Delete Renderers before Shaders
[platform/core/uifw/dali-core.git] / dali / internal / update / common / discard-queue.cpp
index 93e6acb..0a889a6 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // INTERNAL INCLUDES
 #include <dali/internal/common/message.h>
-#include <dali/internal/render/gl-resources/gl-resource-owner.h>
 #include <dali/internal/render/queue/render-queue.h>
 #include <dali/internal/render/renderers/render-renderer.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
+#include <dali/internal/render/shaders/render-shader.h>
 #include <dali/internal/update/common/scene-graph-scene.h>
 #include <dali/internal/update/nodes/node.h>
 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
@@ -96,8 +95,8 @@ void DiscardQueue::Clear(BufferIndex updateBufferIndex)
 {
   // Destroy some discarded objects; these should no longer own any GL resources
   mNodeQueue[updateBufferIndex].Clear();
-  mShaderQueue[updateBufferIndex].Clear();
   mRendererQueue[updateBufferIndex].Clear();
+  mShaderQueue[updateBufferIndex].Clear();
   mCameraQueue[updateBufferIndex].Clear();
   mSceneQueue[updateBufferIndex].Clear();
 }