platform/core/uifw/dali-core.git
23 months ago[Tizen] Print backtrace when an exception occurs accepted/tizen/unified/20220531.143757 submit/tizen/20220527.062641
Seoyeon Kim [Fri, 27 May 2022 01:54:06 +0000 (10:54 +0900)]
[Tizen] Print backtrace when an exception occurs

This reverts commit 85ad59858bae5804f35ba682e42c828d0ec5519e.

23 months ago[Tizen] Not execute the remove callback
Seoyeon Kim [Fri, 27 May 2022 01:53:48 +0000 (10:53 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 0edebcea2a82f9d873e0a4f9f94e83e4c9606c67.

23 months agoMerge branch 'devel/master' into tizen
Seoyeon Kim [Fri, 27 May 2022 01:53:33 +0000 (10:53 +0900)]
Merge branch 'devel/master' into tizen

23 months agoRevert "[Tizen] Not execute the remove callback"
Seoyeon Kim [Fri, 27 May 2022 01:48:43 +0000 (10:48 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit c2a8dd5254fcfb88f7341a9422900e0c27d3d173.

23 months agoRevert "[Tizen] Print backtrace when an exception occurs"
Seoyeon Kim [Fri, 27 May 2022 01:48:37 +0000 (10:48 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"

This reverts commit c4fdd06b5c40cf636afb26435ca3e9c3b54c0565.

23 months agoRevert "[Tizen] Remove duplicated scene object deletion from VisualRenderer"
Seoyeon Kim [Fri, 27 May 2022 01:40:27 +0000 (10:40 +0900)]
Revert "[Tizen] Remove duplicated scene object deletion from VisualRenderer"

This reverts commit d2f18c7c22339007866456a003614f38dfbfee49.

23 months agoRevert "[Tizen] Delete Renderers before Shaders"
Seoyeon Kim [Fri, 27 May 2022 01:40:22 +0000 (10:40 +0900)]
Revert "[Tizen] Delete Renderers before Shaders"

This reverts commit c69ae7648e79e7bf76d3cee4e045bae4dd93ad02.

23 months agoRevrert "Enable assert alwayd in Dali::Vector" 87/275587/3
Eunki, Hong [Thu, 26 May 2022 16:46:38 +0000 (01:46 +0900)]
Revrert "Enable assert alwayd in Dali::Vector"

Due to the DALI_ASSERT_ALWAYS, Dali::Vector try to check
the range of index every times.
It might make some performance reducing.

Change-Id: I2fdcf435bda147f9ea102c3106cb44f0772a4899
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agoMerge "DALi Version 2.1.23" into devel/master
Adeel Kazmi [Fri, 20 May 2022 12:26:26 +0000 (12:26 +0000)]
Merge "DALi Version 2.1.23" into devel/master

23 months agoDALi Version 2.1.23 10/275310/1 dali_2.1.23
Adam Bialogonski [Fri, 20 May 2022 10:16:21 +0000 (11:16 +0100)]
DALi Version 2.1.23

Change-Id: Ie34538906bedaf4a85e012130fe9c11a0ca78fb0

23 months agoFix when shader changeness not applied issue 63/275163/9
Eunki, Hong [Tue, 17 May 2022 11:52:00 +0000 (20:52 +0900)]
Fix when shader changeness not applied issue

If RenderList was reused, SG::Renderer::UpdateUniformMap didn't called.

So Render::Renderer will render with not-updated uniform-map
(But uniform map change counter is updated.)

This patch make sure that renderer's uniformMap changeness in Prepare time.
So it will be applied well before render call.

Change-Id: I06618e99f38fecd19d263afd7eaff2c30f241cc3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agoMerge "base-signal connect and disconnect in O(1)" into devel/master
Eunki Hong [Wed, 18 May 2022 09:09:12 +0000 (09:09 +0000)]
Merge "base-signal connect and disconnect in O(1)" into devel/master

23 months agoMinor optimize during build uniform index maps 77/275077/6
Eunki, Hong [Mon, 16 May 2022 09:43:39 +0000 (18:43 +0900)]
Minor optimize during build uniform index maps

If node don't have any uniform properies,
we don't need to create about that node's index map.
Because that mean, this node will use only for renderItem's uniform.

Change-Id: Ife3bd0fc35293945786e52755ddaed49d31ae177
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agoKeyframe->GetValue works on O(log n) 01/275101/3
Eunki, Hong [Mon, 16 May 2022 17:00:41 +0000 (02:00 +0900)]
Keyframe->GetValue works on O(log n)

Previous code iterate whole key-frame to get interpolated progress value.
This patch make this job in O(log n).

