Remove PropagateRelayoutFlags() from Actor
[platform/core/uifw/dali-core.git] / dali / public-api / actors / actor.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/actors/actor.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/actors/layer.h>
23 #include <dali/public-api/animation/constraint.h>
24 #include <dali/public-api/common/dali-common.h>
25 #include <dali/public-api/math/radian.h>
26 #include <dali/public-api/math/vector2.h>
27
28 #include <dali/internal/event/actors/actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
30 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
31 #include <dali/internal/event/animation/constraint-impl.h>
32 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
33
34 namespace Dali
35 {
36
37 Actor::Actor()
38 {
39 }
40
41 Actor Actor::New()
42 {
43   Internal::ActorPtr internal = Internal::Actor::New();
44
45   return Actor(internal.Get());
46 }
47
48 Actor Actor::DownCast( BaseHandle handle )
49 {
50   return Actor( dynamic_cast<Dali::Internal::Actor*>(handle.GetObjectPtr()) );
51 }
52
53 Actor::~Actor()
54 {
55 }
56
57 Actor::Actor(const Actor& copy)
58 : Handle(copy)
59 {
60 }
61
62 Actor& Actor::operator=(const Actor& rhs)
63 {
64   BaseHandle::operator=(rhs);
65   return *this;
66 }
67
68 const std::string& Actor::GetName() const
69 {
70   return GetImplementation(*this).GetName();
71 }
72
73 void Actor::SetName(const std::string& name)
74 {
75   GetImplementation(*this).SetName(name);
76 }
77
78 unsigned int Actor::GetId() const
79 {
80   return GetImplementation(*this).GetId();
81 }
82
83 bool Actor::IsRoot() const
84 {
85   return GetImplementation(*this).IsRoot();
86 }
87
88 bool Actor::OnStage() const
89 {
90   return GetImplementation(*this).OnStage();
91 }
92
93 bool Actor::IsLayer() const
94 {
95   return GetImplementation(*this).IsLayer();
96 }
97
98 Layer Actor::GetLayer()
99 {
100   return GetImplementation(*this).GetLayer();
101 }
102
103 void Actor::Add(Actor actor)
104 {
105   GetImplementation(*this).Add(GetImplementation(actor));
106 }
107
108 void Actor::Insert(unsigned int index, Actor actor)
109 {
110   GetImplementation(*this).Insert(index, GetImplementation(actor));
111 }
112
113 void Actor::Remove(Actor actor)
114 {
115   GetImplementation(*this).Remove(GetImplementation(actor));
116 }
117
118 void Actor::Unparent()
119 {
120   GetImplementation(*this).Unparent();
121 }
122
123 unsigned int Actor::GetChildCount() const
124 {
125   return GetImplementation(*this).GetChildCount();
126 }
127
128 Actor Actor::GetChildAt(unsigned int index) const
129 {
130   return GetImplementation(*this).GetChildAt(index);
131 }
132
133 Actor Actor::FindChildByName(const std::string& actorName)
134 {
135   Internal::ActorPtr child = GetImplementation(*this).FindChildByName(actorName);
136   return Actor(child.Get());
137 }
138
139 Actor Actor::FindChildById(const unsigned int id)
140 {
141   Internal::ActorPtr child = GetImplementation(*this).FindChildById(id);
142   return Actor(child.Get());
143 }
144
145 Actor Actor::GetParent() const
146 {
147   Internal::Actor* parent = GetImplementation(*this).GetParent();
148
149   return Actor(parent);
150 }
151
152 void Actor::SetParentOrigin(const Vector3& origin)
153 {
154   GetImplementation(*this).SetParentOrigin(origin);
155 }
156
157 Vector3 Actor::GetCurrentParentOrigin() const
158 {
159   return GetImplementation(*this).GetCurrentParentOrigin();
160 }
161
162 void Actor::SetAnchorPoint(const Vector3& anchorPoint)
163 {
164   GetImplementation(*this).SetAnchorPoint(anchorPoint);
