Remove RenderSurface from Core
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
index 9824d8e..d15cd28 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // CLASS HEADER
 #include <dali/integration-api/core.h>
 
-// EXTERNAL INCLUDES
-#include <iostream>
-#include <stdarg.h>
-
 // INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/integration-api/events/event.h>
 #include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
+#include <dali/integration-api/processor-interface.h>
 #include <dali/internal/common/core-impl.h>
 
 namespace Dali
@@ -34,11 +34,24 @@ namespace Dali
 namespace Integration
 {
 
-Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
-                GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager, ResourcePolicy::DataRetention policy )
+Core* Core::New( RenderController& renderController,
+                 PlatformAbstraction& platformAbstraction,
+                 GlAbstraction& glAbstraction,
+                 GlSyncAbstraction& glSyncAbstraction,
+                 GlContextHelperAbstraction& glContextHelperAbstraction,
+                 RenderToFrameBuffer renderToFboEnabled,
+                 DepthBufferAvailable depthBufferAvailable,
+                 StencilBufferAvailable stencilBufferAvailable )
 {
   Core* instance = new Core;
-  instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager, policy );
+  instance->mImpl = new Internal::Core( renderController,
+                                        platformAbstraction,
+                                        glAbstraction,
+                                        glSyncAbstraction,
+                                        glContextHelperAbstraction,
+                                        renderToFboEnabled,
+                                        depthBufferAvailable,
+                                        stencilBufferAvailable );
 
   return instance;
 }
@@ -48,20 +61,21 @@ Core::~Core()
   delete mImpl;
 }
 
+void Core::Initialize()
+{
+  mImpl->Initialize();
+}
+
 ContextNotifierInterface* Core::GetContextNotifier()
 {
   return mImpl->GetContextNotifier();
 }
 
-// @todo Rename to ResetGlContext
 void Core::ContextCreated()
 {
   mImpl->ContextCreated();
 }
 
-// @todo Replace with StopRendering that prevents RenderManager from rendering
-// until we get ResetGLContext again, change ContextCreated to reset gpu buffer cache,
-// gl texture id's
 void Core::ContextDestroyed()
 {
   mImpl->ContextDestroyed();
@@ -72,26 +86,6 @@ void Core::RecoverFromContextLoss()
   mImpl->RecoverFromContextLoss();
 }
 
-void Core::SurfaceResized(unsigned int width, unsigned int height)
-{
-  mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
-{
-  mImpl->SetDpi(dpiHorizontal, dpiVertical);
-}
-
-void Core::Suspend()
-{
-  mImpl->Suspend();
-}
-
-void Core::Resume()
-{
-  mImpl->Resume();
-}
-
 void Core::SceneCreated()
 {
   mImpl->SceneCreated();
@@ -107,49 +101,39 @@ void Core::ProcessEvents()
   mImpl->ProcessEvents();
 }
 
-void Core::UpdateTouchData(const TouchData& touch)
-{
-  mImpl->UpdateTouchData(touch);
-}
-
-unsigned int Core::GetMaximumUpdateCount() const
+uint32_t Core::GetMaximumUpdateCount() const
 {
   return mImpl->GetMaximumUpdateCount();
 }
 
-void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, UpdateStatus& status )
-{
-  mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status );
-}
-
-void Core::Render( RenderStatus& status )
+void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
 {
-  mImpl->Render( status );
+  mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
 }
 
-SystemOverlay& Core::GetSystemOverlay()
+void Core::PreRender( RenderStatus& status, bool forceClear, bool uploadOnly )
 {
-  return mImpl->GetSystemOverlay();
+  mImpl->PreRender( status, forceClear, uploadOnly );
 }
 
-void Core::SetViewMode( ViewMode viewMode )
+void Core::RenderScene( Integration::Scene& scene, bool renderToFbo )
 {
-  mImpl->SetViewMode( viewMode );
+  mImpl->RenderScene( scene, renderToFbo );
 }
 
-ViewMode Core::GetViewMode() const
+void Core::PostRender( bool uploadOnly )
 {
-  return mImpl->GetViewMode();
+  mImpl->PostRender( uploadOnly );
 }
 
-void Core::SetStereoBase( float stereoBase )
+void Core::RegisterProcessor( Processor& processor )
 {
-  mImpl->SetStereoBase( stereoBase );
+  mImpl->RegisterProcessor( processor );
 }
 
-float Core::GetStereoBase() const
+void Core::UnregisterProcessor( Processor& processor )
 {
-  return mImpl->GetStereoBase();
+  mImpl->UnregisterProcessor( processor );
 }
 
 Core::Core()