Clean up the code to build successfully on macOS
[platform/core/uifw/dali-core.git] / dali / public-api / rendering / texture.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use *this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/rendering/texture.h> // Dali::Texture
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/images/pixel-data-impl.h> // Dali::Internal::PixelData
23 #include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
24
25 namespace Dali
26 {
27 Texture Texture::New(TextureType::Type type, Pixel::Format format, uint32_t width, uint32_t height)
28 {
29   Internal::TexturePtr texture = Internal::Texture::New(type, format, width, height);
30   return Texture(texture.Get());
31 }
32
33 Texture Texture::New(NativeImageInterface& nativeImageInterface)
34 {
35   Internal::TexturePtr texture = Internal::Texture::New(nativeImageInterface);
36   return Texture(texture.Get());
37 }
38
39 Texture::Texture()
40 {
41 }
42
43 Texture::~Texture()
44 {
45 }
46
47 Texture::Texture(const Texture& handle) = default;
48
49 Texture Texture::DownCast(BaseHandle handle)
50 {
51   return Texture(dynamic_cast<Dali::Internal::Texture*>(handle.GetObjectPtr()));
52 }
53
54 Texture& Texture::operator=(const Texture& handle) = default;
55
56 Texture::Texture(Texture&& rhs) = default;
57
58 Texture& Texture::operator=(Texture&& rhs) = default;
59
60 bool Texture::Upload(PixelData pixelData)
61 {
62   Internal::PixelData& internalPixelData = GetImplementation(pixelData);
63   return GetImplementation(*this).Upload(&internalPixelData);
64 }
65
66 bool Texture::Upload(PixelData pixelData,
67                      uint32_t  layer,
68                      uint32_t  mipmap,
69                      uint32_t  xOffset,
70                      uint32_t  yOffset,
71                      uint32_t  width,
72                      uint32_t  height)
73 {
74   Internal::PixelData& internalPixelData = GetImplementation(pixelData);
75   return GetImplementation(*this).Upload(&internalPixelData, layer, mipmap, xOffset, yOffset, width, height);
76 }
77
78 void Texture::GenerateMipmaps()
79 {
80   return GetImplementation(*this).GenerateMipmaps();
81 }
82
83 uint32_t Texture::GetWidth() const
84 {
85   return GetImplementation(*this).GetWidth();
86 }
87
88 uint32_t Texture::GetHeight() const
89 {
90   return GetImplementation(*this).GetHeight();
91 }
92
93 Texture::Texture(Internal::Texture* pointer)
94 : BaseHandle(pointer)
95 {
96 }
97
98 } //namespace Dali