Mark uniform map as not having changed when it's ready 80/157680/1
authorFrancisco Santos <f1.santos@samsung.com>
Wed, 25 Oct 2017 17:28:45 +0000 (18:28 +0100)
committerFrancisco Santos <f1.santos@samsung.com>
Wed, 25 Oct 2017 17:31:46 +0000 (18:31 +0100)
Change-Id: I6a3e893dbfd3d487dc96d961669fcff9cd68eb03

dali/internal/update/rendering/scene-graph-renderer.cpp

index 715a83f..f2ecb41 100644 (file)
@@ -174,7 +174,11 @@ void Renderer::operator delete( void* ptr )
 
 void Renderer::PrepareRender( BufferIndex updateBufferIndex )
 {
-  if( mRegenerateUniformMap > UNIFORM_MAP_READY )
+  if( mRegenerateUniformMap == UNIFORM_MAP_READY )
+  {
+    mUniformMapChanged[updateBufferIndex] = false;
+  }
+  else
   {
     if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
     {