So we can run animation faster even it have near 500 key-frames.

Change-Id: I14ee07db7aa75142aaaf323af7cfde9522d3851d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agobase-signal connect and disconnect in O(1) 17/274617/13
Eunki, Hong [Tue, 3 May 2022 14:24:22 +0000 (23:24 +0900)]
base-signal connect and disconnect in O(1)

Make base-signal control the connection in O(1)
by std::unordered_map and std::list<>::iterator.
and make connection-tracker control the connection in O(1)
by std::unordered_map

std::unordered_map can found duplicated value fast
and std::list<>::iterator can access & remove value fast.
And also, std::list can keep ordered by inputed time.

TODO : Remove the dependency of std::vector header in dali-signal.h
is quite big process. Will be done in other patch

Change-Id: I940d33c46b1470973219c7a9fb10ac89dd70f1ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agoMerge "Apply Visual's transform + borderline properties for partial update" into...
David Steele [Fri, 13 May 2022 15:10:41 +0000 (15:10 +0000)]
Merge "Apply Visual's transform + borderline properties for partial update" into devel/master

23 months agoDALi Version 2.1.22 18/275018/1 dali_2.1.22
Richard Huang [Fri, 13 May 2022 11:01:03 +0000 (12:01 +0100)]
DALi Version 2.1.22

Change-Id: I4f1ac3a9a654f2b1469d6d8a1f189e646df30ebc

23 months ago[Tizen] Delete Renderers before Shaders 85/274985/1 accepted/tizen/unified/20220524.050413 submit/tizen/20220517.083431
Heeyong Song [Thu, 12 May 2022 07:16:07 +0000 (16:16 +0900)]
[Tizen] Delete Renderers before Shaders

Change-Id: Ib7744acb7f4bed8032c50f7a388f74027afb55b2

23 months ago[Tizen] Remove duplicated scene object deletion from VisualRenderer 84/274984/1
Heeyong Song [Thu, 12 May 2022 07:13:59 +0000 (16:13 +0900)]
[Tizen] Remove duplicated scene object deletion from VisualRenderer

Change-Id: I50ef48dd8d5253360f2bc0b564ad6e84395f329a

23 months agoApply Visual's transform + borderline properties for partial update 82/274182/21
Eunki, Hong [Fri, 22 Apr 2022 10:02:47 +0000 (19:02 +0900)]
Apply Visual's transform + borderline properties for partial update

Previously, PartialUpdate cannot know the vertex positions
after transform the visual.
But now, we can use VisualRender's animatable properties.

This patch re-calculate the partial update size
so we can consider Visual Transform.

And more, We make DecoratedVisualRenderer so we can use
CornerRadius + etc as default property
and also can re-calculate update size consider with BorderlineWidth or BlurRadius

Change-Id: I99962f7cda3fb51defc439cf5f1517278aa0daa4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
23 months agoDelete Renderers before Shaders 30/274930/1
Heeyong Song [Thu, 12 May 2022 07:16:07 +0000 (16:16 +0900)]
Delete Renderers before Shaders

Change-Id: Ib7744acb7f4bed8032c50f7a388f74027afb55b2

23 months agoRemove duplicated scene object deletion from VisualRenderer 28/274928/1
Heeyong Song [Thu, 12 May 2022 07:13:59 +0000 (16:13 +0900)]
Remove duplicated scene object deletion from VisualRenderer

Change-Id: I50ef48dd8d5253360f2bc0b564ad6e84395f329a

23 months ago[Tizen] Print backtrace when an exception occurs accepted/tizen/unified/20220511.100048 submit/tizen/20220510.061312 submit/tizen/20220510.081954 submit/tizen/20220511.064024
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:07:17 +0000 (14:07 +0900)]
[Tizen] Print backtrace when an exception occurs

This reverts commit a111f7ee1ce464184ddd1765fb2ba0477a2f2f4b.

23 months ago[Tizen] Not execute the remove callback
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:06:47 +0000 (14:06 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 23094847986de3be2974ee672ed843b42148514e.

23 months agoMerge branch 'devel/master' into tizen
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:06:00 +0000 (14:06 +0900)]
Merge branch 'devel/master' into tizen

23 months agoRevert "[Tizen] Not execute the remove callback"
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:05:48 +0000 (14:05 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 72568526da72679bdba746b829f719e7b6d024d2.

