(Partial Update) Fix the issue when we have several RenderTasks
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 9873aa7..4ac16ea 100644 (file)
@@ -50,9 +50,9 @@ void utc_dali_actor_cleanup(void)
 
 namespace
 {
-bool gTouchCallBackCalled  = false;
-bool gTouchCallBackCalled2 = false;
-bool gTouchCallBackCalled3 = false;
+bool gTouchCallBackCalled        = false;
+bool gTouchCallBackCalled2       = false;
+bool gTouchCallBackCalled3       = false;
 bool gHitTestTouchCallBackCalled = false;
 
 bool gHoverCallBackCalled = false;
@@ -1354,10 +1354,12 @@ int UtcDaliActorCalculateScreenExtents(void)
   actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f));
   actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f});
 
+  application.GetScene().Add(actor);
+
   application.SendNotification();
   application.Render();
 
-  auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f};
+  auto expectedExtent = Rect<>{1.5f, 1.5f, 1.0f, 1.0f};
   auto actualExtent   = DevelActor::CalculateScreenExtents(actor);
   DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
   DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
@@ -1368,6 +1370,240 @@ int UtcDaliActorCalculateScreenExtents(void)
   END_TEST;
 }
 
+int UtcDaliActorCalculateScreenExtentsInCustomCameraAndLayer3D(void)
+{
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  // Make 3D Layer
+  Layer layer = Layer::New();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  scene.Add(layer);
+
+  // Build custom camera with top-view
+  CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor();
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 0.0f, 16.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 0.0f, 3.0f});
+
+  layer.Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize = scene.GetSize();
+
+  auto expectedExtent = Rect<>{sceneSize.x * 0.5f + 1.5f, sceneSize.y * 0.5f + 14.5f, 1.0f, 3.0f};
+  auto actualExtent   = DevelActor::CalculateScreenExtents(actor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateScreenInCustomCameraAndOffscreenLayer3D(void)
+{
+  // TODO : Need to make it works well
+  TestApplication    application;
+  Integration::Scene scene     = application.GetScene();
+  Vector2            sceneSize = scene.GetSize();
+
+  // Make 3D Layer
+  Layer layer = Layer::New();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  layer.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+  layer.SetProperty(Actor::Property::SIZE, sceneSize);
+
+  scene.Add(layer);
+
+  // Build custom camera with top-view
+  CameraActor offscreenCameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+
+  offscreenCameraActor.SetPerspectiveProjection(sceneSize);
+  offscreenCameraActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  offscreenCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  scene.Add(offscreenCameraActor);
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = offscreenCameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = offscreenCameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    offscreenCameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    offscreenCameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = offscreenCameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = offscreenCameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+  Vector3 sourcePosition{2.0f, 0.0f, 16.0f};
+  Vector3 sourceSize{1.0f, 0.0f, 3.0f};
+
+  Actor sourceActor = Actor::New();
+  sourceActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  sourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  sourceActor.SetProperty(Actor::Property::POSITION, sourcePosition);
+  sourceActor.SetProperty(Actor::Property::SIZE, sourceSize);
+
+  layer.Add(sourceActor);
+
+  // Create framebuffer
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture     = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  FrameBuffer  frameBuffer = FrameBuffer::New(width, height, FrameBuffer::Attachment::DEPTH_STENCIL);
+  frameBuffer.AttachColorTexture(texture);
+
+  Actor rootActor = Actor::New();
+  rootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  rootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  rootActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+  rootActor.SetProperty(Actor::Property::SIZE, sceneSize);
+  scene.Add(rootActor);
+
+  RenderTaskList taskList = scene.GetRenderTaskList();
+  RenderTask     newTask  = taskList.CreateTask();
+  newTask.SetCameraActor(offscreenCameraActor);
+  newTask.SetSourceActor(layer);
+  newTask.SetInputEnabled(false);
+  newTask.SetClearColor(Vector4(0.f, 0.f, 0.f, 0.f));
+  newTask.SetClearEnabled(true);
+  newTask.SetExclusive(true);
+  newTask.SetFrameBuffer(frameBuffer);
+  newTask.SetScreenToFrameBufferMappingActor(rootActor);
