1 #ifndef __DALI_INTERNAL_RESOURCE_MANAGER_DECLARATIONS_H__
2 #define __DALI_INTERNAL_RESOURCE_MANAGER_DECLARATIONS_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/devel-api/threading/mutex.h>
23 #include <dali/integration-api/resource-cache.h>
24 #include <dali/internal/update/common/double-buffered.h>
25 #include <dali/public-api/common/dali-vector.h>
33 typedef Integration::ResourceId ResourceId;
36 * Post processing required on the resource after the resource has been modified by the render thread
37 * Should only be handled by update thread
40 typedef Dali::Vector< ResourceId > TextureUploadedQueue;
42 class LockedResourceQueue
46 void PushBack( ResourceId request )
48 Dali::Mutex::ScopedLock lock( mMutex );
49 mQueue.PushBack( request );
54 Dali::Mutex::ScopedLock lock( mMutex );
55 return mQueue.Empty();
58 void SwapQueue( TextureUploadedQueue& list )
60 Dali::Mutex::ScopedLock lock( mMutex );
67 TextureUploadedQueue mQueue;
68 mutable Dali::Mutex mMutex;
75 #endif // __DALI_INTERNAL_RESOURCE_MANAGER_DECLARATIONS_H__