23 months agoRevert "[Tizen] Print backtrace when an exception occurs"
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:05:31 +0000 (14:05 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"

This reverts commit 2b6582355a641702eca8c919a6eb97e0c42bddf6.

23 months agoMerge "Add API to UpdateProxy" into devel/master
Heeyong Song [Mon, 9 May 2022 00:59:19 +0000 (00:59 +0000)]
Merge "Add API to UpdateProxy" into devel/master

23 months agoDALi Version 2.1.21 11/274711/1 dali_2.1.21
David Steele [Fri, 6 May 2022 11:37:06 +0000 (12:37 +0100)]
DALi Version 2.1.21

Change-Id: I87bb688c0b7635d23bc6f0d85237ba14549dfb34

23 months agoAdd API to UpdateProxy 53/274253/3
Heeyong Song [Mon, 25 Apr 2022 09:39:06 +0000 (18:39 +0900)]
Add API to UpdateProxy

Change-Id: Icd9ef2011a6381ccad62a9f3edea750e392500ae

2 years ago[Tizen] Print backtrace when an exception occurs accepted/tizen/unified/20220505.024852 submit/tizen/20220503.090411
Taehyub Kim [Tue, 3 May 2022 08:09:27 +0000 (17:09 +0900)]
[Tizen] Print backtrace when an exception occurs

This reverts commit 4d9016824ba367c5a224e303494be5eecc00cf10.

2 years ago[Tizen] Not execute the remove callback
Taehyub Kim [Tue, 3 May 2022 08:09:13 +0000 (17:09 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 924db8256c1a1971053ae921cbee11370a587196.

2 years agoMerge branch 'devel/master' into tizen
Taehyub Kim [Tue, 3 May 2022 08:08:54 +0000 (17:08 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Ibb68ab138f893b33dad8011c2d4bbd3f49d14162

2 years agoRevert "[Tizen] Not execute the remove callback"
Taehyub Kim [Tue, 3 May 2022 08:08:37 +0000 (17:08 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 300650e4973cd617dbf7e08e297e12bd7078a0e9.

2 years agoRevert "[Tizen] Print backtrace when an exception occurs"
Taehyub Kim [Tue, 3 May 2022 08:08:21 +0000 (17:08 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"

This reverts commit fc0f36cc2f9a308161d26120e8d2da38e2bb5f1f.

2 years agoMerge "DALi Version 2.1.20" into devel/master
Adeel Kazmi [Fri, 29 Apr 2022 12:23:01 +0000 (12:23 +0000)]
Merge "DALi Version 2.1.20" into devel/master

2 years agoMerge "Simplifying UniformMap updating" into devel/master
David Steele [Fri, 29 Apr 2022 11:13:33 +0000 (11:13 +0000)]
Merge "Simplifying UniformMap updating" into devel/master

2 years agoDALi Version 2.1.20 99/274499/1 dali_2.1.20
Adam Bialogonski [Fri, 29 Apr 2022 09:52:34 +0000 (10:52 +0100)]
DALi Version 2.1.20

Change-Id: I1c92a82a41be6d385c7ab307b24edc04b25b730e

2 years agoFix memory leak of visual renderer 12/274412/1
Eunki, Hong [Thu, 28 Apr 2022 01:54:47 +0000 (10:54 +0900)]
Fix memory leak of visual renderer

SceneGraph::Renderer didn't remove the memory of
ANimatableVisualProperties.

This patch make AnimatableVIsualProperties as OwnerPointer
so SceneGraph::Renderer will delete it's memory well.

Change-Id: I85f0c40af0fc594b86bd0b9f93f13c24e93b9f8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years ago[Tizen] Print backtrace when an exception occurs accepted/tizen/unified/20220429.003421 submit/tizen/20220426.044425 submit/tizen/20220426.051358 submit/tizen/20220427.060039
Daekwang Ryu [Tue, 26 Apr 2022 01:44:22 +0000 (10:44 +0900)]
[Tizen] Print backtrace when an exception occurs

This reverts commit 14676776439633d75fb8912f343f411d6de5a61a.

Change-Id: I2f3aac87040ae117b2c3e8a7de2c3ae2726f35a4

2 years ago[Tizen] Not execute the remove callback
Daekwang Ryu [Tue, 26 Apr 2022 01:44:06 +0000 (10:44 +0900)]
[Tizen] Not execute the remove callback

This reverts commit bff3fdc6aae849fb4ed5b3e2b6eb52ae70912a58.

