Change-Id: Idf52f8a8fd0d87e5ce639f80796866bfd8d3fdb1
mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mRenderTarget( NULL ),
mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
? RENDER_CONTINUOUSLY
: RENDER_ONCE_WAITING_FOR_RESOURCES ),
namespace Internal
{
-class FrameBufferTexture;
namespace Render
{
bool mClearEnabled: 1; ///< Whether previous results are cleared.
bool mCullMode: 1; ///< Whether renderers should be frustum culled
- FrameBufferTexture* mRenderTarget;
-
State mState; ///< Render state.
unsigned int mRefreshRate; ///< REFRESH_ONCE, REFRESH_ALWAYS or render every N frames
unsigned int mFrameCounter; ///< counter for rendering every N frames