return true;
}
-bool NewRenderer::IsOutsideClipSpace( Context& context, const Matrix& modelViewProjectionMatrix )
-{
- // @todo MESH_REWORK Add clipping
- return false;
-}
-
void NewRenderer::DoSetUniforms( Context& context, BufferIndex bufferIndex, SceneGraph::Shader* shader, Program* program, unsigned int programIndex )
{
// Do nothing, we're going to set up the uniforms with our own code instead