Revert "Remove unused constants, don't export constant that have fixed values" 69/36069/1
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Fri, 27 Feb 2015 18:24:29 +0000 (10:24 -0800)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Fri, 27 Feb 2015 18:24:29 +0000 (10:24 -0800)
This reverts commit 3ad766215d2e3e4666c42ff6846a56519187e034.

Change-Id: I863c8fff25fea8304457d1803bf96fcf151f81c4

automated-tests/src/dali/utc-Dali-Scripting.cpp
dali/public-api/common/constants.cpp
dali/public-api/common/constants.h
dali/public-api/scripting/scripting.cpp

index f223874..4c11e21 100644 (file)
@@ -224,6 +224,15 @@ int UtcDaliScriptingGetAnchorConstant(void)
 {
   TestApplication application;
 
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_LEFT, GetAnchorConstant( "BACK_TOP_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_CENTER, GetAnchorConstant( "BACK_TOP_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_TOP_RIGHT, GetAnchorConstant( "BACK_TOP_RIGHT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER_LEFT, GetAnchorConstant( "BACK_CENTER_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER, GetAnchorConstant( "BACK_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_CENTER_RIGHT, GetAnchorConstant( "BACK_CENTER_RIGHT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_LEFT, GetAnchorConstant( "BACK_BOTTOM_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_CENTER, GetAnchorConstant( "BACK_BOTTOM_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::BACK_BOTTOM_RIGHT, GetAnchorConstant( "BACK_BOTTOM_RIGHT" ), TEST_LOCATION );
   DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_LEFT, GetAnchorConstant( "TOP_LEFT" ), TEST_LOCATION );
   DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_CENTER, GetAnchorConstant( "TOP_CENTER" ), TEST_LOCATION );
   DALI_TEST_EQUALS( Dali::ParentOrigin::TOP_RIGHT, GetAnchorConstant( "TOP_RIGHT" ), TEST_LOCATION );
@@ -233,6 +242,15 @@ int UtcDaliScriptingGetAnchorConstant(void)
   DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_LEFT, GetAnchorConstant( "BOTTOM_LEFT" ), TEST_LOCATION );
   DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_CENTER, GetAnchorConstant( "BOTTOM_CENTER" ), TEST_LOCATION );
   DALI_TEST_EQUALS( Dali::ParentOrigin::BOTTOM_RIGHT, GetAnchorConstant( "BOTTOM_RIGHT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_LEFT, GetAnchorConstant( "FRONT_TOP_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_CENTER, GetAnchorConstant( "FRONT_TOP_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_TOP_RIGHT, GetAnchorConstant( "FRONT_TOP_RIGHT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER_LEFT, GetAnchorConstant( "FRONT_CENTER_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER, GetAnchorConstant( "FRONT_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_CENTER_RIGHT, GetAnchorConstant( "FRONT_CENTER_RIGHT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_LEFT, GetAnchorConstant( "FRONT_BOTTOM_LEFT" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_CENTER, GetAnchorConstant( "FRONT_BOTTOM_CENTER" ), TEST_LOCATION );
+  DALI_TEST_EQUALS( Dali::ParentOrigin::FRONT_BOTTOM_RIGHT, GetAnchorConstant( "FRONT_BOTTOM_RIGHT" ), TEST_LOCATION );
 
   try
   {
@@ -676,8 +694,8 @@ int UtcDaliScriptingNewActorProperties(void)
   }
 
   // Check Anchor point and parent origin STRINGS
-  map[ "parent-origin" ] = "TOP_LEFT";
-  map[ "anchor-point" ] = "CENTER_LEFT";
+  map[ "parent-origin" ] = "BACK_TOP_LEFT";
+  map[ "anchor-point" ] = "FRONT_CENTER_LEFT";
   {
     Actor handle = NewActor( map );
     DALI_TEST_CHECK( handle );
@@ -686,8 +704,8 @@ int UtcDaliScriptingNewActorProperties(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
-    DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
+    DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::BACK_TOP_LEFT, TEST_LOCATION );
+    DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::FRONT_CENTER_LEFT, TEST_LOCATION );
 
