Avoid TextRenderer::DoRender to assert if the texture is null.
Change-Id: Idcd0b913d66341874c44acf725f9cb0969d10149
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
void TextRenderer::DoRender( BufferIndex bufferIndex, Program& program, const Matrix& modelViewMatrix, const Matrix& viewMatrix )
{
DALI_ASSERT_DEBUG( NULL != mTexture && "TextRenderer::DoRender. mTexture == NULL." );
+ if( NULL == mTexture )
+ {
+ // Nothing to render.
+ return;
+ }
DALI_LOG_INFO( gTextFilter, Debug::General, "TextRenderer::DoRender(this: %p) textureId:%d\n", this, mTextureId );