Call mOwner.GetCurrentSize() only if we use it
Change-Id: I1a22b4d86ad97856a14aa367f1b3d4b62b7e31bf
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
// dont allow recursive loop
DALI_ASSERT_ALWAYS(!mInsideOnSizeSet && "Cannot call SetSize from OnSizeSet");
// check that we have a node AND the new size width, height or depth is at least a little bit different from the old one
// dont allow recursive loop
DALI_ASSERT_ALWAYS(!mInsideOnSizeSet && "Cannot call SetSize from OnSizeSet");
// check that we have a node AND the new size width, height or depth is at least a little bit different from the old one
- Vector3 currentSize = mOwner.GetCurrentSize();
-
- if((fabsf(mTargetSize.width - size.width) > Math::MACHINE_EPSILON_1) ||
- (fabsf(mTargetSize.height - size.height) > Math::MACHINE_EPSILON_1) ||
- (fabsf(mTargetSize.depth - size.depth) > Math::MACHINE_EPSILON_1) ||
- (fabsf(mTargetSize.width - currentSize.width) > Math::MACHINE_EPSILON_1) ||
- (fabsf(mTargetSize.height - currentSize.height) > Math::MACHINE_EPSILON_1) ||
- (fabsf(mTargetSize.depth - currentSize.depth) > Math::MACHINE_EPSILON_1))
+ if(mTargetSize != size || mTargetSize != mOwner.GetCurrentSize())