Removed some TextActor dependent tests 44/37644/1
authorPaul Wisbey <p.wisbey@samsung.com>
Wed, 1 Apr 2015 14:28:12 +0000 (15:28 +0100)
committerPaul Wisbey <p.wisbey@samsung.com>
Wed, 1 Apr 2015 14:28:12 +0000 (15:28 +0100)
Change-Id: I8825724dab25d223836561b55ff6f95983e91753

automated-tests/src/dali/utc-Dali-HoverProcessing.cpp
automated-tests/src/dali/utc-Dali-TouchProcessing.cpp

index 70e5886..13388f6 100644 (file)
@@ -1241,179 +1241,6 @@ int UtcDaliHoverLeaveActorReadded(void)
   END_TEST;
 }
 
-int UtcDaliHoverStencil(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  Actor actor = ImageActor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(actor);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event outside the stencil area but within the actor area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  END_TEST;
-}
-
-int UtcDaliHoverStencilInActorHierarchy(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  ImageActor parent = ImageActor::New();
-  parent.SetSize(100.0f, 100.0f);
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(parent);
-
-  ImageActor child = ImageActor::New();
-  child.SetSize(25.0f, 25.0f);
-  child.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  parent.Add(child);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to hover signals
-  SignalData parentData;
-  parent.HoveredSignal().Connect( &application, HoverEventFunctor(parentData) );
-  SignalData childData;
-  child.HoveredSignal().Connect( &application, HoverEventFunctor(childData) );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside child area and within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
-  DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside stencil are but within parent area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Readd actor (so that stencil is the first child)
-  stage.Remove(parent);
-  application.SendNotification();
-  application.Render();
-  stage.Add(parent);
-  application.SendNotification();
-  application.Render();
-
-  // Redo hit in same area...
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside child area and within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
-  DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside stencil are but within parent area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  END_TEST;
-}
-
-int UtcDaliHoverMultipleStencils(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  ImageActor actor = ImageActor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(actor);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  Actor stencil2 = Actor::New();
-  stencil2.SetSize(50.0f, 50.0f);
-  stencil2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil2.SetDrawMode( DrawMode::STENCIL );
-  stencil2.SetPosition(50.0f, 50.0f);
-  stage.Add(stencil2);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event inside the second stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event outside both stencil areas but within the actor area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  END_TEST;
-}
 
 int UtcDaliHoverStencilNonRenderableActor(void)
 {
index 0448715..d31c7bb 100644 (file)
@@ -1293,180 +1293,6 @@ int UtcDaliTouchLeaveActorReadded(void)
   END_TEST;
 }
 
-int UtcDaliTouchStencil(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  ImageActor actor = ImageActor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(actor);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to actor's touched signal
-  SignalData data;
-  TouchEventFunctor functor( data );
-  actor.TouchedSignal().Connect( &application, functor );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event outside the stencil area but within the actor area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  END_TEST;
-}
-
-int UtcDaliTouchStencilInActorHierarchy(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  ImageActor parent = ImageActor::New();
-  parent.SetSize(100.0f, 100.0f);
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(parent);
-
-  ImageActor child = ImageActor::New();
-  child.SetSize(25.0f, 25.0f);
-  child.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  parent.Add(child);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to touch signals
-  SignalData parentData;
-  parent.TouchedSignal().Connect( &application, TouchEventFunctor(parentData) );
-  SignalData childData;
-  child.TouchedSignal().Connect( &application, TouchEventFunctor(childData) );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside child area and within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
-  DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside stencil are but within parent area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Readd actor (so that stencil is the first child)
-  stage.Remove(parent);
-  application.SendNotification();
-  application.Render();
-  stage.Add(parent);
-  application.SendNotification();
-  application.Render();
-
-  // Redo hit in same area...
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside child area and within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
-  DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  // Emit an event outside stencil are but within parent area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
-  parentData.Reset();
-  childData.Reset();
-
-  END_TEST;
-}
-
-int UtcDaliTouchMultipleStencils(void)
-{
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
-
-  ImageActor actor = ImageActor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(actor);
-
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
-
-  Actor stencil2 = Actor::New();
-  stencil2.SetSize(50.0f, 50.0f);
-  stencil2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil2.SetDrawMode( DrawMode::STENCIL );
-  stencil2.SetPosition(50.0f, 50.0f);
-  stage.Add(stencil2);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Connect to actor's touched signal
-  SignalData data;
-  TouchEventFunctor functor( data );
-  actor.TouchedSignal().Connect( &application, functor );
-
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event inside the second stencil area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  // Emit an event outside both stencil areas but within the actor area
-  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  END_TEST;
-}
-
 int UtcDaliTouchStencilNonRenderableActor(void)
 {
   TestApplication application;