Change-Id: Iec715ee4d05d574442d7133c5bf6513b0cd3ad8d

2 years agoMerge branch 'devel/master' into tizen
Daekwang Ryu [Tue, 26 Apr 2022 01:43:53 +0000 (10:43 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I2c00f932b5279f2a71840c842da6d1bc73fcf5b2

2 years agoRevert "[Tizen] Not execute the remove callback"
Daekwang Ryu [Tue, 26 Apr 2022 01:43:29 +0000 (10:43 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit b3fa6fd4b2e1cd1ef58b2f0cd966d4a29fe31f01.

2 years agoRevert "[Tizen] Relayout only if the actor is on Scene"
Daekwang Ryu [Tue, 26 Apr 2022 01:42:57 +0000 (10:42 +0900)]
Revert "[Tizen] Relayout only if the actor is on Scene"

This reverts commit 5a557529859e267b142cecc05b6b02f0f8d649c2.

2 years agoRevert "[Tizen] Print backtrace when an exception occurs"
Daekwang Ryu [Tue, 26 Apr 2022 01:42:55 +0000 (10:42 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"

This reverts commit 148c1248ededd97dc0cdf49d75d59e7ed83db267.

2 years agoSimplifying UniformMap updating 86/261286/14
David Steele [Mon, 12 Jul 2021 18:18:25 +0000 (19:18 +0100)]
Simplifying UniformMap updating

Removed scene-graph ConnectionChangePropagator - now only need to know
if shader is attached to renderer, and that is already done through a
different mechanism.

Changed CollectedUniformMap into it's own struct. Now has a change
counter that increments any time the map is altered.

Instead of having lots of flags indicating if uniform maps have
changed, UniformMap now updates it's change counter whenever a
property is registered with the PropertyOwner (e.g. Node, Renderer or
Shader).

During Update, SceneGraph::Renderer collects the uniform maps into one
only if the renderer is added to a RenderList, i.e. if it's going to
be rendered. At this point, the change counter is updated.
Nothing is done if the renderer is not visible.

During Render, the Render::Renderer checks if the node uniform map
change counter or the renderer data provider's uniform map change
counter are different, if so, then it knows it needs to update the
uniform locations for newly registered properties.

Change-Id: I0ff861a7e97736dae059d94f54618195d0471343

2 years agoCalculate hash by Dali::Vector<std::uint8_t> 21/274221/1
Eunki, Hong [Mon, 25 Apr 2022 03:36:10 +0000 (12:36 +0900)]
Calculate hash by Dali::Vector<std::uint8_t>

Change-Id: Ic5b640856c8e1f5710d3c0eb961612428e893990
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years ago[Tizen] Print backtrace when an exception occurs 17/274217/1
Heeyong Song [Wed, 8 Dec 2021 07:33:01 +0000 (16:33 +0900)]
[Tizen] Print backtrace when an exception occurs

Change-Id: I7857019045fbc7e837b3978bdf36d59c771f6f90

2 years agoMerge "DALi Version 2.1.19" into devel/master
David Steele [Fri, 22 Apr 2022 13:10:21 +0000 (13:10 +0000)]
Merge "DALi Version 2.1.19" into devel/master

2 years agoDALi Version 2.1.19 84/274184/1 dali_2.1.19
Adeel Kazmi [Fri, 22 Apr 2022 12:54:08 +0000 (13:54 +0100)]
DALi Version 2.1.19

Change-Id: I9be4ce8eef03b28d4e208cd648e1210446967801

2 years agoMerge "Relayout only if the actor is on Scene" into devel/master
Heeyong Song [Fri, 22 Apr 2022 00:30:20 +0000 (00:30 +0000)]
Merge "Relayout only if the actor is on Scene" into devel/master

2 years ago[Tizen] Relayout only if the actor is on Scene accepted/tizen/unified/20220422.021256 submit/tizen/20220421.104403
Jaehyun Cho [Thu, 21 Apr 2022 09:16:33 +0000 (18:16 +0900)]
[Tizen] Relayout only if the actor is on Scene

This reverts commit 38e24a9add7c7ccc1082946534ec1f6c2ad8a31d.

2 years agoMerge branch 'devel/master' into tizen
Jaehyun Cho [Thu, 21 Apr 2022 09:16:07 +0000 (18:16 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I370df81194fe62eb3b41d5ba4bb32c2cb98f7010

2 years agoRevert "[Tizen] Relayout only if the actor is on Scene"
Jaehyun Cho [Thu, 21 Apr 2022 09:15:45 +0000 (18:15 +0900)]
Revert "[Tizen] Relayout only if the actor is on Scene"

This reverts commit 63cb396de8cce7f12def4c9d1259f23d70d37b22.

