1 #ifndef __DALI_ACTOR_ENUMERATIONS_H__
2 #define __DALI_ACTOR_ENUMERATIONS_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/common/dali-common.h>
27 * @brief Actor color mode.
32 USE_OWN_COLOR, ///< Actor will use its own color
33 USE_PARENT_COLOR, ///< Actor will use its parent color
34 USE_OWN_MULTIPLY_PARENT_COLOR, ///< Actor will blend its color with its parents color.
35 USE_OWN_MULTIPLY_PARENT_ALPHA ///< Actor will blend its alpha with its parents alpha. This means when parent fades in or out child does as well. This is the default.
39 * @brief Actor position inheritance mode.
41 enum PositionInheritanceMode
43 INHERIT_PARENT_POSITION, ///< Actor will inherit its parent position. This is the default
44 USE_PARENT_POSITION, ///< Actor will copy its parent position. This is useful if many actors are stacked together in the same place. This option ignores parent origin and anchor point.
45 USE_PARENT_POSITION_PLUS_LOCAL_POSITION, ///< Actor will copy its parent position and add local position. This is useful if many actors are stacked together in the same place with an offset. This option ignores parent origin and anchor point.
46 DONT_INHERIT_POSITION ///< Actor will not inherit position. Local position is treated as world position. This is useful if a constraint is used to override local position or if an actor is positioned globally. This option ignores parent origin, anchor point and local position.
50 * @brief Dimensions for layout
54 WIDTH = 0x1, ///< Width dimension
55 HEIGHT = 0x2, ///< Height dimension
57 DIMENSION_COUNT = 2, ///< Number of dimensions - update this if adding new dimension
58 ALL_DIMENSIONS = 0x3 ///< Mask to cover all flags
62 * @brief Size negotiation resize policies
66 FIXED, ///< Size is fixed as set by SetSize
67 USE_NATURAL_SIZE, ///< Size is to use the actor's natural size
68 FILL_TO_PARENT, ///< Size is to fill up to the actor's parent's bounds. Aspect ratio not maintained.
69 SIZE_RELATIVE_TO_PARENT, ///< The actors size will be ( ParentSize * SizeRelativeToParentFactor ).
70 SIZE_FIXED_OFFSET_FROM_PARENT, ///< The actors size will be ( ParentSize + SizeRelativeToParentFactor ).
71 FIT_TO_CHILDREN, ///< Size will adjust to wrap around all children
72 DIMENSION_DEPENDENCY, ///< One dimension is dependent on the other
73 USE_ASSIGNED_SIZE ///< The size will be assigned to the actor
77 * @brief Policies to determine how an actor should resize itself when having its size set in size negotiation
81 USE_SIZE_SET, ///< Use the size that was set
82 FIT_WITH_ASPECT_RATIO, ///< Fit within the size set maintaining natural size aspect ratio
83 FILL_WITH_ASPECT_RATIO ///< Fill up the size set maintaining natural size aspect ratio. May exceed size bounds in one dimension.
87 * @brief Different types of alignment.
89 namespace HorizontalAlignment
93 LEFT, ///< Align horizontally left
94 CENTER, ///< Align horizontally center
95 RIGHT ///< Align horiztonally right
99 namespace VerticalAlignment
103 TOP, ///< Align vertically top
104 CENTER, ///< Align vertically center
105 BOTTOM ///< Align vertically bottom
111 #endif // __DALI_ACTOR_ENUMERATIONS_H__