/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/internal/common/message.h>
-#include <dali/internal/render/gl-resources/gl-resource-owner.h>
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/render/renderers/render-renderer.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
+#include <dali/internal/render/shaders/render-shader.h>
#include <dali/internal/update/common/scene-graph-scene.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
{
// Destroy some discarded objects; these should no longer own any GL resources
mNodeQueue[updateBufferIndex].Clear();
- mShaderQueue[updateBufferIndex].Clear();
mRendererQueue[updateBufferIndex].Clear();
+ mShaderQueue[updateBufferIndex].Clear();
mCameraQueue[updateBufferIndex].Clear();
mSceneQueue[updateBufferIndex].Clear();
}