+
+  application.SendNotification();
+  application.Render(16u);
+
+  auto expectedExtent = Rect<>{sceneSize.x * 0.5f + sourcePosition.x - sourceSize.x * 0.5f,
+                               sceneSize.y * 0.5f + sourcePosition.z - sourceSize.z * 0.5f,
+                               sourceSize.x,
+                               sourceSize.z};
+  auto actualExtent   = DevelActor::CalculateScreenExtents(sourceActor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  auto expectedScreen = Vector2{sceneSize.x * 0.5f + sourcePosition.x, sceneSize.y * 0.5f + sourcePosition.z};
+  auto actualScreen   = sourceActor.GetProperty<Vector2>(Actor::Property::SCREEN_POSITION);
+  {
+    std::ostringstream oss;
+    oss << expectedScreen << "\n";
+    oss << actualScreen << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  // Change rootActor's size and position
+
+  Vector3 rootPosition{100.0f, 200.0f, 0.0f};
+  Vector3 rootSize{200.0f, 100.0f, 0.0f};
+
+  rootActor.SetProperty(Actor::Property::POSITION, rootPosition);
+  rootActor.SetProperty(Actor::Property::SIZE, rootSize);
+
+  application.SendNotification();
+  application.Render(16u);
+
+  expectedExtent = Rect<>{sceneSize.x * 0.5f + rootPosition.x + (sourcePosition.x - sourceSize.x * 0.5f) * rootSize.x / sceneSize.x,
+                          sceneSize.y * 0.5f + rootPosition.y + (sourcePosition.z - sourceSize.z * 0.5f) * rootSize.y / sceneSize.y,
+                          sourceSize.x * rootSize.x / sceneSize.x,
+                          sourceSize.z * rootSize.y / sceneSize.y};
+  actualExtent   = DevelActor::CalculateScreenExtents(sourceActor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  expectedScreen = Vector2{sceneSize.x * 0.5f + rootPosition.x + sourcePosition.x * rootSize.x / sceneSize.x, sceneSize.y * 0.5f + rootPosition.y + sourcePosition.z * rootSize.y / sceneSize.y};
+  actualScreen   = sourceActor.GetProperty<Vector2>(Actor::Property::SCREEN_POSITION);
+  {
+    std::ostringstream oss;
+    oss << expectedScreen << "\n";
+    oss << actualScreen << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
 // SetPosition(float x, float y)
 int UtcDaliActorSetPosition01(void)
 {
@@ -7043,6 +7279,121 @@ int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
   END_TEST;
 }
 
+int UtcDaliActorGetScreenPositionResizeScene(void)
+{
+  tet_infoline("UtcDaliActorGetScreenPositionResizeScene Check screen position after resizing the scene size");
+
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  Actor actorA = Actor::New();
+  actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+  scene.Add(actorA);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize           = scene.GetSize();
+  Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  // Resize the scene
+  Vector2 newSize(1000.0f, 2000.0f);
+  DALI_TEST_CHECK(scene.GetSize() != newSize);
+
+  scene.SurfaceResized(newSize.width, newSize.height);
+
+  actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  // The screen position should not be updated yet
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  // The screen position should be updated
+  sceneSize = scene.GetSize();
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D(void)
+{
+  tet_infoline("UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D Check screen position under LAYER_3D and custom camera");
+
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  // Make 3D Layer
+  Layer layer = scene.GetRootLayer();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+
+  // Build custom camera with top-view
+  CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor();
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+
+  Actor actorA = Actor::New();
+  actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorA.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f));
+  actorA.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 0.0f, 10.0f));
+
+  Actor actorB = Actor::New();
+  actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorB.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f));
+  actorB.SetProperty(Actor::Property::POSITION, Vector3(-20.0f, 0.0f, -10.0f));
+
+  scene.Add(actorA);
+  scene.Add(actorB);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize           = scene.GetSize();
+  Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 + Vector2(20.0f, 10.0f), TEST_LOCATION);
+
+  actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 - Vector2(20.0f, 10.0f), TEST_LOCATION);
+
+  END_TEST;
+}
+
 int utcDaliActorPositionUsesAnchorPoint(void)
 {
   TestApplication application;
@@ -8370,18 +8721,15 @@ int utcDaliActorPartialUpdate(void)
   application.GetScene().Remove(actor);
   application.SendNotification();
 
