Making DALi public API typesafe using guaranteed types; uint8_t, uint32_t
[platform/core/uifw/dali-core.git] / dali / public-api / rendering / texture-set.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/rendering/texture-set.h>          // Dali::TextureSet
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
23 #include <dali/internal/event/rendering/sampler-impl.h>     // Dali::Internal::Sampler
24 #include <dali/internal/event/rendering/shader-impl.h>      // Dali::Internal::Shader
25
26 namespace Dali
27 {
28
29 TextureSet TextureSet::New()
30 {
31   Internal::TextureSetPtr textureSet = Internal::TextureSet::New();
32   return TextureSet( textureSet.Get() );
33 }
34
35 TextureSet::TextureSet()
36 {
37 }
38
39 TextureSet::~TextureSet()
40 {
41 }
42
43 TextureSet::TextureSet( const TextureSet& handle )
44 : BaseHandle( handle )
45 {
46 }
47
48 TextureSet TextureSet::DownCast( BaseHandle handle )
49 {
50   return TextureSet( dynamic_cast<Dali::Internal::TextureSet*>(handle.GetObjectPtr()));
51 }
52
53 TextureSet& TextureSet::operator=( const TextureSet& handle )
54 {
55   BaseHandle::operator=( handle );
56   return *this;
57 }
58
59 void TextureSet::SetTexture( size_t index, Texture texture )
60 {
61   if( texture )
62   {
63     Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
64     GetImplementation(*this).SetTexture( static_cast<uint32_t>( index ), texturePtr ); // only support 4,294,967,295 textures
65   }
66   else
67   {
68     GetImplementation(*this).SetTexture( static_cast<uint32_t>( index ), NULL ); // only support 4,294,967,295 textures
69   }
70 }
71
72 Texture TextureSet::GetTexture( size_t index ) const
73 {
74   Internal::Texture* texturePtr = GetImplementation(*this).GetTexture( static_cast<uint32_t>( index ) ); // only support 4,294,967,295 textures
75   return Dali::Texture( texturePtr );
76 }
77
78 void TextureSet::SetSampler( size_t index, Sampler sampler )
79 {
80   if( sampler )
81   {
82     Internal::SamplerPtr samplerPtr( &GetImplementation( sampler ) );
83     GetImplementation(*this).SetSampler( static_cast<uint32_t>( index ), samplerPtr ); // only support 4,294,967,295 samplers
84   }
85   else
86   {
87     GetImplementation(*this).SetSampler( static_cast<uint32_t>( index ), NULL ); // only support 4,294,967,295 samplers
88   }
89 }
90
91 Sampler TextureSet::GetSampler( size_t index ) const
92 {
93   Internal::Sampler* samplerPtr = GetImplementation(*this).GetSampler( static_cast<uint32_t>( index ) ); // only support 4,294,967,295 samplers
94   return Dali::Sampler( samplerPtr );
95 }
96
97 size_t TextureSet::GetTextureCount() const
98 {
99   return GetImplementation(*this).GetTextureCount();
100 }
101
102 TextureSet::TextureSet( Internal::TextureSet* pointer )
103 : BaseHandle( pointer )
104 {
105 }
106
107 } //namespace Dali