mImpl->propertyResetters.EraseObject( elementPtr );
}
+ // Clear all root nodes dirty flags
+ for( auto& scene : mImpl->scenes )
+ {
+ auto root = scene->root;
+ root->ResetDirtyFlags( bufferIndex );
+ }
+
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();
const uint32_t CORE_MAJOR_VERSION = 1;
const uint32_t CORE_MINOR_VERSION = 4;
-const uint32_t CORE_MICRO_VERSION = 45;
+const uint32_t CORE_MICRO_VERSION = 46;
const char * const CORE_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED