Merge "Remove dead code from tests." into devel/master
authorDavid Steele <david.steele@samsung.com>
Thu, 1 Dec 2016 17:42:05 +0000 (09:42 -0800)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Thu, 1 Dec 2016 17:42:05 +0000 (09:42 -0800)
automated-tests/src/dali-internal/utc-Dali-Internal-GeometryBatcher.cpp
automated-tests/src/dali-internal/utc-Dali-Internal-ResourceClient.cpp
automated-tests/src/dali/utc-Dali-Actor.cpp
automated-tests/src/dali/utc-Dali-Geometry.cpp
automated-tests/src/dali/utc-Dali-PropertyBuffer.cpp
automated-tests/src/dali/utc-Dali-PropertyValue.cpp
automated-tests/src/dali/utc-Dali-RenderTask.cpp
automated-tests/src/dali/utc-Dali-Scripting.cpp

index eb8972f..070bfdb 100644 (file)
@@ -181,14 +181,6 @@ Actor CreateActor( Actor& parent, Shader& shader, TextureSet& textureSet, Vector
   return actor;
 }
 
-Actor CreateActor( Vector3 position )
-{
-  Actor actor = Actor::New();
-  actor.SetPosition( position );
-  return actor;
-}
-
-
 Actor CreateBatchParent( Vector3 pos )
 {
   Actor actor = Actor::New();
@@ -198,15 +190,7 @@ Actor CreateBatchParent( Vector3 pos )
   return actor;
 }
 
-void AddChildren( Actor parent, Actor* children, size_t size )
-{
-  for( size_t i = 0; i < size; ++i )
-  {
-    parent.Add( children[i] );
-  }
-}
-
-}
+} // namespace
 
 int UtcDaliGeometryBatcherBatchLevel0(void)
 {
index 034b341..7191eca 100644 (file)
@@ -97,26 +97,6 @@ public:
 static TestTicketObserver testTicketObserver;
 static TestTicketLifetimeObserver testTicketLifetimeObserver;
 
-
-Internal::ImagePtr LoadImage(TestApplication& application, char* name)
-{
-  Internal::ResourceImagePtr image = Internal::ResourceImage::New( name, Internal::ImageAttributes::DEFAULT_ATTRIBUTES );
-  application.SendNotification(); // Flush update messages
-  application.Render();           // Process resource request
-  Integration::ResourceRequest* req = application.GetPlatform().GetRequest();
-  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
-  bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 80,80,80,80 );
-  Integration::ResourcePointer resourcePtr(bitmap); // reference it
-  application.GetPlatform().SetResourceLoaded(req->GetId(), req->GetType()->id, resourcePtr);
-  application.Render();           // Process LoadComplete
-  application.SendNotification(); // Process event messages
-  application.GetPlatform().DiscardRequest(); // Ensure load request is discarded
-  req=NULL;
-  application.GetPlatform().ResetTrace();
-  return image;
-}
-
-
 Internal::ResourceTicketPtr CheckLoadBitmap(TestApplication& application, const char* name, int w, int h)
 {
   Internal::ResourceClient& resourceClient = Internal::ThreadLocalStorage::Get().GetResourceClient();
index 0fd328e..e3f1061 100644 (file)
@@ -46,35 +46,6 @@ namespace
 bool gTouchCallBackCalled=false;
 bool gHoverCallBackCalled=false;
 
-/**
- * Simulates a Down Touch at 25.0, 25.0.
- * @param[in] app Test Application instance.
- */
-int SimulateTouchForSetOverlayHitTest(TestApplication& app)
-{
-  app.SendNotification();
-  app.Render(1);
-  app.SendNotification();
-  app.Render(1);
-
-  gTouchCallBackCalled = false;
-
-  // simulate a touch event
-  Dali::Integration::Point point;
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 25.0f, 25.0f ) );
-  Dali::Integration::TouchEvent event;
-  event.AddPoint( point );
-  app.ProcessEvent( event );
-
-  app.SendNotification();
-  app.Render(1);
-  app.SendNotification();
-  app.Render(1);
-  END_TEST;
-}
-
-
 static bool gTestConstraintCalled;
 
 struct TestConstraint
@@ -122,13 +93,6 @@ static bool TestCallback3(Actor actor, const HoverEvent& event)
   END_TEST;
 }
 
-static Vector3 gSetSize;
-static bool gSetSizeCallBackCalled;
-void SetSizeCallback( Actor actor, const Vector3& size )
-{
-  gSetSizeCallBackCalled = true;
-  gSetSize = size;
-}
 // validation stuff for onstage & offstage signals
 static std::vector< std::string > gActorNamesOnOffStage;
 static int gOnStageCallBackCalled;
index 2edfd8e..6fb9b80 100644 (file)
@@ -35,11 +35,6 @@ void geometry_test_cleanup(void)
 namespace
 {
 