     Stage::GetCurrent().Remove( handle );
   }
index 089d2f8..73a9527 100644 (file)
 namespace Dali
 {
 
+const float ParentOrigin::TOP     = 0.0f;
+const float ParentOrigin::BOTTOM  = 1.0f;
+const float ParentOrigin::LEFT    = 0.0f;
+const float ParentOrigin::RIGHT   = 1.0f;
+const float ParentOrigin::MIDDLE  = 0.5f;
+
+const Vector3 ParentOrigin::BACK_TOP_LEFT     (0.0f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_TOP_CENTER   (0.5f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_TOP_RIGHT    (1.0f, 0.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER_LEFT  (0.0f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER       (0.5f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_CENTER_RIGHT (1.0f, 0.5f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_LEFT  (0.0f, 1.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_CENTER(0.5f, 1.0f, 0.0f);
+const Vector3 ParentOrigin::BACK_BOTTOM_RIGHT (1.0f, 1.0f, 0.0f);
+
+const Vector3 ParentOrigin::TOP_LEFT     (0.0f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::TOP_CENTER   (0.5f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::TOP_RIGHT    (1.0f, 0.0f, 0.5f);
+const Vector3 ParentOrigin::CENTER_LEFT  (0.0f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::CENTER       (0.5f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::CENTER_RIGHT (1.0f, 0.5f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_LEFT  (0.0f, 1.0f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_CENTER(0.5f, 1.0f, 0.5f);
+const Vector3 ParentOrigin::BOTTOM_RIGHT (1.0f, 1.0f, 0.5f);
+
+const Vector3 ParentOrigin::FRONT_TOP_LEFT     (0.0f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_TOP_CENTER   (0.5f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_TOP_RIGHT    (1.0f, 0.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER_LEFT  (0.0f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER       (0.5f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_CENTER_RIGHT (1.0f, 0.5f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_LEFT  (0.0f, 1.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_CENTER(0.5f, 1.0f, 1.0f);
+const Vector3 ParentOrigin::FRONT_BOTTOM_RIGHT (1.0f, 1.0f, 1.0f);
+
+const Vector3 ParentOrigin::DEFAULT( ParentOrigin::TOP_LEFT );
+
+const float AnchorPoint::TOP     = 0.0f;
+const float AnchorPoint::BOTTOM  = 1.0f;
+const float AnchorPoint::LEFT    = 0.0f;
+const float AnchorPoint::RIGHT   = 1.0f;
+const float AnchorPoint::MIDDLE  = 0.5f;
+
+const Vector3 AnchorPoint::BACK_TOP_LEFT     (0.0f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_TOP_CENTER   (0.5f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_TOP_RIGHT    (1.0f, 0.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER_LEFT  (0.0f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER       (0.5f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_CENTER_RIGHT (1.0f, 0.5f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_LEFT  (0.0f, 1.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_CENTER(0.5f, 1.0f, 0.0f);
+const Vector3 AnchorPoint::BACK_BOTTOM_RIGHT (1.0f, 1.0f, 0.0f);
+
+const Vector3 AnchorPoint::TOP_LEFT     (0.0f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::TOP_CENTER   (0.5f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::TOP_RIGHT    (1.0f, 0.0f, 0.5f);
+const Vector3 AnchorPoint::CENTER_LEFT  (0.0f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::CENTER       (0.5f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::CENTER_RIGHT (1.0f, 0.5f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_LEFT  (0.0f, 1.0f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_CENTER(0.5f, 1.0f, 0.5f);
+const Vector3 AnchorPoint::BOTTOM_RIGHT (1.0f, 1.0f, 0.5f);
+
+const Vector3 AnchorPoint::FRONT_TOP_LEFT     (0.0f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_TOP_CENTER   (0.5f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_TOP_RIGHT    (1.0f, 0.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER_LEFT  (0.0f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER       (0.5f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_CENTER_RIGHT (1.0f, 0.5f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_LEFT  (0.0f, 1.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_CENTER(0.5f, 1.0f, 1.0f);
+const Vector3 AnchorPoint::FRONT_BOTTOM_RIGHT (1.0f, 1.0f, 1.0f);
+
+const Vector3 AnchorPoint::DEFAULT( AnchorPoint::CENTER );
+
+const Vector4 Color::BLACK( 0.0f, 0.0f, 0.0f, 1.0f );
+const Vector4 Color::WHITE( 1.0f, 1.0f, 1.0f, 1.0f );
+
+const Vector4 Color::RED(   1.0f, 0.0f, 0.0f, 1.0f );
+const Vector4 Color::GREEN( 0.0f, 1.0f, 0.0f, 1.0f );
+const Vector4 Color::BLUE(  0.0f, 0.0f, 1.0f, 1.0f );
+
+const Vector4 Color::YELLOW(  1.0f, 1.0f, 0.0f, 1.0f );
+const Vector4 Color::MAGENTA( 1.0f, 0.0f, 1.0f, 1.0f );
+const Vector4 Color::CYAN(    0.0f, 1.0f, 1.0f, 1.0f );
+
+const Vector4 Color::TRANSPARENT( 0.0f, 0.0f, 0.0f, 0.0f );
+
 // epsilon constants
 const float Math::MACHINE_EPSILON_0     = Epsilon<0>::value;
 const float Math::MACHINE_EPSILON_1     = Epsilon<1>::value;
index 28b0bb1..ec7d8ee 100644 (file)
@@ -26,7 +26,7 @@
 #include <dali/public-api/math/vector4.h>
 #include <dali/public-api/math/radian.h>
 
