return GetImplementation(*this).KeyEventSignal();
}
-Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
-{
- return GetImplementation(*this).KeyEventGeneratedSignal();
-}
-
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();
public:
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
typedef Signal< void (const Dali::KeyEvent&) > KeyEventSignalType; ///< Key event signal type
- typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< key event generated signal type
typedef Signal< void (const Dali::TouchData&) > TouchSignalType; ///< Touch signal type
typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
KeyEventSignalType& KeyEventSignal();
/**
- * @brief The user would connect to this signal to get a KeyEvent when KeyEvent is generated.
- *
- * @return The return is true if KeyEvent is consumed, otherwise false.
- */
- KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
-
- /**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*
mKeyEventSignal.Emit( event );
}
-bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
-{
- // Emit the KeyEventGenerated signal when KeyEvent is generated
- return mKeyEventGeneratedSignal.Emit( event );
-}
-
void Scene::EmitEventProcessingFinishedSignal()
{
mEventProcessingFinishedSignal.Emit();
return mKeyEventSignal;
}
-Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
-{
- return mKeyEventGeneratedSignal;
-}
-
Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
return mEventProcessingFinishedSignal;
void EmitKeyEventSignal(const KeyEvent& event);
/**
- * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
- * @param[in] event The key event.
- * @return The return is true if KeyEvent is consumed, otherwise false.
- */
- bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
-
- /**
* Emits the event processing finished signal.
*
* @see Dali::Scene::SignalEventProcessingFinished()
*/
Integration::Scene::KeyEventSignalType& KeyEventSignal();
- /**
- * @copydoc Integration::Scene::KeyEventGeneratedSignal()
- */
- Integration::Scene::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
-
/**
* @copydoc Integration::Scene::SignalEventProcessingFinished()
*/
// The key event signal
Integration::Scene::KeyEventSignalType mKeyEventSignal;
- Integration::Scene::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
// The event processing finished signal
Integration::Scene::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
#include <dali/internal/event/common/scene-impl.h>
#include <dali/integration-api/events/key-event-integ.h>
-
namespace Dali
{
GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
// Emit the key event signal from the scene.
- bool consumed = mScene.EmitKeyEventGeneratedSignal( keyEvent );
- if( !consumed )
- {
- mScene.EmitKeyEventSignal(keyEvent);
- }
-
+ mScene.EmitKeyEventSignal( keyEvent );
}
} // namespace Internal