Removed forward declaration of (removed) FrameBufferTexture 41/119941/2
authorPaul Wisbey <p.wisbey@samsung.com>
Mon, 20 Mar 2017 19:59:47 +0000 (19:59 +0000)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Fri, 23 Jun 2017 10:26:40 +0000 (10:26 +0000)
Change-Id: Idf52f8a8fd0d87e5ce639f80796866bfd8d3fdb1

dali/internal/update/render-tasks/scene-graph-render-task.cpp
dali/internal/update/render-tasks/scene-graph-render-task.h

index c637d24..4a239cd 100644 (file)
@@ -476,7 +476,6 @@ RenderTask::RenderTask()
   mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
   mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
   mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
-  mRenderTarget( NULL ),
   mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
           ? RENDER_CONTINUOUSLY
           : RENDER_ONCE_WAITING_FOR_RESOURCES ),
index 643dd4e..99ed6c1 100644 (file)
@@ -33,7 +33,6 @@ namespace Dali
 
 namespace Internal
 {
-class FrameBufferTexture;
 
 namespace Render
 {
@@ -376,8 +375,6 @@ private:
   bool mClearEnabled: 1; ///< Whether previous results are cleared.
   bool mCullMode: 1; ///< Whether renderers should be frustum culled
 
-  FrameBufferTexture* mRenderTarget;
-
   State mState;                     ///< Render state.
   unsigned int mRefreshRate;        ///< REFRESH_ONCE, REFRESH_ALWAYS or render every N frames
   unsigned int mFrameCounter;       ///< counter for rendering every N frames