Let we make dirty if textureset is changed
Change-Id: I6534626b0a830611ab599b62bc673364a451aadf
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
DALI_ASSERT_DEBUG(textureSet != NULL && "Texture set pointer is NULL");
mTextureSet = textureSet;
+
+ // Temperal way to notify renderer updated flag.
+ mUpdateDecay = Decay::INITIAL;
+
+ SetUpdated(true);
}
const Vector<Render::Texture*>* Renderer::GetTextures() const
{
mResendFlag |= RESEND_GEOMETRY;
}
+
+ SetUpdated(true);
}
void Renderer::SetDepthIndex(int depthIndex)