165 }
166
167 Vector3 Actor::GetCurrentAnchorPoint() const
168 {
169   return GetImplementation(*this).GetCurrentAnchorPoint();
170 }
171
172 void Actor::SetSize(float width, float height)
173 {
174   GetImplementation(*this).SetSize(width, height);
175 }
176
177 void Actor::SetSize(float width, float height, float depth)
178 {
179   GetImplementation(*this).SetSize(width, height, depth);
180 }
181
182 void Actor::SetSize(const Vector2& size)
183 {
184   GetImplementation(*this).SetSize( size );
185 }
186
187 void Actor::SetSize(const Vector3& size)
188 {
189   GetImplementation(*this).SetSize( size );
190 }
191
192 Vector3 Actor::GetTargetSize() const
193 {
194   return GetImplementation(*this).GetTargetSize();
195 }
196
197 Vector3 Actor::GetCurrentSize() const
198 {
199   return GetImplementation(*this).GetCurrentSize();
200 }
201
202 Vector3 Actor::GetNaturalSize() const
203 {
204   return GetImplementation(*this).GetNaturalSize();
205 }
206
207 void Actor::SetPosition(float x, float y)
208 {
209   GetImplementation(*this).SetPosition(x, y);
210 }
211
212 void Actor::SetPosition(float x, float y, float z)
213 {
214   GetImplementation(*this).SetPosition(x, y, z);
215 }
216
217 void Actor::SetPosition(const Vector3& position)
218 {
219   GetImplementation(*this).SetPosition(position);
220 }
221
222 void Actor::SetX(float x)
223 {
224   GetImplementation(*this).SetX(x);
225 }
226
227 void Actor::SetY(float y)
228 {
229   GetImplementation(*this).SetY(y);
230 }
231
232 void Actor::SetZ(float z)
233 {
234   GetImplementation(*this).SetZ(z);
235 }
236
237 void Actor::TranslateBy(const Vector3& distance)
238 {
239   GetImplementation(*this).TranslateBy(distance);
240 }
241
242 Vector3 Actor::GetCurrentPosition() const
243 {
244   return GetImplementation(*this).GetCurrentPosition();
245 }
246
247 Vector3 Actor::GetCurrentWorldPosition() const
248 {
249   return GetImplementation(*this).GetCurrentWorldPosition();
250 }
251
252 void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
253 {
254   GetImplementation(*this).SetPositionInheritanceMode( mode );
255 }
256
257 PositionInheritanceMode Actor::GetPositionInheritanceMode() const
258 {
259   return GetImplementation(*this).GetPositionInheritanceMode();
260 }
261
262 void Actor::SetOrientation(const Radian& angle, const Vector3& axis)
263 {
264   GetImplementation(*this).SetOrientation(angle, axis);
265 }
266
267 void Actor::SetOrientation(const Quaternion& orientation)
268 {
269   GetImplementation(*this).SetOrientation(orientation);
270 }
271
272 void Actor::RotateBy(const Radian& angle, const Vector3& axis)
273 {
274   GetImplementation(*this).RotateBy(angle, axis);
275 }
276
277 void Actor::RotateBy(const Quaternion& relativeRotation)
278 {
279   GetImplementation(*this).RotateBy(relativeRotation);
280 }
281
282 Quaternion Actor::GetCurrentOrientation() const
283 {
284   return GetImplementation(*this).GetCurrentOrientation();
285 }
286
287 void Actor::SetInheritOrientation(bool inherit)
288 {
289   GetImplementation(*this).SetInheritOrientation(inherit);
290 }
291
292 bool Actor::IsOrientationInherited() const
293 {
294   return GetImplementation(*this).IsOrientationInherited();
295 }
296
297 Quaternion Actor::GetCurrentWorldOrientation() const
298 {
299   return GetImplementation(*this).GetCurrentWorldOrientation();
300 }
301
302 void Actor::SetScale(float scale)
303 {
304   GetImplementation(*this).SetScale(scale);
305 }
306
307 void Actor::SetScale(float scaleX, float scaleY, float scaleZ)
308 {