-namespace Dali
+namespace Dali DALI_IMPORT_API
 {
 
 /**
@@ -36,23 +36,44 @@ namespace Dali
  */
 namespace ParentOrigin
 {
-const float TOP = 0.0f;
-const float BOTTOM = 1.0f;
-const float LEFT = 0.0f;
-const float RIGHT = 1.0f;
-const float MIDDLE = 0.5f;
-
-const Vector3 TOP_LEFT( 0.0f, 0.0f, 0.5f );
-const Vector3 TOP_CENTER( 0.5f, 0.0f, 0.5f );
-const Vector3 TOP_RIGHT( 1.0f, 0.0f, 0.5f );
-const Vector3 CENTER_LEFT( 0.0f, 0.5f, 0.5f );
-const Vector3 CENTER( 0.5f, 0.5f, 0.5f );
-const Vector3 CENTER_RIGHT( 1.0f, 0.5f, 0.5f );
-const Vector3 BOTTOM_LEFT( 0.0f, 1.0f, 0.5f );
-const Vector3 BOTTOM_CENTER( 0.5f, 1.0f, 0.5f );
-const Vector3 BOTTOM_RIGHT( 1.0f, 1.0f, 0.5f );
-
-const Vector3 DEFAULT( TOP_LEFT );
+extern const Vector3 DEFAULT; ///< TOP_LEFT
+
+extern const float TOP;    ///< 0.0f
+extern const float BOTTOM; ///< 1.0f
+extern const float LEFT;   ///< 0.0f
+extern const float RIGHT;  ///< 1.0f
+extern const float MIDDLE; ///< 0.5f
+
+extern const Vector3 BACK_TOP_LEFT;      ///< 0.0f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_CENTER;    ///< 0.5f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_RIGHT;     ///< 1.0f, 0.0f, 0.0f
+extern const Vector3 BACK_CENTER_LEFT;   ///< 0.0f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER;        ///< 0.5f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER_RIGHT;  ///< 1.0f, 0.5f, 0.0f
+extern const Vector3 BACK_BOTTOM_LEFT;   ///< 0.0f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_RIGHT;  ///< 1.0f, 1.0f, 0.0f
+
+extern const Vector3 TOP_LEFT;           ///< 0.0f, 0.0f, 0.5f
+extern const Vector3 TOP_CENTER;         ///< 0.5f, 0.0f, 0.5f
+extern const Vector3 TOP_RIGHT;          ///< 1.0f, 0.0f, 0.5f
+extern const Vector3 CENTER_LEFT;        ///< 0.0f, 0.5f, 0.5f
+extern const Vector3 CENTER;             ///< 0.5f, 0.5f, 0.5f
+extern const Vector3 CENTER_RIGHT;       ///< 1.0f, 0.5f, 0.5f
+extern const Vector3 BOTTOM_LEFT;        ///< 0.0f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_CENTER;      ///< 0.5f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_RIGHT;       ///< 1.0f, 1.0f, 0.5f
+
+extern const Vector3 FRONT_TOP_LEFT;     ///< 0.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_CENTER;   ///< 0.5f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_RIGHT;    ///< 1.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_CENTER_LEFT;  ///< 0.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER;       ///< 0.5f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER_RIGHT; ///< 1.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_BOTTOM_LEFT;  ///< 0.0f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_CENTER;///< 0.5f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 1.0f
+
 }
 