-  // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together.
+  // Actor removed, last a dirty rect is reported.
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   clippingRect = damagedRects[0];
-  clippingRect.Merge(damagedRects[1]);
-  clippingRect.Merge(damagedRects[2]);
 
-  DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(16, 736, 64, 64), TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(32, 736, 48, 48), TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -8442,9 +8790,11 @@ int utcDaliActorPartialUpdateSetColor(void)
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   // 2. Set new color
   actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f));
@@ -8652,7 +9002,7 @@ int utcDaliActorPartialUpdateTwoActors(void)
   END_TEST;
 }
 
-int utcDaliActorPartialUpdateActorsWithSizeHint(void)
+int utcDaliActorPartialUpdateActorsWithSizeHint01(void)
 {
   TestApplication application(
     TestApplication::DEFAULT_SURFACE_WIDTH,
@@ -8669,7 +9019,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   Actor actor = CreateRenderableActor();
   actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
   actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
-  actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f));
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f));
   actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
   application.GetScene().Add(actor);
 
@@ -8689,91 +9039,252 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
-  END_TEST;
-}
+  // Reset
+  actor.Unparent();
 
-int utcDaliActorPartialUpdateAnimation(void)
-{
-  TestApplication application(
-    TestApplication::DEFAULT_SURFACE_WIDTH,
-    TestApplication::DEFAULT_SURFACE_HEIGHT,
-    TestApplication::DEFAULT_HORIZONTAL_DPI,
-    TestApplication::DEFAULT_VERTICAL_DPI,
-    true,
-    true);
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
-  tet_infoline("Check the damaged area with partial update and animation");
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-  drawTrace.Reset();
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  Actor actor1 = CreateRenderableActor();
-  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
-  application.GetScene().Add(actor1);
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  Actor actor2 = CreateRenderableActor();
-  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
-  application.GetScene().Add(actor2);
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
-  std::vector<Rect<int>> damagedRects;
-  Rect<int>              clippingRect;
-  Rect<int>              expectedRect1, expectedRect2;
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 32.0f, 32.0f));
+  application.GetScene().Add(actor);
 
   application.SendNotification();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
-  // Aligned by 16
-  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
-  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
+  clippingRect = Rect<int>(64, 704, 48, 48);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
-  // Make an animation
-  Animation animation = Animation::New(1.0f);
-  animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
-  animation.Play();
+  // Reset
+  actor.Unparent();
 
+  damagedRects.clear();
   application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
-  damagedRects.clear();
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  drawTrace.Reset();
   damagedRects.clear();
-
-  // In animation deley time
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  // Skip rendering
-  DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
-  drawTrace.Reset();
-  damagedRects.clear();
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f));
+  application.GetScene().Add(actor);
 
