+int UtcDaliRotationGestureInterruptedWhenTouchConsumed(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ bool consume = false;
+ TouchEventFunctorConsumeSetter touchFunctor(consume);
+ actor.TouchedSignal().Connect(&application, touchFunctor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ RotationGestureDetector detector = RotationGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ // Start gesture within the actor's area, we should receive the rotation as the touch is NOT being consumed
+ TestStartRotation(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+ data.Reset();
+
+ // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
+ consume = true;
+
+ TestContinueRotation(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CANCELLED, data.receivedGesture.GetState(), TEST_LOCATION);
+ data.Reset();
+
+ // Start another rotation, we should not even get the callback this time
+ TestStartRotation(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliRotationGestureDisableDetectionDuringRotationN(void)
+{
+ // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Add a detector
+ RotationGestureDetector detector = RotationGestureDetector::New();
+ bool functorCalled = false;
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(
+ &application,
+ [&detector, &functorCalled](Actor actor, const RotationGesture& gesture) {
+ if(gesture.GetState() == GestureState::FINISHED)
+ {
+ detector.Detach(actor);
+ functorCalled = true;
+ }
+ });
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Try the gesture, should not crash
+ try
+ {
+ TestStartRotation(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ TestContinueRotation(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+ TestEndRotation(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
+
+ DALI_TEST_CHECK(true); // No crash, test has passed
+ DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(false); // If we crash, the test has failed
+ }
+
+ END_TEST;
+}