 /**
@@ -62,23 +83,43 @@ const Vector3 DEFAULT( TOP_LEFT );
  */
 namespace AnchorPoint
 {
-const float TOP = 0.0f;
-const float BOTTOM = 1.0f;
-const float LEFT = 0.0f;
-const float RIGHT = 1.0f;
-const float MIDDLE = 0.5f;
-
-const Vector3 TOP_LEFT( 0.0f, 0.0f, 0.5f );
-const Vector3 TOP_CENTER( 0.5f, 0.0f, 0.5f );
-const Vector3 TOP_RIGHT( 1.0f, 0.0f, 0.5f );
-const Vector3 CENTER_LEFT( 0.0f, 0.5f, 0.5f );
-const Vector3 CENTER( 0.5f, 0.5f, 0.5f );
-const Vector3 CENTER_RIGHT( 1.0f, 0.5f, 0.5f );
-const Vector3 BOTTOM_LEFT( 0.0f, 1.0f, 0.5f );
-const Vector3 BOTTOM_CENTER( 0.5f, 1.0f, 0.5f );
-const Vector3 BOTTOM_RIGHT( 1.0f, 1.0f, 0.5f );
-
-const Vector3 DEFAULT( CENTER );
+extern const float TOP;    ///< 0.0f
+extern const float BOTTOM; ///< 1.0f
+extern const float LEFT;   ///< 0.0f
+extern const float RIGHT;  ///< 1.0f
+extern const float MIDDLE; ///< 0.5f
+
+extern const Vector3 DEFAULT; ///< CENTER
+
+extern const Vector3 BACK_TOP_LEFT;      ///< 0.0f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_CENTER;    ///< 0.5f, 0.0f, 0.0f
+extern const Vector3 BACK_TOP_RIGHT;     ///< 1.0f, 0.0f, 0.0f
+extern const Vector3 BACK_CENTER_LEFT;   ///< 0.0f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER;        ///< 0.5f, 0.5f, 0.0f
+extern const Vector3 BACK_CENTER_RIGHT;  ///< 1.0f, 0.5f, 0.0f
+extern const Vector3 BACK_BOTTOM_LEFT;   ///< 0.0f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_CENTER; ///< 0.5f, 1.0f, 0.0f
+extern const Vector3 BACK_BOTTOM_RIGHT;  ///< 1.0f, 1.0f, 0.0f
+
+extern const Vector3 TOP_LEFT;           ///< 0.0f, 0.0f, 0.5f
+extern const Vector3 TOP_CENTER;         ///< 0.5f, 0.0f, 0.5f
+extern const Vector3 TOP_RIGHT;          ///< 1.0f, 0.0f, 0.5f
+extern const Vector3 CENTER_LEFT;        ///< 0.0f, 0.5f, 0.5f
+extern const Vector3 CENTER;             ///< 0.5f, 0.5f, 0.5f
+extern const Vector3 CENTER_RIGHT;       ///< 1.0f, 0.5f, 0.5f
+extern const Vector3 BOTTOM_LEFT;        ///< 0.0f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_CENTER;      ///< 0.5f, 1.0f, 0.5f
+extern const Vector3 BOTTOM_RIGHT;       ///< 1.0f, 1.0f, 0.5f
+
+extern const Vector3 FRONT_TOP_LEFT;     ///< 0.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_CENTER;   ///< 0.5f, 0.0f, 1.0f
+extern const Vector3 FRONT_TOP_RIGHT;    ///< 1.0f, 0.0f, 1.0f
+extern const Vector3 FRONT_CENTER_LEFT;  ///< 0.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER;       ///< 0.5f, 0.5f, 1.0f
+extern const Vector3 FRONT_CENTER_RIGHT; ///< 1.0f, 0.5f, 1.0f
+extern const Vector3 FRONT_BOTTOM_LEFT;  ///< 0.0f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_CENTER;///< 0.5f, 1.0f, 1.0f
+extern const Vector3 FRONT_BOTTOM_RIGHT; ///< 1.0f, 1.0f, 1.0f
 }
 