309   GetImplementation(*this).SetScale(scaleX, scaleY, scaleZ);
310 }
311
312 void Actor::SetScale(const Vector3& scale)
313 {
314   GetImplementation(*this).SetScale(scale);
315 }
316
317 void Actor::ScaleBy(const Vector3& relativeScale)
318 {
319   GetImplementation(*this).ScaleBy(relativeScale);
320 }
321
322 Vector3 Actor::GetCurrentScale() const
323 {
324   return GetImplementation(*this).GetCurrentScale();
325 }
326
327 Vector3 Actor::GetCurrentWorldScale() const
328 {
329   return GetImplementation(*this).GetCurrentWorldScale();
330 }
331
332 void Actor::SetInheritScale( bool inherit )
333 {
334   GetImplementation(*this).SetInheritScale( inherit );
335 }
336
337 bool Actor::IsScaleInherited() const
338 {
339   return GetImplementation(*this).IsScaleInherited();
340 }
341
342 void Actor::SetSizeModeFactor(const Vector3& factor)
343 {
344   GetImplementation(*this).SetSizeModeFactor(factor);
345 }
346
347 Vector3 Actor::GetSizeModeFactor() const
348 {
349   return GetImplementation(*this).GetSizeModeFactor();
350 }
351
352 Matrix Actor::GetCurrentWorldMatrix() const
353 {
354   return GetImplementation(*this).GetCurrentWorldMatrix();
355 }
356
357 void Actor::SetVisible(bool visible)
358 {
359   GetImplementation(*this).SetVisible(visible);
360 }
361
362 bool Actor::IsVisible() const
363 {
364   return GetImplementation(*this).IsVisible();
365 }
366
367 void Actor::SetOpacity(float opacity)
368 {
369   GetImplementation(*this).SetOpacity(opacity);
370 }
371
372 float Actor::GetCurrentOpacity() const
373 {
374   return GetImplementation(*this).GetCurrentOpacity();
375 }
376
377 void Actor::SetColor(const Vector4& color)
378 {
379   GetImplementation(*this).SetColor(color);
380 }
381
382 Vector4 Actor::GetCurrentColor() const
383 {
384   return GetImplementation(*this).GetCurrentColor();
385 }
386
387 void Actor::SetColorMode( ColorMode colorMode )
388 {
389   GetImplementation(*this).SetColorMode(colorMode);
390 }
391
392 ColorMode Actor::GetColorMode() const
393 {
394   return GetImplementation(*this).GetColorMode();
395 }
396
397 Vector4 Actor::GetCurrentWorldColor() const
398 {
399   return GetImplementation(*this).GetCurrentWorldColor();
400 }
401
402 void Actor::SetDrawMode( DrawMode::Type drawMode )
403 {
404   GetImplementation(*this).SetDrawMode( drawMode );
405 }
406
407 DrawMode::Type Actor::GetDrawMode() const
408 {
409   return GetImplementation(*this).GetDrawMode();
410 }
411
412 void Actor::SetSensitive(bool sensitive)
413 {
414   GetImplementation(*this).SetSensitive(sensitive);
415 }
416
417 bool Actor::IsSensitive() const
418 {
419   return GetImplementation(*this).IsSensitive();
420 }
421
422 bool Actor::ScreenToLocal(float& localX, float& localY, float screenX, float screenY) const
423 {
424   return GetImplementation(*this).ScreenToLocal(localX, localY, screenX, screenY);
425 }
426
427 void Actor::SetLeaveRequired(bool required)
428 {
429   GetImplementation(*this).SetLeaveRequired(required);
430 }
431
432 bool Actor::GetLeaveRequired() const
433 {
434   return GetImplementation(*this).GetLeaveRequired();
435 }
436
437 void Actor::SetKeyboardFocusable( bool focusable )
438 {
439   GetImplementation(*this).SetKeyboardFocusable(focusable);
440 }
441
442 bool Actor::IsKeyboardFocusable() const
443 {
444   return GetImplementation(*this).IsKeyboardFocusable();
445 }
446
447 void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
448 {
449   GetImplementation(*this).SetResizePolicy( policy, dimension );
450 }
451
452 ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
