_LIBRARY}
360 unofficial::angle::libEGL
361 unofficial::angle::libGLESv2
364 dali2-core::dali2-core
365 dali2-adaptor::dali2-adaptor
366 dali2-toolkit::dali2-toolkit
373 unofficial::fontconfig::fontconfig
374 unofficial::cairo::cairo
375 PThreads4W::PThreads4W
376 dali-windows-dependencies::dali-windows-dependencies
380 IF (dali2-scene3d_FOUND)
383 dali2-scene3d::dali2-scene3d
385 SET( ENABLE_SCENE3D "ON" )
389 SET(DALI_PHYSICS_2D_LDFLAGS ${DALI_PHYSICS_2D_LDFLAGS} -lchipmunk)
390 SET(ENABLE_PHYSICS_2D "ON" )
394 SET(DALI_PHYSICS_3D_LDFLAGS ${OPTIONAL_PHYSICS_3D_LDFLAGS} -lbullet3)
395 SET(ENABLE_PHYSICS_3D "ON" )
398 IF (dali2-physics-2d_FOUND)
399 SET(DALI_PHYSICS_2D_LDFLAGS ${DALI_PHYSICS_2D_LDFLAGS} dali2-physics-2d::dali2-physics-2d)
402 IF (dali2-physics-3d_FOUND)
403 SET(DALI_PHYSICS_3D_LDFLAGS ${DALI_PHYSICS_3D_LDFLAGS} dali2-physics-3d::dali2-physics-3d)
408 ${REQUIRED_PKGS_LDFLAGS}
413 SET( REQUIRED_LIBS ${REQUIRED_LIBS} -lGLESv3 )
415 PKG_CHECK_MODULES( GLESV2 REQUIRED glesv2 )
416 SET( REQUIRED_LIBS ${REQUIRED_LIBS} ${GLESV2_LIBRARIES} )
420 SET(DALI_DEMO_CFLAGS "-DDEMO_GAME_DIR=${DEMO_GAME_DIR} -DDEMO_IMAGE_DIR=${DEMO_IMAGE_DIR} -DDEMO_VIDEO_DIR=${DEMO_VIDEO_DIR} -DDEMO_MODEL_DIR=${DEMO_MODEL_DIR} -DDEMO_SCRIPT_DIR=${DEMO_SCRIPT_DIR} -DDEMO_SHADER_DIR=${DEMO_SHADER_DIR} -DDEMO_STYLE_DIR=${DEMO_STYLE_DIR} -DDEMO_THEME_PATH=${DEMO_THEME_PATH} -DDEMO_EXAMPLE_BIN=${DEMO_EXAMPLE_BIN} -DDEMO_LOCALE_DIR=${DEMO_LOCALE_DIR} -DDEMO_LANG=${DEMO_LANG} -DDEMO_DATA_RW_DIR=${DEMO_DATA_RW_DIR} -DDEMO_DATA_PUBLIC_RW_DIR=${DEMO_DATA_PUBLIC_RW_DIR} ")
423 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDEBUG_ENABLED")
427 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DTRACE_ENABLED")
431 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDALI_SCENE3D_AVAILABLE")
434 IF( ENABLE_PHYSICS_2D )
435 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDALI_PHYSICS_2D_AVAILABLE")
438 IF( ENABLE_PHYSICS_3D )
439 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDALI_PHYSICS_3D_AVAILABLE")
443 IF( NOT ${ENABLE_EXPORTALL} )
444 ADD_DEFINITIONS( "-DHIDE_DALI_INTERNALS" )
448 ###########################################################################
449 # Internationalization
452 SET(PO_DIR ${RESOURCE_DIR}/po)
454 FILE(GLOB PO_FILES RELATIVE "${PO_DIR}" "${PO_DIR}/*.po")
457 SET(MO_FILES_DIR ${CMAKE_BINARY_DIR}/mo)
458 FILE(MAKE_DIRECTORY ${MO_FILES_DIR})
460 FOREACH(PO_FILE ${PO_FILES})
461 SET(PO_FILE ${PO_DIR}/${PO_FILE})
462 MESSAGE("PO: ${PO_FILE}")
463 GET_FILENAME_COMPONENT(ABS_PO_FILE ${PO_FILE} ABSOLUTE)
464 GET_FILENAME_COMPONENT(lang ${ABS_PO_FILE} NAME_WE)
465 SET(MO_FILE ${MO_FILES_DIR}/${lang}.mo)
466 ADD_CUSTOM_COMMAND(OUTPUT ${MO_FILE}
467 COMMAND ${MSGFMT} -o ${MO_FILE} ${ABS_PO_FILE}
468 DEPENDS ${ABS_PO_FILE})
469 INSTALL(FILES ${MO_FILE} DESTINATION ${LOCALE_DIR}/${lang}/LC_MESSAGES RENAME ${PROJECT_NAME}.mo)
470 SET(MO_FILES ${MO_FILES} ${MO_FILE})
473 MESSAGE(".mo files: ${MO_FILES}")
474 ADD_CUSTOM_TARGET(po ALL DEPENDS ${MO_FILES})
477 IF (INTERNATIONALIZATION)
478 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DINTERNATIONALIZATION_ENABLED")
