1 #ifndef DALI_FRAMEBUFFER_H
2 #define DALI_FRAMEBUFFER_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/base-handle.h>
23 #include <dali/public-api/rendering/texture.h>
28 namespace Internal DALI_INTERNAL
34 * @brief FrameBuffer is a collection of textures that can be used as the destination for rendering
37 class DALI_IMPORT_API FrameBuffer : public BaseHandle
42 * @brief The initial attachments to create the FrameBuffer with.
43 * @note The color attachment is created on calling AttachColorTexture(). If a color attachment is not required, omit this call.
44 * @note With "NONE", no attachments are created initially. However color attachments can still be added as described above.
51 * @brief The bit-mask value
56 NONE = 0, ///< No attachments are created initially @SINCE_1_1.45
58 DEPTH = 1 << 0, ///< Depth buffer bit-mask value @SINCE_1_1.45
59 STENCIL = 1 << 1, ///< Stencil buffer bit-mask value @SINCE_1_1.45
61 // Preset bit-mask combinations:
62 DEPTH_STENCIL = DEPTH | STENCIL ///< The Framebuffer will be created with depth and stencil buffer @SINCE_1_1.45
67 * @brief Creates a new FrameBuffer object
70 * @param[in] width The width of the FrameBuffer
71 * @param[in] height The height of the FrameBuffer
72 * @param[in] attachments The attachments comprising the format of the FrameBuffer (the type is int to allow multiple bitmasks to be ORd).
73 * @return A handle to a newly allocated FrameBuffer
75 static FrameBuffer New( unsigned int width, unsigned int height, unsigned int attachments );
78 * @brief Default constructor, creates an empty handle
89 * @brief Copy constructor, creates a new handle to the same object
92 * @param[in] handle Handle to an object
94 FrameBuffer( const FrameBuffer& handle );
97 * @brief Downcast to a FrameBuffer.
100 * If not the returned handle is left uninitialized.
101 * @param[in] handle Handle to an object
102 * @return FrameBuffer handle or an uninitialized handle
104 static FrameBuffer DownCast( BaseHandle handle );
107 * @brief Assignment operator, changes this handle to point at the same object
110 * @param[in] handle Handle to an object
111 * @return Reference to the assigned object
113 FrameBuffer& operator=( const FrameBuffer& handle );
116 * @brief Attach the base LOD of a 2D texture to the framebuffer for color rendering.
117 * @note This causes a color attachment to be added.
120 * @param[in] texture The texture that will be used as output when rendering
121 * @note The texture has to have the same size than the FrameBuffer
122 * otherwise it won't be attached
124 void AttachColorTexture( Texture& texture );
127 * @brief Attach a texture to the framebuffer for color rendering.
128 * @note This causes a color attachment to be added.
131 * @param[in] texture The texture that will be used as output when rendering
132 * @param[in] mipmapLevel The mipmap of the texture to be attached
133 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
134 * @note The specified texture mipmap has to have the same size than the FrameBuffer
135 * otherwise it won't be attached
137 void AttachColorTexture( Texture& texture, unsigned int mipmapLevel, unsigned int layer );
140 * @brief Get the color texture used as output in the FrameBuffer
143 * @returns A handle to the texture used as color output, or an uninitialized handle
145 Texture GetColorTexture();
150 * @brief The constructor.
151 * @note Not intended for application developers.
153 * @param[in] pointer A pointer to a newly allocated FrameBuffer
155 explicit DALI_INTERNAL FrameBuffer( Internal::FrameBuffer* pointer );
160 #endif // DALI_FRAMEBUFFER_H