removed some dead code 83/33783/1
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 14 Jan 2015 20:07:40 +0000 (20:07 +0000)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 14 Jan 2015 20:07:40 +0000 (20:07 +0000)
Change-Id: I4dcf23e02c3f3b22d4401ff146074368f9a3c486

dali/internal/update/common/discard-queue.cpp
dali/internal/update/common/discard-queue.h

index a4ce6ee..c5a6247 100644 (file)
@@ -143,7 +143,6 @@ void DiscardQueue::Clear( BufferIndex updateBufferIndex )
   {
     mNodeQueue0.Clear();
     mAttachmentQueue0.Clear();
-    mResourceQueue0.clear();
     mMeshQueue0.Clear();
     mShaderQueue0.Clear();
   }
@@ -151,7 +150,6 @@ void DiscardQueue::Clear( BufferIndex updateBufferIndex )
   {
     mNodeQueue1.Clear();
     mAttachmentQueue1.Clear();
-    mResourceQueue1.clear();
     mMeshQueue1.Clear();
     mShaderQueue1.Clear();
   }
index 3e69bab..49a1ca7 100644 (file)
@@ -19,7 +19,6 @@
  */
 
 // INTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/internal/common/buffer-index.h>
 #include <dali/internal/common/owner-container.h>
@@ -53,9 +52,6 @@ class DiscardQueue
 {
 public:
 
-  typedef IntrusivePtr<RefObject> ResourcePointer;
-  typedef std::vector<ResourcePointer> ResourceQueue;
-
   typedef OwnerContainer< Shader* > ShaderQueue;
 
   /**
@@ -127,16 +123,15 @@ private:
   // Messages are queued here when the update buffer index == 0
   NodeOwnerContainer           mNodeQueue0;
   NodeAttachmentOwnerContainer mAttachmentQueue0;
-  ResourceQueue                mResourceQueue0;
   MeshOwnerContainer           mMeshQueue0;
   ShaderQueue                  mShaderQueue0;
 
   // Messages are queued here when the update buffer index == 1
   NodeOwnerContainer           mNodeQueue1;
   NodeAttachmentOwnerContainer mAttachmentQueue1;
-  ResourceQueue                mResourceQueue1;
   MeshOwnerContainer           mMeshQueue1;
   ShaderQueue                  mShaderQueue1;
+
 };
 
 } // namespace SceneGraph