Removed repeated logic in UniformBufferManager 76/294776/1
authorDavid Steele <david.steele@samsung.com>
Mon, 26 Jun 2023 11:17:17 +0000 (12:17 +0100)
committerDavid Steele <david.steele@samsung.com>
Mon, 26 Jun 2023 11:17:17 +0000 (12:17 +0100)
Change-Id: I7f05429ba5ad390319e88de6a508f18cc3515467

dali/internal/render/renderers/uniform-buffer-manager.cpp

index df8ee47..9ff8ee4 100644 (file)
@@ -194,7 +194,7 @@ uint32_t UniformBufferManager::GetUniformBlockAlignment(bool emulated)
 
 UniformBufferManager::UBOSet* UniformBufferManager::GetUBOSetForScene(SceneGraph::Scene* scene)
 {
-  if(mCurrentScene == scene && mCurrentScene == scene)
+  if(mCurrentScene == scene)
   {
     return mCurrentUBOSet;
   }