Merge "Make Update() function of frame callback is called for every frame." into...
authorSeungho BAEK <sbsh.baek@samsung.com>
Tue, 8 Sep 2020 06:49:45 +0000 (06:49 +0000)
committerGerrit Code Review <gerrit@review>
Tue, 8 Sep 2020 06:49:45 +0000 (06:49 +0000)
dali/internal/update/manager/update-manager.cpp

index 39e9f56..f8df0f4 100644 (file)
@@ -891,6 +891,7 @@ uint32_t UpdateManager::Update( float elapsedSeconds,
       (mImpl->nodeDirtyFlags & RenderableUpdateFlags) ||    // ..nodes were dirty in previous frame OR
       IsAnimationRunning()                            ||    // ..at least one animation is running OR
       mImpl->messageQueue.IsSceneUpdateRequired()     ||    // ..a message that modifies the scene graph node tree is queued OR
+      mImpl->frameCallbackProcessor                   ||    // ..a frame callback processor is existed OR
       gestureUpdated;                                       // ..a gesture property was updated
 
   bool keepRendererRendering = false;