Use DepthIndex for 3D rendering order 96/302396/2
authorseungho baek <sbsh.baek@samsung.com>
Wed, 6 Dec 2023 06:45:11 +0000 (15:45 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Thu, 7 Dec 2023 08:53:56 +0000 (17:53 +0900)
Change-Id: Ifd91efe6cdbc23a43de878bd3e74a3ebcfa62730
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-csharp-binder/dali-scene3d/material-wrap.cpp

index 26eed5c..2bc8d6f 100644 (file)
@@ -233,6 +233,11 @@ SWIGEXPORT int SWIGSTDCALL CSharp_Dali_Material_property_SPECULAR_COLOR_FACTOR_g
   return (int)Dali::Scene3D::Material::Property::SPECULAR_COLOR_FACTOR;
 }
 
+SWIGEXPORT int SWIGSTDCALL CSharp_Dali_Material_property_DEPTH_INDEX_get()
+{
+  return (int)Dali::Scene3D::Material::Property::DEPTH_INDEX;
+}
+
 SWIGEXPORT void SWIGSTDCALL CSharp_Dali_Material_SetProperty(void* csMaterial, int index, void* csPropertyValue)
 {
   Dali::Scene3D::Material* material      = (Dali::Scene3D::Material*)csMaterial;