Merge branch 'devel/master' into tizen
[platform/core/uifw/dali-core.git] / dali / public-api / rendering / texture-set.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/rendering/texture-set.h>          // Dali::TextureSet
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
23 #include <dali/internal/event/rendering/sampler-impl.h>     // Dali::Internal::Sampler
24 #include <dali/internal/event/rendering/shader-impl.h>      // Dali::Internal::Shader
25
26 namespace Dali
27 {
28
29 TextureSet TextureSet::New()
30 {
31   Internal::TextureSetPtr textureSet = Internal::TextureSet::New();
32   return TextureSet( textureSet.Get() );
33 }
34
35 TextureSet::TextureSet()
36 {
37 }
38
39 TextureSet::~TextureSet()
40 {
41 }
42
43 TextureSet::TextureSet( const TextureSet& handle )
44 : BaseHandle( handle )
45 {
46 }
47
48 TextureSet TextureSet::DownCast( BaseHandle handle )
49 {
50   return TextureSet( dynamic_cast<Dali::Internal::TextureSet*>(handle.GetObjectPtr()));
51 }
52
53 TextureSet& TextureSet::operator=( const TextureSet& handle )
54 {
55   BaseHandle::operator=( handle );
56   return *this;
57 }
58
59 TextureSet::TextureSet( TextureSet&& rhs ) =  default;
60
61 TextureSet& TextureSet::operator=( TextureSet&& rhs ) =  default;
62
63 void TextureSet::SetTexture( size_t index, Texture texture )
64 {
65   if( texture )
66   {
67     Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
68     GetImplementation(*this).SetTexture( static_cast<uint32_t>( index ), texturePtr ); // only support 4,294,967,295 textures
69   }
70   else
71   {
72     GetImplementation(*this).SetTexture( static_cast<uint32_t>( index ), NULL ); // only support 4,294,967,295 textures
73   }
74 }
75
76 Texture TextureSet::GetTexture( size_t index ) const
77 {
78   Internal::Texture* texturePtr = GetImplementation(*this).GetTexture( static_cast<uint32_t>( index ) ); // only support 4,294,967,295 textures
79   return Dali::Texture( texturePtr );
80 }
81
82 void TextureSet::SetSampler( size_t index, Sampler sampler )
83 {
84   if( sampler )
85   {
86     Internal::SamplerPtr samplerPtr( &GetImplementation( sampler ) );
87     GetImplementation(*this).SetSampler( static_cast<uint32_t>( index ), samplerPtr ); // only support 4,294,967,295 samplers
88   }
89   else
90   {
91     GetImplementation(*this).SetSampler( static_cast<uint32_t>( index ), NULL ); // only support 4,294,967,295 samplers
92   }
93 }
94
95 Sampler TextureSet::GetSampler( size_t index ) const
96 {
97   Internal::Sampler* samplerPtr = GetImplementation(*this).GetSampler( static_cast<uint32_t>( index ) ); // only support 4,294,967,295 samplers
98   return Dali::Sampler( samplerPtr );
99 }
100
101 size_t TextureSet::GetTextureCount() const
102 {
103   return GetImplementation(*this).GetTextureCount();
104 }
105
106 TextureSet::TextureSet( Internal::TextureSet* pointer )
107 : BaseHandle( pointer )
108 {
109 }
110
111 } //namespace Dali