479 ENDIF(INTERNATIONALIZATION)
481 ###########################################################################
484 ADD_COMPILE_OPTIONS( /FIdali-windows-dependencies.h ) # Adds missing definitions.
485 ADD_COMPILE_OPTIONS( /vmg ) # Avoids a 'reinterpret_cast' compile error while compiling signals and callbacks.
486 ADD_COMPILE_OPTIONS( /wd4251 ) # Ignores warning C4251: "'identifier' : class 'type' needs to have dll-interface to be used by clients of class 'type2'"
488 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -Wall -fPIE")
489 # -Werror is disable for clang in dali-adaptor
490 IF ( NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" )
491 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -Werror")
494 IF( NOT ${ENABLE_EXPORTALL} )
495 SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -fvisibility=hidden")
499 SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${REQUIRED_CFLAGS} ${DALI_DEMO_CFLAGS}")
500 SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}")
503 ${SYSTEM_INCLUDE_DIR}
510 INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sources/android/native_app_glue )
511 INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sysroot/usr )
512 INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sysroot/usr/include/android )
513 INCLUDE_DIRECTORIES( ${ROOT_SRC_DIR}/build/android/app/src/main/cpp )
516 LINK_DIRECTORIES(${LIB_DIR})
518 ADD_SUBDIRECTORY(demo)
519 ADD_SUBDIRECTORY(examples)
520 ADD_SUBDIRECTORY(examples-reel)
521 ADD_SUBDIRECTORY(tests-reel)
522 ADD_SUBDIRECTORY(builder)
524 # Setup CURRENT_BUILD_PLATFORM to use at message
526 SET(CURRENT_BUILD_PLATFORM "Android")
528 SET(CURRENT_BUILD_PLATFORM "Windows")
530 SET(CURRENT_BUILD_PLATFORM "MacOS")
532 SET(CURRENT_BUILD_PLATFORM "Tizen")
534 SET(CURRENT_BUILD_PLATFORM "Ubuntu")
537 # Setup CURRENT_BUILD_EXAMPLE_NAME to use at message
538 IF(NOT BUILD_EXAMPLE_NAME)
539 SET(CURRENT_BUILD_EXAMPLE_NAME "ALL EXAMPLES")
541 SET(CURRENT_BUILD_EXAMPLE_NAME ${BUILD_EXAMPLE_NAME})
545 MESSAGE( " Folder DEMO_IMAGE_DIR : [" ${DEMO_IMAGE_DIR} "]" )
546 MESSAGE( " Folder DEMO_STYLE_DIR : [" ${DEMO_STYLE_DIR} "]" )
547 MESSAGE( " Folder DEMO_SHADER_DIR : [" ${DEMO_SHADER_DIR} "]" )
548 MESSAGE( " Folder DEMO_THEME_PATH : [" ${DEMO_THEME_PATH} "]" )
549 MESSAGE( " Folder DEMO_GAME_DIR : [" ${DEMO_GAME_DIR} "]" )
550 MESSAGE( " Folder DEMO_VIDEO_DIR : [" ${DEMO_VIDEO_DIR} "]" )
551 MESSAGE( " Folder DEMO_MODEL_DIR : [" ${DEMO_MODEL_DIR} "]" )
552 MESSAGE( " Folder DEMO_SCRIPT_DIR : [" ${DEMO_SCRIPT_DIR} "]" )
553 MESSAGE( " Folder DEMO_LOCALE_DIR : [" ${DEMO_LOCALE_DIR} "]" )
554 MESSAGE( " Folder DEMO_EXAMPLE_BIN : [" ${DEMO_EXAMPLE_BIN} "]" )
555 MESSAGE( " Folder DEMO_LANG : [" ${DEMO_LANG} "]" )
556 MESSAGE( " Current Build Platform : [" ${CURRENT_BUILD_PLATFORM} "]" )
557 MESSAGE( " Build example name : [" ${CURRENT_BUILD_EXAMPLE_NAME} "]" )
558 MESSAGE( " Scene3D Enabled : [" ${ENABLE_SCENE3D} "]" )
559 MESSAGE( " Physics 2D Enabled : [" ${ENABLE_PHYSICS_2D} "]" )
560 MESSAGE( " Physics 3D Enabled : [" ${ENABLE_PHYSICS_3D} "]" )