453 {
454   return GetImplementation(*this).GetResizePolicy( dimension );
455 }
456
457 void Actor::SetSizeScalePolicy( SizeScalePolicy::Type policy )
458 {
459   GetImplementation(*this).SetSizeScalePolicy( policy );
460 }
461
462 SizeScalePolicy::Type Actor::GetSizeScalePolicy() const
463 {
464   return GetImplementation(*this).GetSizeScalePolicy();
465 }
466
467 float Actor::GetHeightForWidth( float width )
468 {
469   return GetImplementation(*this).GetHeightForWidth( width );
470 }
471
472 float Actor::GetWidthForHeight( float height )
473 {
474   return GetImplementation(*this).GetWidthForHeight( height );
475 }
476
477 float Actor::GetRelayoutSize( Dimension::Type dimension ) const
478 {
479   return GetImplementation(*this).GetRelayoutSize( dimension );
480 }
481
482 void Actor::SetPadding( const Padding& padding )
483 {
484   Internal::Actor& impl = GetImplementation(*this);
485
486   Vector2 widthPadding( padding.left, padding.right );
487   impl.SetPadding( widthPadding, Dimension::WIDTH );
488
489   Vector2 heightPadding( padding.bottom, padding.top );
490   impl.SetPadding( heightPadding, Dimension::HEIGHT );
491 }
492
493 void Actor::GetPadding( Padding& paddingOut ) const
494 {
495   const Internal::Actor& impl = GetImplementation(*this);
496
497   Vector2 widthPadding = impl.GetPadding( Dimension::WIDTH );
498   Vector2 heightPadding = impl.GetPadding( Dimension::HEIGHT );
499
500   paddingOut.left = widthPadding.x;
501   paddingOut.right = widthPadding.y;
502   paddingOut.bottom = heightPadding.x;
503   paddingOut.top = heightPadding.y;
504 }
505
506 void Actor::SetMinimumSize( const Vector2& size )
507 {
508   Internal::Actor& impl = GetImplementation(*this);
509
510   impl.SetMinimumSize( size.x, Dimension::WIDTH );
511   impl.SetMinimumSize( size.y, Dimension::HEIGHT );
512 }
513
514 Vector2 Actor::GetMinimumSize()
515 {
516   Internal::Actor& impl = GetImplementation(*this);
517
518   return Vector2( impl.GetMinimumSize( Dimension::WIDTH ), impl.GetMinimumSize( Dimension::HEIGHT ) );
519 }
520
521 void Actor::SetMaximumSize( const Vector2& size )
522 {
523   Internal::Actor& impl = GetImplementation(*this);
524
525   impl.SetMaximumSize( size.x, Dimension::WIDTH );
526   impl.SetMaximumSize( size.y, Dimension::HEIGHT );
527 }
528
529 Vector2 Actor::GetMaximumSize()
530 {
531   Internal::Actor& impl = GetImplementation(*this);
532
533   return Vector2( impl.GetMaximumSize( Dimension::WIDTH ), impl.GetMaximumSize( Dimension::HEIGHT ) );
534 }
535
536 Actor::TouchSignalType& Actor::TouchedSignal()
537 {
538   return GetImplementation(*this).TouchedSignal();
539 }
540
541 Actor::HoverSignalType& Actor::HoveredSignal()
542 {
543   return GetImplementation(*this).HoveredSignal();
544 }
545
546 Actor::MouseWheelEventSignalType& Actor::MouseWheelEventSignal()
547 {
548   return GetImplementation(*this).MouseWheelEventSignal();
549 }
550
551 Actor::OnStageSignalType& Actor::OnStageSignal()
552 {
553   return GetImplementation(*this).OnStageSignal();
554 }
555
556 Actor::OffStageSignalType& Actor::OffStageSignal()
557 {
558   return GetImplementation(*this).OffStageSignal();
559 }
560
561 Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
562 {
563   return GetImplementation(*this).OnRelayoutSignal();
564 }
565
566 Actor::Actor(Internal::Actor* internal)
567 : Handle(internal)
568 {
569 }
570
571 void UnparentAndReset( Actor& actor )
572 {
573   if( actor )
574   {
575     actor.Unparent();
576     actor.Reset();
577   }
578 }
579
580 } // namespace Dali