2 years ago[Tizen] Relayout only if the actor is on Scene 90/274090/1
Heeyong Song [Tue, 19 Apr 2022 05:17:54 +0000 (14:17 +0900)]
[Tizen] Relayout only if the actor is on Scene

We're already checking whether the actor is on scene in RelayoutController::Relayout() before it is added to the mRelayoutStack.
But there is a case that the actor is removed from the scene in the previous OnRelayout.
So check whether the actor is on scene again.

Change-Id: Ia2b64e7f39f24d67b65b9689c720a7ef359d54fd

2 years agoLock uniform buffer only 1 times per each render + minor fixup of uniforms 81/272981/20
Eunki, Hong [Tue, 29 Mar 2022 06:09:08 +0000 (15:09 +0900)]
Lock uniform buffer only 1 times per each render + minor fixup of uniforms

1. Don't lock-unlock Graphics::Memory for each properties.
This patch lock stand-alone uniform buffer map and unlock only few times during rendering.
(We called this API as ReadyToLockUniformBuffer and UnlockUniformBuffer)

It will reduce Renderer::Render time near 6%

2. Don't convert from std::string_vew to std::string
when we get uniform map info from shader

3. Make BufferPropertiesFlags as input of UniformBuffer Constructor

Change-Id: I50055a24c1aad59e2a29b8c50485254b71ea5b73
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "Fix to do not update state of render task in case of uploadOnly" into devel...
Seungho BAEK [Thu, 21 Apr 2022 05:13:54 +0000 (05:13 +0000)]
Merge "Fix to do not update state of render task in case of uploadOnly" into devel/master

2 years agoFix to do not update state of render task in case of uploadOnly 30/273930/3
seungho [Mon, 18 Apr 2022 07:06:21 +0000 (16:06 +0900)]
Fix to do not update state of render task in case of uploadOnly

 - And removed unused uploadOnly parameter in the render-manager

Change-Id: I18e1e403cedf58d6e7c5c510bda123ef8b4fe149
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge branch 'devel/master' into tizen submit/tizen/20220420.085640
Jaehyun Cho [Wed, 20 Apr 2022 07:10:04 +0000 (16:10 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I494c84dbdfbcb8790776d33e3d1a7c6246b6dc83

2 years agoRevert "[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit...
Jaehyun Cho [Wed, 20 Apr 2022 07:09:40 +0000 (16:09 +0900)]
Revert "[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown.""

This reverts commit 6b643f87928bd5afececac7901b39ca05d62ed4b.

2 years agoRelayout only if the actor is on Scene 66/273966/1
Heeyong Song [Tue, 19 Apr 2022 05:17:54 +0000 (14:17 +0900)]
Relayout only if the actor is on Scene

We're already checking whether the actor is on scene in RelayoutController::Relayout() before it is added to the mRelayoutStack.
But there is a case that the actor is removed from the scene in the previous OnRelayout.
So check whether the actor is on scene again.

Change-Id: Ia2b64e7f39f24d67b65b9689c720a7ef359d54fd

2 years agoMerge "Add CHROMINANCE pixel format" into devel/master
Heeyong Song [Tue, 19 Apr 2022 03:15:59 +0000 (03:15 +0000)]
Merge "Add CHROMINANCE pixel format" into devel/master

2 years agoDALi Version 2.1.18 40/273840/1 dali_2.1.18
Richard Huang [Thu, 14 Apr 2022 10:34:49 +0000 (11:34 +0100)]
DALi Version 2.1.18

Change-Id: I044099ba626788b31036834921d153a2fa0fa6eb

2 years agoAdd CHROMINANCE pixel format 35/273835/1
Heeyong Song [Thu, 14 Apr 2022 09:24:14 +0000 (18:24 +0900)]
Add CHROMINANCE pixel format

Change-Id: I6c66da9db49874c7273e2580964423dc23c36e90

2 years agoMerge "Changed handling of uniforms of arrays of structs" into devel/master
David Steele [Mon, 11 Apr 2022 14:20:06 +0000 (14:20 +0000)]
Merge "Changed handling of uniforms of arrays of structs" into devel/master

2 years agoChanged handling of uniforms of arrays of structs 18/273618/1
David Steele [Fri, 8 Apr 2022 16:02:56 +0000 (17:02 +0100)]
Changed handling of uniforms of arrays of structs

A) For uniforms of the form "basename[index].element", the array index handling
didn't work.

