(Partial Update) Fix the issue when we have several RenderTasks 75/285575/2
authorHeeyong Song <heeyong.song@samsung.com>
Tue, 13 Dec 2022 06:00:32 +0000 (15:00 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Thu, 15 Dec 2022 02:23:33 +0000 (11:23 +0900)
They may render on the off-screen buffer or the camera position may be moved.
Do not break the damaged rect calculation in the cases

Change-Id: Ie36922355bf979c5961bb9e7c12cde44a5644116

automated-tests/src/dali/utc-Dali-Actor.cpp
automated-tests/src/dali/utc-Dali-RenderTask.cpp
dali/internal/render/common/render-manager.cpp

index a4264a4..4ac16ea 100644 (file)
@@ -9353,7 +9353,7 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
   DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9365,10 +9365,6 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
   // Ensure the damaged rect is empty
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
index e3857dc..af93507 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -3668,14 +3668,15 @@ int UtcDaliRenderTaskViewportGuideActor02(void)
 
   application.GetScene().SurfaceRotated(static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT),
                                         static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH),
-                                        90, 0);
+                                        90,
+                                        0);
 
   // Render and notify
   application.SendNotification();
   application.Render(16);
 
   std::string viewportParams1("50, 100, 300, 400"); // to match newSize
-  std::string viewportParams2("0, 0, 480, 800"); // to match newSize
+  std::string viewportParams2("0, 0, 480, 800");    // to match newSize
 
   // Check that the viewport is handled properly
   DALI_TEST_CHECK(callStack.FindIndexFromMethodAndParams("Viewport", viewportParams1) >= 0);
@@ -3683,3 +3684,135 @@ int UtcDaliRenderTaskViewportGuideActor02(void)
 
   END_TEST;
 }
+
+int UtcDaliRenderTaskSetPartialUpdate(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rects with render task");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  Actor rootActor = CreateRenderableActor();
+  rootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  rootActor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  rootActor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  rootActor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(rootActor);
+
+  CameraActor cameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  cameraActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  cameraActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  application.GetScene().Add(cameraActor);
+
+  Texture     frameBufferTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGB888, 16, 16);
+  FrameBuffer frameBuffer        = FrameBuffer::New(frameBufferTexture.GetWidth(), frameBufferTexture.GetHeight());
+  frameBuffer.AttachColorTexture(frameBufferTexture);
+
+  // Create a RenderTask and set a framebuffer
+  RenderTaskList taskList = application.GetScene().GetRenderTaskList();
+  RenderTask     newTask  = taskList.CreateTask();
+  newTask.SetCameraActor(cameraActor);
+  newTask.SetSourceActor(rootActor);
+  newTask.SetInputEnabled(false);
+  newTask.SetClearColor(Vector4(0.f, 0.f, 0.f, 0.f));
+  newTask.SetClearEnabled(true);
+  newTask.SetExclusive(true);
+  newTask.SetRefreshRate(RenderTask::REFRESH_ALWAYS);
+  newTask.SetFrameBuffer(frameBuffer);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+  Rect<int>              clippingRect;
+
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Full update if there is off-screen rendering
+  clippingRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  // Remove framebuffer
+  newTask.SetFrameBuffer(FrameBuffer());
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Full update
+  clippingRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Set invalid viewport of the render task
+  newTask.SetViewportSize(Vector2(-100.0f, -100.0f));
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Full update because the camera orientation is changed
+  clippingRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  newTask.SetViewportSize(Vector2(0.0f, 0.0f));
+
+  // Change orientation of offscreen camera
+  cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS));
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Full update because the camera orientation is changed
+  clippingRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Change camera target
+  cameraActor.SetTargetPosition(Vector3(10.0f, 10.0f, 0.0f));
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  // Full update because the camera is moved
+  clippingRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  END_TEST;
+}
index c7b88c1..fff4fe8 100644 (file)
@@ -543,7 +543,8 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
 
     if(instruction.mFrameBuffer)
     {
-      return; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
+      cleanDamagedRect = true;
+      continue; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
     }
 
     const Camera* camera = instruction.GetCamera();
@@ -564,12 +565,14 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
          orientationAngle != ANGLE_180 ||
          scale != Vector3(1.0f, 1.0f, 1.0f))
       {
-        return;
+        cleanDamagedRect = true;
+        continue;
       }
     }
     else
     {
-      return;
+      cleanDamagedRect = true;
+      continue;
     }
 
     Rect<int32_t> viewportRect;
@@ -579,7 +582,8 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
       viewportRect.Set(instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height);
       if(viewportRect.IsEmpty() || !viewportRect.IsValid())
       {
-        return; // just skip funny use cases for now, empty viewport means it is set somewhere else
+        cleanDamagedRect = true;
+        continue; // just skip funny use cases for now, empty viewport means it is set somewhere else
       }
     }
     else
@@ -682,7 +686,9 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
                 else
                 {
                   // The item is not in the list for some reason. Add it!
+                  dirtyRect.rect = surfaceRect;
                   itemsDirtyRects.insert(dirtyRectPos, dirtyRect);
+                  cleanDamagedRect = true; // And make full update at this frame
                 }
               }
             }