-void TestConstraintNoBlue( Vector4& current, const PropertyInputContainer& inputs )
-{
-  current.b = 0.0f;
-}
-
 struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
 
 PropertyBuffer CreateVertexBuffer( const std::string& aPosition, const std::string& aTexCoord )
index f968a76..4da91dc 100644 (file)
@@ -22,14 +22,6 @@ using namespace Dali;
 
 #include <mesh-builder.h>
 
-namespace
-{
-void TestConstraintNoBlue( Vector4& current, const PropertyInputContainer& inputs )
-{
-  current.b = 0.0f;
-}
-}
-
 void propertyBuffer_test_startup(void)
 {
   test_return_value = TET_UNDEF;
index ea4ec5d..99abb22 100644 (file)
@@ -26,84 +26,6 @@ using namespace Dali;
 namespace
 {
 
-void CheckTypeName(const Property::Type& type)
-{
-  switch(type)
-  {
-    case Property::NONE:
-    {
-      DALI_TEST_CHECK( "NONE" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::BOOLEAN:
-    {
-      DALI_TEST_CHECK( "BOOLEAN" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::FLOAT:
-    {
-      DALI_TEST_CHECK( "FLOAT" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::INTEGER:
-    {
-      DALI_TEST_CHECK( "INTEGER" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::VECTOR2:
-    {
-      DALI_TEST_CHECK( "VECTOR2" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::VECTOR3:
-    {
-      DALI_TEST_CHECK( "VECTOR3" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::VECTOR4:
-    {
-      DALI_TEST_CHECK( "VECTOR4" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::MATRIX3:
-    {
-      DALI_TEST_CHECK( "MATRIX3" == std::string(PropertyTypes::GetName( type  ) ) );
-      break;
-    }
-    case Property::MATRIX:
-    {
-      DALI_TEST_CHECK( "MATRIX" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::RECTANGLE:
-    {
-      DALI_TEST_CHECK( "RECTANGLE" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::ROTATION:
-    {
-      DALI_TEST_CHECK( "ROTATION" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::STRING:
-    {
-      DALI_TEST_CHECK( "STRING" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::ARRAY:
-    {
-      DALI_TEST_CHECK( "ARRAY" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-    case Property::MAP:
-    {
-      DALI_TEST_CHECK( "MAP" == std::string(PropertyTypes::GetName( type ) ) );
-      break;
-    }
-  } // switch(type)
-
-} // CheckTypeName
-
 template <typename T>
 struct CheckCopyCtorP
 {
index 4c592a5..6c0b851 100644 (file)
@@ -212,15 +212,6 @@ void FailImageLoad(TestApplication& application, Integration::ResourceId resourc
   application.GetPlatform().SetResourceLoadFailed(resourceId, Integration::FailureUnknown);
 }
 
-void ReloadImage(TestApplication& application, ResourceImage image)
-{
-  application.GetPlatform().ClearReadyResources();
-  application.GetPlatform().DiscardRequest();
-  application.GetPlatform().ResetTrace();
-  application.GetPlatform().SetClosestImageSize(Vector2(80.0f, 80.0f)); // Ensure reload is called.
-  image.Reload();
-}
-
 RenderTask CreateRenderTask(TestApplication& application,
                             CameraActor offscreenCamera,
                             Actor rootActor,       // Reset default render task to point at this actor
@@ -2392,81 +2383,6 @@ int UtcDaliRenderTaskOnce05(void)
   END_TEST;
 }
 
-#if 0
-//int UtcDaliRenderTaskOnce06(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-
-  Stage::GetCurrent().Add(secondRootActor);
-  application.GetPlatform().ClearReadyResources();
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
-
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
-  application.GetPlatform().ClearReadyResources();
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, true, __LINE__  ) );
-
-  // Finished rendering - expect no more renders, no more signals:
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  END_TEST;
-}
-#endif
-
 int UtcDaliRenderTaskOnce07(void)
 {
   TestApplication application;
@@ -2998,69 +2914,6 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   END_TEST;
 }
 
-#if 0
-//int UtcDaliRenderTaskOnceNoSync06(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
-
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, true, true, __LINE__ ) );
-  application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
-  END_TEST;
-}
-#endif
-
 int UtcDaliRenderTaskOnceNoSync07(void)
 {
   TestApplication application;
index 756176a..2bdfdbc 100644 (file)
@@ -82,14 +82,7 @@ void TestEnumStrings(
   }
 }
 
-/// Helper method to create ResourceImage using property
-ResourceImage NewResourceImage( const Property::Value& map )
-{
-  ResourceImage image = ResourceImage::DownCast( NewImage( map ) );
-  return image;
-}
-
-/// Helper method to create ResourceImage using property
+/// Helper method to create BufferImage using property
 BufferImage NewBufferImage( const Property::Value& map )
 {
   BufferImage image = BufferImage::DownCast( NewImage( map ) );