namespace Internal
{
-class FrameBufferTexture;
namespace Render
{
bool mClearEnabled: 1; ///< Whether previous results are cleared.
bool mCullMode: 1; ///< Whether renderers should be frustum culled
- FrameBufferTexture* mRenderTarget;
-
State mState; ///< Render state.
unsigned int mRefreshRate; ///< REFRESH_ONCE, REFRESH_ALWAYS or render every N frames
unsigned int mFrameCounter; ///< counter for rendering every N frames