[Tizen] Using Depth and Stencil buffer & texture 45/231745/4
authorSeungho, Baek <sbsh.baek@samsung.com>
Tue, 17 Mar 2020 08:09:40 +0000 (17:09 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Fri, 24 Apr 2020 07:20:35 +0000 (16:20 +0900)
commit481e9d8aefa1276909f0598d18c8533b93a2e31c
tree83abb6289835691d34835ef6a460414f5a7c29bc
parent23495f040e131cec575a6a2e9333ee6df270f973
[Tizen] Using Depth and Stencil buffer & texture

 - Add DEPTH_UNSIGNED_INT and DEPTH_FLOAT for depth
 - Add DEPTH_STENCIL for depth and stencil
 - Add AttachDepthTexture and AttachDepthStencilTexture to use Depth/Stencil buffer of FBO as a input

Change-Id: Ia7483e2e7b81de170143585eed99cabf65c89c00
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
19 files changed:
automated-tests/src/dali/utc-Dali-FrameBuffer.cpp
automated-tests/src/dali/utc-Dali-Pixel.cpp
dali/devel-api/file.list
dali/devel-api/rendering/frame-buffer-devel.cpp
dali/devel-api/rendering/frame-buffer-devel.h
dali/integration-api/bitmap.cpp
dali/internal/event/images/nine-patch-image-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.h
dali/internal/render/common/render-manager.cpp
dali/internal/render/common/render-manager.h
dali/internal/render/renderers/render-texture-frame-buffer.cpp
dali/internal/render/renderers/render-texture-frame-buffer.h
dali/internal/render/renderers/render-texture.cpp
dali/internal/update/manager/update-manager.cpp
dali/internal/update/manager/update-manager.h
dali/public-api/images/pixel.cpp
dali/public-api/images/pixel.h
dali/public-api/rendering/frame-buffer.h