In GL (on Ubuntu) the shader reflection for such uniforms provides
individual locations for each element of the array/struct;

B) For uniforms of the form "basename[index]", where basename is a basic
type (float/vecN, etc), the GL shader reflection produces only 1 location
for the basename, and provides the element count.

Mapping properties to such uniforms is done by having a Property per
element. For the first case, no index/array handling is needed.
For the second case, each property needs to match to the basename without
the array subscript, and also store it's array index.

Modified property setup to remove array index for properties of the first type.

Modified uniform lookup to handle the different hashes appropriately.

Modified test graphics to ensure the uniform reflection can be set up in the
same way as GL provides.

Change-Id: I4be92f3e6933ff1b9b4a7d48e97f5629930c0b4c
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoMerge "Added New() function creating Renderer with RenderCallback" into devel/master
Adeel Kazmi [Fri, 8 Apr 2022 14:00:42 +0000 (14:00 +0000)]
Merge "Added New() function creating Renderer with RenderCallback" into devel/master

2 years agoDALi Version 2.1.17 02/273602/1 dali_2.1.17
David Steele [Fri, 8 Apr 2022 11:54:36 +0000 (12:54 +0100)]
DALi Version 2.1.17

Change-Id: I30ecdbddcd58603a6b1a4c2adf13b7311cbd3b0f

2 years agoAdded New() function creating Renderer with RenderCallback 89/272689/5
Adam Bialogonski [Tue, 22 Mar 2022 15:05:49 +0000 (15:05 +0000)]
Added New() function creating Renderer with RenderCallback

Change-Id: I6f82838ed654342723cf043e43e8d7caba4125f7

2 years agoMerge "Level up Dali::Internal::FreeList as Dali::FreeList" into devel/master
Eunki Hong [Tue, 5 Apr 2022 16:34:13 +0000 (16:34 +0000)]
Merge "Level up Dali::Internal::FreeList as Dali::FreeList" into devel/master

2 years agoMerge "Use update object size in CalculateActorScreenPosition" into devel/master
Heeyong Song [Tue, 5 Apr 2022 11:19:43 +0000 (11:19 +0000)]
Merge "Use update object size in CalculateActorScreenPosition" into devel/master

2 years agoMerge "Hit-test can hit more than 32 depth clipping actor." into devel/master
Adeel Kazmi [Tue, 5 Apr 2022 06:58:07 +0000 (06:58 +0000)]
Merge "Hit-test can hit more than 32 depth clipping actor." into devel/master

2 years agoLevel up Dali::Internal::FreeList as Dali::FreeList 82/271082/14
Eunki, Hong [Tue, 15 Feb 2022 06:48:17 +0000 (15:48 +0900)]
Level up Dali::Internal::FreeList as Dali::FreeList

Open devel Dali::Internal::FreeList as Dali::FreeList
so we can use this container in another packages i.e. dali-toolkit's texture-manager

Change-Id: I719e960ce1ecf8b61a980e49cba976fe1ab57200
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "Fixing culling for magnifier use case" into devel/master
Adeel Kazmi [Mon, 4 Apr 2022 17:31:36 +0000 (17:31 +0000)]
Merge "Fixing culling for magnifier use case" into devel/master

2 years agoFixing culling for magnifier use case 68/272368/6
David Steele [Mon, 14 Mar 2022 17:17:52 +0000 (17:17 +0000)]
Fixing culling for magnifier use case

Should use the camera's canvas size, not the viewport.

Added canvas size to left/right/top/bottom clipping distance
in camera for perspective projection

Fixed bug that would always force using perspective projection
Fixed bug with modifying scene object directly in event thread.

Top and Bottom clipping plane values for perspective have been
made consistent with values for Ortho projection; however, this
currently forces top to be +ve and bottom to be -ve when set
using just size. Test cases are inconsistent in this regard; when
set via l/r/t/b/n/f API, top and bottom are -ve and +ve respectively.
  Have used fabsf when re-calculating bounding box dimensions to
allow for this inconsistency.

Change-Id: I95e80e4c09f17a3240cccf16df23f09e8d9ad9cf

2 years agoUse update object size in CalculateActorScreenPosition 27/273327/1
Heeyong Song [Thu, 24 Mar 2022 06:56:08 +0000 (15:56 +0900)]
Use update object size in CalculateActorScreenPosition

Change-Id: I475166706a0eb4defd1761ce56d185da7fe753a1

2 years agoHit-test can hit more than 32 depth clipping actor. 76/272976/4
Eunki, Hong [Tue, 29 Mar 2022 02:54:24 +0000 (11:54 +0900)]
Hit-test can hit more than 32 depth clipping actor.

