/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex,
SortedLayerPointers& sortedLayers,
+ Context& context,
RenderTask& renderTask,
bool cull,
bool hasClippingNodes,
{
// Retrieve the RenderInstruction buffer from the RenderInstructionContainer
// then populate with instructions.
- RenderInstruction& instruction = instructions.GetNextInstruction( updateBufferIndex );
- renderTask.PrepareRenderInstruction( instruction, updateBufferIndex );
+ RenderInstruction& instruction = renderTask.PrepareRenderInstruction( updateBufferIndex );
bool viewMatrixHasNotChanged = !renderTask.ViewMatrixUpdated();
bool isRenderListAdded = false;
bool isRootLayerDirty = false;
// Inform the render instruction that all renderers have been added and this frame is complete.
instruction.UpdateCompleted();
- if( !isRenderListAdded && !instruction.mIsClearColorSet && !isRootLayerDirty )
+ if( isRenderListAdded || instruction.mIsClearColorSet || isRootLayerDirty )
{
- instructions.DiscardCurrentInstruction( updateBufferIndex );
+ instruction.mContext = &context;
+ instructions.PushBack( updateBufferIndex, &instruction );
}
}