-  // Also in animation deley time
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
-  application.PreRenderWithPartialUpdate(100, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
-  // Skip rendering
-  DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(0, 720, 80, 80);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateActorsWithSizeHint02(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and actor size hint");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  std::vector<Rect<int>> damagedRects;
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  Rect<int> clippingRect = Rect<int>(48, 720, 48, 48);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f));
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(32, 704, 80, 80);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 64.0f, 64.0f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(32, 688, 96, 96);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateAnimation(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged area with partial update and animation");
+
+  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  drawTrace.Enable(true);
+  drawTrace.Reset();
+
+  Actor actor1 = CreateRenderableActor();
+  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
+  application.GetScene().Add(actor1);
+
+  Actor actor2 = CreateRenderableActor();
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor2);
+
+  std::vector<Rect<int>> damagedRects;
+  Rect<int>              clippingRect;
+  Rect<int>              expectedRect1, expectedRect2;
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
+  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Make an animation
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
+  animation.Play();
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  drawTrace.Reset();
+  damagedRects.clear();
+
+  // In animation deley time
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Skip rendering
+  DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
+
+  drawTrace.Reset();
+  damagedRects.clear();
+
+  // Also in animation deley time
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.PreRenderWithPartialUpdate(100, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Skip rendering
+  DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
 
   // Unparent 2 actors and make a new actor
   actor1.Unparent();
@@ -8789,7 +9300,7 @@ int utcDaliActorPartialUpdateAnimation(void)
   // Started animation
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
 
   // The first dirty rect is actor3's.
   // We don't know the exact dirty rect of actor2
@@ -8803,8 +9314,7 @@ int utcDaliActorPartialUpdateAnimation(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -8843,7 +9353,7 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -8855,10 +9365,6 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
   // Ensure the damaged rect is empty
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
@@ -9240,7 +9746,7 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9253,9 +9759,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   // Make the actor transparent by changing opacity of the Renderer
   // It changes a uniform value
@@ -9267,9 +9772,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should be same
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
@@ -9286,18 +9791,55 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor translucent
+  renderer[DevelRenderer::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Change Renderer opacity - also translucent
+  renderer[DevelRenderer::Property::OPACITY] = 0.2f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
   // Make the actor culled
   actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f);
 
@@ -9306,9 +9848,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should be same
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_CHECK(damagedRects.size() > 0);
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
@@ -9325,9 +9867,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   END_TEST;
 }
@@ -9404,7 +9946,7 @@ int utcDaliActorPartialUpdateChangeParentOpacity(void)
   END_TEST;
 }
 
-int utcDaliActorPartialAddRemoveRenderer(void)
+int utcDaliActorPartialUpdateAddRemoveRenderer(void)
 {
   TestApplication application(
     TestApplication::DEFAULT_SURFACE_WIDTH,
@@ -9471,17 +10013,352 @@ int utcDaliActorPartialAddRemoveRenderer(void)
   // Ensure the damaged rect is empty
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
-  // Add the Renderer again
-  actor.AddRenderer(renderer);
+  // Add the Renderer again
+  actor.AddRenderer(renderer);
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdate3DTransform(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with 3D transformed actors");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor1                          = CreateRenderableActor();
+  actor1[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor1[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor1[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor1.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor1);
+
+  // Add a new actor
+  Actor actor2                          = CreateRenderableActor();
+  actor2[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor2[Actor::Property::POSITION]     = Vector3(160.0f, 160.0f, 0.0f);
+  actor2[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor2);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect1 = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  Rect<int> clippingRect2 = Rect<int>(160, 624, 32, 32);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect1, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect2, damagedRects[1], TEST_LOCATION);
+
+  Rect<int> surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  damagedRects.clear();
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  damagedRects.clear();
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  // Rotate actor1 on y axis
+  actor1[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0)), Vector3::YAXIS);
+
+  // Remove actor2
+  actor2.Unparent();
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Should update full area
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  // Add actor2 again
+  application.GetScene().Add(actor2);
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Should update full area
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  // Reset the orientation of actor1
+  actor1[Actor::Property::ORIENTATION] = Quaternion::IDENTITY;
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Should update full area
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  // Make actor2 dirty
+  actor2[Actor::Property::SIZE] = Vector3(32.0f, 32.0f, 0.0f);
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect2 = Rect<int>(160, 608, 48, 48);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect2, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect2);
+  DALI_TEST_EQUALS(clippingRect2.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect2.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect2.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect2.height, glScissorParams.height, TEST_LOCATION);
+
+  // Remove actor1
+  actor1.Unparent();
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  // Rotate actor1 on y axis
+  actor1[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0)), Vector3::YAXIS);
+
+  // Add actor1 again
+  application.GetScene().Add(actor1);
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Should update full area
+  surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, surfaceRect);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateOneActorMultipleRenderers(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with one actor which has multiple renderers");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+
+  // Create another renderer
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer2 = Renderer::New(geometry, shader);
+  actor.AddRenderer(renderer2);
+
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 2u, TEST_LOCATION);
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[1], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer2 dirty
+  renderer2[DevelRenderer::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer2 dirty
+  renderer2[Renderer::Property::FACE_CULLING_MODE] = FaceCullingMode::BACK;
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateMultipleActorsOneRenderer(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with multiple actors which share a same renderer");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  // Create another actor which has the same renderer with actor1
+  Actor    actor2   = Actor::New();
+  Renderer renderer = actor.GetRendererAt(0);
+  actor2.AddRenderer(renderer);
+  actor2[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor2[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor2[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor2);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[1], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer dirty
+  renderer[DevelRenderer::Property::OPACITY] = 0.5f;
 
