1 #ifndef DALI_INTERNAL_SCENE_GRAPH_RENDERER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_RENDERER_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
20 #include <dali/devel-api/rendering/renderer-devel.h>
21 #include <dali/internal/common/blending-options.h>
22 #include <dali/internal/common/type-abstraction-enums.h>
23 #include <dali/internal/event/common/event-thread-services.h>
24 #include <dali/internal/event/rendering/visual-renderer-impl.h>
25 #include <dali/internal/render/data-providers/render-data-provider.h>
26 #include <dali/internal/render/renderers/render-renderer.h>
27 #include <dali/internal/update/common/animatable-property.h>
28 #include <dali/internal/update/common/property-owner.h>
29 #include <dali/internal/update/common/uniform-map.h>
30 #include <dali/public-api/rendering/geometry.h>
31 #include <dali/public-api/rendering/renderer.h> // Dali::Renderer
45 class SceneController;
48 using RendererContainer = Dali::Vector<Renderer*>;
49 using RendererIter = RendererContainer::Iterator;
50 using RendererConstIter = RendererContainer::ConstIterator;
55 class Renderer : public PropertyOwner,
56 public UniformMapDataProvider,
57 public RenderDataProvider,
58 public UniformMap::Observer
69 * Construct a new Renderer
71 static Renderer* New();
79 * Overriden delete operator
80 * Deletes the renderer from its global memory pool
82 void operator delete(void* ptr);
85 * Set the texture set for the renderer
86 * @param[in] textureSet The texture set this renderer will use
88 void SetTextures(TextureSet* textureSet);
90 const SceneGraph::TextureSet* GetTextureSet() const
96 * @copydoc RenderDataProvider::GetTextures()
98 const Vector<Render::Texture*>* GetTextures() const override;
101 * @copydoc RenderDataProvider::GetSamplers()
103 const Vector<Render::Sampler*>* GetSamplers() const override;
106 * Set the shader for the renderer
107 * @param[in] shader The shader this renderer will use
109 void SetShader(Shader* shader);
112 * @copydoc RenderDataProvider::GetShader()
114 const Shader& GetShader() const override
120 * Set the geometry for the renderer
121 * @param[in] geometry The geometry this renderer will use
123 void SetGeometry(Render::Geometry* geometry);
126 * Set the depth index
127 * @param[in] depthIndex the new depth index to use
129 void SetDepthIndex(int depthIndex);
132 * @brief Get the depth index
133 * @return The depth index
135 int GetDepthIndex() const
141 * Set the face culling mode
142 * @param[in] faceCullingMode to use
144 void SetFaceCullingMode(FaceCullingMode::Type faceCullingMode);
147 * Get face culling mode
148 * @return The face culling mode
150 FaceCullingMode::Type GetFaceCullingMode() const;
153 * Set the blending mode
154 * @param[in] blendingMode to use
156 void SetBlendMode(BlendMode::Type blendingMode);
159 * Get the blending mode
160 * @return The the blending mode
162 BlendMode::Type GetBlendMode() const;
165 * Set the blending options. This should only be called from the update thread.
166 * @param[in] options A bitmask of blending options.
168 void SetBlendingOptions(uint32_t options);
171 * Get the blending options
172 * @return The the blending mode
174 uint32_t GetBlendingOptions() const;
177 * Set the blend color for blending operation
178 * @param blendColor to pass to GL
180 void SetBlendColor(const Vector4& blendColor);
183 * Get the blending color
184 * @return The blend color
186 Vector4 GetBlendColor() const;
189 * Set the index of first element for indexed draw
190 * @param[in] firstElement index of first element to draw
192 void SetIndexedDrawFirstElement(uint32_t firstElement);
195 * Get the index of first element for indexed draw
196 * @return The index of first element for indexed draw
198 uint32_t GetIndexedDrawFirstElement() const;
201 * Set the number of elements to draw by indexed draw
202 * @param[in] elementsCount number of elements to draw
204 void SetIndexedDrawElementsCount(uint32_t elementsCount);
207 * Get the number of elements to draw by indexed draw
208 * @return The number of elements to draw by indexed draw
210 uint32_t GetIndexedDrawElementsCount() const;
213 * @brief Set whether the Pre-multiplied Alpha Blending is required
214 * @param[in] preMultipled whether alpha is pre-multiplied.
216 void EnablePreMultipliedAlpha(bool preMultipled);
219 * @brief Query whether alpha is pre-multiplied.
220 * @return True is alpha is pre-multiplied, false otherwise.
