Clearing the dirty flags of scene's root nodes.
Change-Id: Ie0e3be99d8cfd439da462a10b951cfde41cbbc18
mImpl->propertyResetters.EraseObject( elementPtr );
}
mImpl->propertyResetters.EraseObject( elementPtr );
}
+ // Clear all root nodes dirty flags
+ for( auto& scene : mImpl->scenes )
+ {
+ auto root = scene->root;
+ root->ResetDirtyFlags( bufferIndex );
+ }
+
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();