   application.SendNotification();
 
   // The damaged rect should be the actor area
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[1], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   END_TEST;
 }
@@ -10415,3 +11292,529 @@ int UtcDaliActorDoesWantedHitTest(void)
   }
   END_TEST;
 }
+
+int UtcDaliActorAllowOnlyOwnTouchPropertyP(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get<bool>(), false, TEST_LOCATION);
+  actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, true);
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get<bool>(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), Property::BOOLEAN, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), "allowOnlyOwnTouch", TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorAllowOnlyOwnTouchPropertyN(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Make sure setting invalid types does not cause a crash
+  try
+  {
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, 1.0f);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector2::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector3::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector4::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Map());
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Array());
+    tet_result(TET_PASS);
+  }
+  catch(...)
+  {
+    tet_result(TET_FAIL);
+  }
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform01(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor position inheritance produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::PARENT_ORIGIN]   = ParentOrigin::TOP_LEFT;
+  branchActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT;
+  leafActor[Actor::Property::PARENT_ORIGIN]   = ParentOrigin::TOP_LEFT;
+
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  Vector3    worldPos;
+  Vector3    worldScale;
+  Quaternion worldRotation;
+  m.GetTransformComponents(worldPos, worldRotation, worldScale);
+  DALI_TEST_EQUALS(worldPos, Vector3(200.0f, 150.0f, 30.0f), 0.0001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor position produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = false;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]       = false;
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform03(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor position produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = true;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]       = false;
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform04(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance scale/orientation produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform05(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = false;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform06(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION]    = Vector3(100.0f, 30.0f, -50.0f);
+  branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS);
+  leafActor[Actor::Property::POSITION]      = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]    = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform07(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+
+  // This should be ignored.
+  leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+  leafActor[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+
+  branchActor[Actor::Property::POSITION]    = Vector3(100.0f, 30.0f, -50.0f);
+  branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS);
+  leafActor[Actor::Property::POSITION]      = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION]           = false;
+  leafActor[Actor::Property::INHERIT_SCALE]              = false;
+  leafActor[Actor::Property::POSITION_USES_ANCHOR_POINT] = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldColor01(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance of color produces right final color");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  // Default is to inherit:
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldColor02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor uses own color");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_COLOR;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(color, Vector4(0.1f, 0.5f, 0.5f, 0.8f), 0.001f, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldColor03(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor uses parent color");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE * 0.9f;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_PARENT_COLOR;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(color, Vector4(1.0f, 1.0f, 0.5f, 0.72f), 0.001f, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldColor04(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor blends with parent color");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE * 0.9f;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}