When clipping mode is CLIP_TO_BOUNDING_BOX, the limitation of
clipping depth doesn't exist. We can clipping near 2^15-depth.
But current clipping algorithm only allow 31-depth of clipping.

This patch make that we don't use depthmask in hit-test algorithm
When clipping mode is enabled, and current actor hit test failed,
just skip all children's hit test.

Note : CLIP_CHILDREN is kind of rendering method, So when clipping mode is
CLIP_CHILDREN, we can't detect how it "really" clipped.
This is physically limitation, so just ignore it.

Change-Id: I83524d6f96ccbb59d7b2802f1630c7e338b251a0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDALi Version 2.1.16 68/273268/1 dali_2.1.16
Adam Bialogonski [Fri, 1 Apr 2022 11:51:18 +0000 (12:51 +0100)]
DALi Version 2.1.16

Change-Id: If043023658a6a6f59d220166a67cd5363d866faf

2 years ago[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after... 83/273083/1 accepted/tizen/unified/20220331.153112 submit/tizen/20220331.001247
joogab.yun [Wed, 30 Mar 2022 09:28:12 +0000 (18:28 +0900)]
[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown."

This reverts commit 3b0fba86dfcad3ae5841679e1c1790db563d7301.

Change-Id: I91350d5f72b826bc7b6fad4920b89079e4fc7d53

2 years agoRevert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown." 77/273077/1
joogab.yun [Wed, 30 Mar 2022 09:28:12 +0000 (18:28 +0900)]
Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown."

This reverts commit 3b0fba86dfcad3ae5841679e1c1790db563d7301.

Change-Id: I91350d5f72b826bc7b6fad4920b89079e4fc7d53

2 years agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20220330.003544 submit/tizen/20220329.054434
Shinwoo Kim [Tue, 29 Mar 2022 01:25:37 +0000 (10:25 +0900)]
Merge branch 'devel/master' into tizen

2 years agoFix hit-test bug when overlay2D child is not overlayed 58/272958/1
Eunki, Hong [Mon, 28 Mar 2022 10:44:34 +0000 (19:44 +0900)]
Fix hit-test bug when overlay2D child is not overlayed

Let's image some case like below scene tree.
root --- A (overlay2D)  --- A1 (normal)
      |- B (normal)

When A1 and B is overlaped, B will be drawn under the A1. (Because A is overlay)
But, in hit-test-algorithm, overlay2D information doesn't propagated.

This patch make hit-test can propagate overlay2D property,
so the hit test result return reasonable as what we can see.

Change-Id: I123d3bbc2c6ba27df3f10829ebaf16b80eb0f987
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "TTrace enable always in tizen" into devel/master
Eunki Hong [Mon, 28 Mar 2022 10:35:16 +0000 (10:35 +0000)]
Merge "TTrace enable always in tizen" into devel/master

2 years agoMerge "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown...
joogab yun [Mon, 28 Mar 2022 05:45:12 +0000 (05:45 +0000)]
Merge "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown. So, If the touch moves after another actor has been touched so that the current actor is hit, it should behave as if it didn't hit." into devel/master

2 years agoTTrace enable always in tizen 45/272745/4
Eunki, Hong [Wed, 23 Mar 2022 13:32:49 +0000 (22:32 +0900)]
TTrace enable always in tizen

Make ttrace enable always in tizen. Other platform keep current policy

Change-Id: I500fe9b95f7d8bf079f89975bf2346f1f7472ae8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDALi Version 2.1.15 47/272847/1 dali_2.1.15
Adeel Kazmi [Fri, 25 Mar 2022 10:56:48 +0000 (10:56 +0000)]
DALi Version 2.1.15

Change-Id: I98023d937a38affaa836fed830c12aeeddda9b59

2 years agoIf CapturesAllTouchAfterStart() is true, it should be hit only after touchdown. 03/272403/3
joogab.yun [Wed, 16 Mar 2022 02:19:22 +0000 (11:19 +0900)]
If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown.
So, If the touch moves after another actor has been touched so that the current actor is hit, it should behave as if it didn't hit.