 
@@ -89,18 +130,18 @@ const Vector3 DEFAULT( CENTER );
  */
 namespace Color
 {
-const Vector4 BLACK(0.0f, 0.0f, 0.0f, 1.0f);
-const Vector4 WHITE(1.0f, 1.0f, 1.0f, 1.0f);
+extern const Vector4 BLACK;       ///< Pure black (0.0f, 0.0f, 0.0f, 1.0f);
+extern const Vector4 WHITE;       ///< Pure white (1.0f, 1.0f, 1.0f, 1.0f);
 
-const Vector4 RED(1.0f, 0.0f, 0.0f, 1.0f);
-const Vector4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
-const Vector4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
+extern const Vector4 RED;         ///< Pure red   (1.0f, 0.0f, 0.0f, 1.0f);
+extern const Vector4 GREEN;       ///< Pure green (0.0f, 1.0f, 0.0f, 1.0f);
+extern const Vector4 BLUE;        ///< Pure blue  (0.0f, 0.0f, 1.0f, 1.0f);
 
-const Vector4 YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
-const Vector4 MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
-const Vector4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
+extern const Vector4 YELLOW;      ///< Pure yellow  (1.0f, 1.0f, 0.0f, 1.0f);
+extern const Vector4 MAGENTA;     ///< Pure magenta (1.0f, 0.0f, 1.0f, 1.0f);
+extern const Vector4 CYAN;        ///< Pure cyan    (0.0f, 1.0f, 1.0f, 1.0f);
 
-const Vector4 TRANSPARENT(0.0f, 0.0f, 0.0f, 0.0f);
+extern const Vector4 TRANSPARENT; ///< Black transparent (0.0f, 0.0f, 0.0f, 0.0f);
 
 } // namespace Color
 
@@ -109,12 +150,12 @@ const Vector4 TRANSPARENT(0.0f, 0.0f, 0.0f, 0.0f);
  */
 namespace Math
 {
-DALI_IMPORT_API extern const float MACHINE_EPSILON_0;      ///< Epsilon for values near zero
-DALI_IMPORT_API extern const float MACHINE_EPSILON_1;      ///< Epsilon for values near 1
-DALI_IMPORT_API extern const float MACHINE_EPSILON_10;     ///< Epsilon for values near 10
-DALI_IMPORT_API extern const float MACHINE_EPSILON_100;    ///< Epsilon for values near 100
-DALI_IMPORT_API extern const float MACHINE_EPSILON_1000;   ///< Epsilon for values near 1000
-DALI_IMPORT_API extern const float MACHINE_EPSILON_10000;  ///< Epsilon for values near 10000
+extern const float MACHINE_EPSILON_0;      ///< Epsilon for values near zero
+extern const float MACHINE_EPSILON_1;      ///< Epsilon for values near 1
+extern const float MACHINE_EPSILON_10;     ///< Epsilon for values near 10
+extern const float MACHINE_EPSILON_100;    ///< Epsilon for values near 100
+extern const float MACHINE_EPSILON_1000;   ///< Epsilon for values near 1000
+extern const float MACHINE_EPSILON_10000;  ///< Epsilon for values near 10000
 
