/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 17,
RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 18,
RESEND_WRITE_TO_COLOR_BUFFER = 1 << 19,
- RESEND_BATCHING_MODE = 1 << 20,
};
} // Anonymous namespace
mBlendMode( BlendMode::AUTO ),
mDepthWriteMode( DepthWriteMode::AUTO ),
mDepthTestMode( DepthTestMode::AUTO ),
- mResourcesReady( false ),
- mFinishedResourceAcquisition( false ),
mPremultipledAlphaEnabled( false ),
- mBatchingEnabled( false ),
mDepthIndex( 0 )
{
mUniformMapChanged[0] = false;
void Renderer::PrepareRender( BufferIndex updateBufferIndex )
{
- mResourcesReady = false;
- mFinishedResourceAcquisition = false;
-
- // Can only be considered ready when all the scene graph objects are connected to the renderer
- if( mGeometry && mShader )
- {
- mResourcesReady = true;
- mFinishedResourceAcquisition = true;
- }
-
if( mRegenerateUniformMap > UNIFORM_MAP_READY )
{
- DALI_ASSERT_DEBUG( mGeometry != NULL && "No geometry available in PrepareRender()" );
- DALI_ASSERT_DEBUG( mShader != NULL && "No shader available in PrepareRender()" );
-
if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
{
CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
{
typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-
new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
}
if( mResendFlag & RESEND_BLEND_COLOR )
{
- typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
+ typedef MessageValue1< Render::Renderer, Vector4 > DerivedType;
unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
}
if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
}
- if( mResendFlag & RESEND_BATCHING_MODE )
- {
- typedef MessageValue1< Render::Renderer, bool > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBatchingEnabled, mBatchingEnabled );
- }
-
mResendFlag = 0;
}
}
void Renderer::SetBlendColor( const Vector4& blendColor )
{
- if( !mBlendColor )
+ if( blendColor == Color::TRANSPARENT )
{
- mBlendColor = new Vector4( blendColor );
+ mBlendColor = NULL;
}
else
{
- *mBlendColor = blendColor;
+ if( !mBlendColor )
+ {
+ mBlendColor = new Vector4( blendColor );
+ }
+ else
+ {
+ *mBlendColor = blendColor;
+ }
}
mResendFlag |= RESEND_BLEND_COLOR;
mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
}
-void Renderer::SetBatchingEnabled( bool batchingEnabled )
-{
- mBatchingEnabled = batchingEnabled;
- mResendFlag |= RESEND_BATCHING_MODE;
-}
-
//Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
{
mSceneController = &sceneController;
RenderDataProvider* dataProvider = NewRenderDataProvider();
- mRenderer = Render::Renderer::New( dataProvider, mGeometry, mBlendBitmask, mBlendColor, static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
+ mRenderer = Render::Renderer::New( dataProvider, mGeometry, mBlendBitmask, GetBlendColor(), static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters );
mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
if( mTextureSet )
{
- size_t textureCount = mTextureSet->GetNewTextureCount();
- dataProvider->mNewTextures.resize( textureCount );
+ size_t textureCount = mTextureSet->GetTextureCount();
+ dataProvider->mTextures.resize( textureCount );
dataProvider->mSamplers.resize( textureCount );
for( unsigned int i(0); i<textureCount; ++i )
{
- dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
+ dataProvider->mTextures[i] = mTextureSet->GetTexture(i);
dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
}
}
return dataProvider;
}
+const Vector4& Renderer::GetBlendColor() const
+{
+ if( mBlendColor )
+ {
+ return *mBlendColor;
+ }
+ return Color::TRANSPARENT;
+}
+
Render::Renderer& Renderer::GetRenderer()
{
return *mRenderer;
return mCollectedUniformMap[bufferIndex];
}
-void Renderer::GetReadyAndComplete( bool& ready, bool& complete ) const
-{
- ready = mResourcesReady;
- complete = mFinishedResourceAcquisition;
-}
-
Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Node& node ) const
{
Renderer::Opacity opacity = Renderer::OPAQUE;
mResendFlag |= RESEND_DATA_PROVIDER;
}
+void Renderer::TextureSetDeleted()
+{
+ mTextureSet = NULL;
+
+ mResendFlag |= RESEND_DATA_PROVIDER;
+}
void Renderer::ConnectionsChanged( PropertyOwner& object )
{
// One of our child objects has changed it's connections. Ensure the uniform
void Renderer::ObservedObjectDestroyed(PropertyOwner& owner)
{
- if( reinterpret_cast<PropertyOwner*>(mTextureSet) == &owner )
- {
- mTextureSet = NULL;
- }
- else if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
+ if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
{
mShader = NULL;
}