Change-Id: I609607ea19a5cf5f6b07b5065132f491122f7a6b

2 years agoMerge "Remove element of Property::Map by the specified key." into devel/master
Adeel Kazmi [Tue, 22 Mar 2022 15:17:47 +0000 (15:17 +0000)]
Merge "Remove element of Property::Map by the specified key." into devel/master

2 years agoRemove element of Property::Map by the specified key. 28/272428/4
huayong.xu [Thu, 17 Mar 2022 06:05:21 +0000 (14:05 +0800)]
Remove element of Property::Map by the specified key.

Change-Id: Ife048e33a54edb6b6cebfe79b464707c0a361a45

2 years agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20220323.062857 submit/tizen/20220322.091532
Bowon Ryu [Tue, 22 Mar 2022 05:52:32 +0000 (14:52 +0900)]
Merge branch 'devel/master' into tizen

2 years agoDirectRendering: 76/270676/20
Adam Bialogonski [Mon, 14 Mar 2022 16:46:44 +0000 (16:46 +0000)]
DirectRendering:

- Added RenderCallback for native rendering
- Added new Graphics API command - DrawNative()
- Added DrawableActor

Change-Id: If286d6eddf0836c63227c870eb13e8bab252fda7

2 years agoDALi Version 2.1.14 41/272541/1 dali_2.1.14
Richard Huang [Fri, 18 Mar 2022 11:23:08 +0000 (11:23 +0000)]
DALi Version 2.1.14

Change-Id: Ifc21ce4863a0b29e278f50410facba6158caa4a4

2 years agoMerge "Add UserInteractionEnabled property on actor for controlling user interaction...
SangHyeon Lee [Thu, 17 Mar 2022 10:46:02 +0000 (10:46 +0000)]
Merge "Add UserInteractionEnabled property on actor for controlling user interaction." into devel/master

2 years agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20220316.182728 submit/tizen/20220315.080726 submit/tizen/20220316.001540 submit/tizen/20220316.051915
dongsug.song [Tue, 15 Mar 2022 11:24:54 +0000 (20:24 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I99f7799ba6b938a1ffb294f8793e9048b2157a56

2 years agoAdd a Hit-Test result events. 75/270975/20
joogab.yun [Sat, 12 Feb 2022 06:25:35 +0000 (15:25 +0900)]
Add a Hit-Test result events.

In the case of TouchEvent or Gesture, there is no way to propagate the event to the view below that is not related.

So, before sending an touch event, send an hitTestResult event to the view in the hit-test process to ask whether it will be hit or not.
If it returns false, it means that it will not be hit, and the hit-test continues to the next view.

Change-Id: I5b8681f569f5c3b89acc3fb23c1eada3d49b1c7b

2 years agoDALi Version 2.1.13 45/272245/1 dali_2.1.13
David Steele [Fri, 11 Mar 2022 15:21:46 +0000 (15:21 +0000)]
DALi Version 2.1.13

Change-Id: I69b796cffa8be10d5e5fa21226d19e1f7535f436

2 years agoRemoved old context test cases 57/272057/3
David Steele [Mon, 7 Mar 2022 11:32:39 +0000 (11:32 +0000)]
Removed old context test cases

Synced with toolkit tests

Change-Id: I67f21c445cb9b17972e8994bee558d0bd0836e58

2 years agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20220311.112104 submit/tizen/20220311.015202
dongsug.song [Fri, 11 Mar 2022 00:26:53 +0000 (09:26 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I8acdcd16aaf3caa04bd9aff85e883bd694620ccd

2 years agoAdded VisualRenderer (for visual default properties) 83/271183/6
David Steele [Tue, 15 Feb 2022 10:01:35 +0000 (10:01 +0000)]
Added VisualRenderer (for visual default properties)

Rather than have registered properties for each visual,
embedded them in a specific type of VisualRenderer.

Added UniformMappings to ensure that they can be used as
uniforms. (Properties don't have to have the same name
as the uniform, but it's probably advisable. However, we
have some very specific hardcoded mapping for actor "size"
-> uniform "uSize" in render-renderer...), so it's less
confusing having property "transformSize"->uniform "size".

Changed types to ensure they match the actual uniform types
in the shaders.

Reduces creation time for each visual, as much more is done
at compilation time.

Change-Id: I386504fabf82f8e57f1138e3814897604b094061
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoMerge branch 'devel/master' into tizen submit/tizen/20220310.080704
jykeon [Tue, 8 Mar 2022 05:59:09 +0000 (14:59 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Ib9190ec8d1aba1afd3db69201bff7bb0efedbac6