 // float is preferred to double for performance on ARM targets
 const float PI   = static_cast<float>(M_PI);   ///< Constant representing PI
index fa83af7..448b802 100644 (file)
@@ -67,6 +67,15 @@ const unsigned int DRAW_MODE_TABLE_COUNT = sizeof( DRAW_MODE_TABLE ) / sizeof( D
 
 const StringEnum< Vector3 > ANCHOR_CONSTANT_TABLE[] =
 {
+  { "BACK_TOP_LEFT",          ParentOrigin::BACK_TOP_LEFT          },
+  { "BACK_TOP_CENTER",        ParentOrigin::BACK_TOP_CENTER        },
+  { "BACK_TOP_RIGHT",         ParentOrigin::BACK_TOP_RIGHT         },
+  { "BACK_CENTER_LEFT",       ParentOrigin::BACK_CENTER_LEFT       },
+  { "BACK_CENTER",            ParentOrigin::BACK_CENTER            },
+  { "BACK_CENTER_RIGHT",      ParentOrigin::BACK_CENTER_RIGHT      },
+  { "BACK_BOTTOM_LEFT",       ParentOrigin::BACK_BOTTOM_LEFT       },
+  { "BACK_BOTTOM_CENTER",     ParentOrigin::BACK_BOTTOM_CENTER     },
+  { "BACK_BOTTOM_RIGHT",      ParentOrigin::BACK_BOTTOM_RIGHT      },
   { "TOP_LEFT",               ParentOrigin::TOP_LEFT               },
   { "TOP_CENTER",             ParentOrigin::TOP_CENTER             },
   { "TOP_RIGHT",              ParentOrigin::TOP_RIGHT              },
@@ -76,6 +85,15 @@ const StringEnum< Vector3 > ANCHOR_CONSTANT_TABLE[] =
   { "BOTTOM_LEFT",            ParentOrigin::BOTTOM_LEFT            },
   { "BOTTOM_CENTER",          ParentOrigin::BOTTOM_CENTER          },
   { "BOTTOM_RIGHT",           ParentOrigin::BOTTOM_RIGHT           },
+  { "FRONT_TOP_LEFT",         ParentOrigin::FRONT_TOP_LEFT         },
+  { "FRONT_TOP_CENTER",       ParentOrigin::FRONT_TOP_CENTER       },
+  { "FRONT_TOP_RIGHT",        ParentOrigin::FRONT_TOP_RIGHT        },
+  { "FRONT_CENTER_LEFT",      ParentOrigin::FRONT_CENTER_LEFT      },
+  { "FRONT_CENTER",           ParentOrigin::FRONT_CENTER           },
+  { "FRONT_CENTER_RIGHT",     ParentOrigin::FRONT_CENTER_RIGHT     },
+  { "FRONT_BOTTOM_LEFT",      ParentOrigin::FRONT_BOTTOM_LEFT      },
+  { "FRONT_BOTTOM_CENTER",    ParentOrigin::FRONT_BOTTOM_CENTER    },
+  { "FRONT_BOTTOM_RIGHT",     ParentOrigin::FRONT_BOTTOM_RIGHT     },
 };
 const unsigned int ANCHOR_CONSTANT_TABLE_COUNT = sizeof( ANCHOR_CONSTANT_TABLE ) / sizeof( ANCHOR_CONSTANT_TABLE[0] );