222 bool IsPreMultipliedAlphaEnabled() const;
225 * Sets the depth buffer write mode
226 * @param[in] depthWriteMode The depth buffer write mode
228 void SetDepthWriteMode(DepthWriteMode::Type depthWriteMode);
231 * Get the depth buffer write mode
232 * @return The depth buffer write mode
234 DepthWriteMode::Type GetDepthWriteMode() const;
237 * Sets the depth buffer test mode
238 * @param[in] depthTestMode The depth buffer test mode
240 void SetDepthTestMode(DepthTestMode::Type depthTestMode);
243 * Get the depth buffer test mode
244 * @return The depth buffer test mode
246 DepthTestMode::Type GetDepthTestMode() const;
249 * Sets the depth function
250 * @param[in] depthFunction The depth function
252 void SetDepthFunction(DepthFunction::Type depthFunction);
255 * Get the depth function
256 * @return The depth function
258 DepthFunction::Type GetDepthFunction() const;
261 * Sets the render mode
262 * @param[in] mode The render mode
264 void SetRenderMode(RenderMode::Type mode);
267 * Sets the stencil function
268 * @param[in] stencilFunction The stencil function
270 void SetStencilFunction(StencilFunction::Type stencilFunction);
273 * Sets the stencil function mask
274 * @param[in] stencilFunctionMask The stencil function mask
276 void SetStencilFunctionMask(int stencilFunctionMask);
279 * Sets the stencil function reference
280 * @param[in] stencilFunctionReference The stencil function reference
282 void SetStencilFunctionReference(int stencilFunctionReference);
285 * Sets the stencil mask
286 * @param[in] stencilMask The stencil mask
288 void SetStencilMask(int stencilMask);
291 * Sets the stencil operation for when the stencil test fails
292 * @param[in] stencilOperationOnFail The stencil operation
294 void SetStencilOperationOnFail(StencilOperation::Type stencilOperationOnFail);
297 * Sets the stencil operation for when the depth test fails
298 * @param[in] stencilOperationOnZFail The stencil operation
300 void SetStencilOperationOnZFail(StencilOperation::Type stencilOperationOnZFail);
303 * Sets the stencil operation for when the depth test passes
304 * @param[in] stencilOperationOnZPass The stencil operation
306 void SetStencilOperationOnZPass(StencilOperation::Type stencilOperationOnZPass);
309 * Gets the stencil parameters
310 * @return The stencil parameters
312 const Render::Renderer::StencilParameters& GetStencilParameters() const;
316 * @param[in] updateBufferIndex The current update buffer index.
317 * @param[in] opacity The opacity
319 void BakeOpacity(BufferIndex updateBufferIndex, float opacity);
322 * @copydoc RenderDataProvider::GetOpacity()
324 float GetOpacity(BufferIndex updateBufferIndex) const override;
327 * Sets the rendering behavior
328 * @param[in] renderingBehavior The rendering behavior required.
330 void SetRenderingBehavior(DevelRenderer::Rendering::Type renderingBehavior);
333 * Gets the rendering behavior
334 * @return The rendering behavior
336 DevelRenderer::Rendering::Type GetRenderingBehavior() const;
339 * Prepare the object for rendering.
340 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
341 * @param[in] updateBufferIndex The current update buffer index.
342 * @return Whether this renderer has been updated in the current frame
344 bool PrepareRender(BufferIndex updateBufferIndex);
347 * Retrieve the Render thread renderer
348 * @return The associated render thread renderer
350 Render::Renderer& GetRenderer();
353 * Query whether the renderer is fully opaque, fully transparent or transparent.
354 * @param[in] updateBufferIndex The current update buffer index.
355 * @return OPAQUE if fully opaque, TRANSPARENT if fully transparent and TRANSLUCENT if in between
357 OpacityType GetOpacityType(BufferIndex updateBufferIndex, const Node& node) const;
360 * Connect the object to the scene graph
362 * @param[in] sceneController The scene controller - used for sending messages to render thread
363 * @param[in] bufferIndex The current buffer index - used for sending messages to render thread
365 void ConnectToSceneGraph(SceneController& sceneController, BufferIndex bufferIndex);
368 * Disconnect the object from the scene graph
369 * @param[in] sceneController The scene controller - used for sending messages to render thread
370 * @param[in] bufferIndex The current buffer index - used for sending messages to render thread
372 void DisconnectFromSceneGraph(SceneController& sceneController, BufferIndex bufferIndex);
375 * @copydoc RenderDataProvider::GetUniformMapDataProvider()
377 const UniformMapDataProvider& GetUniformMapDataProvider() const override
383 * @copydoc RenderDataProvider::IsUpdated()
385 bool IsUpdated() const override
391 * @copydoc RenderDataProvider::GetVisualTransformedUpdateArea()
393 Vector4 GetVisualTransformedUpdateArea(BufferIndex updateBufferIndex, const Vector4& originalUpdateArea) noexcept override;
396 * Sets RenderCallback object
398 * @param[in] callback Valid pointer to RenderCallback object
400 void SetRenderCallback(RenderCallback* callback);
403 * Returns currently set RenderCallback pointer
405 * @return RenderCallback pointer or nullptr
407 RenderCallback* GetRenderCallback()
409 return mRenderCallback;
413 * Merge shader uniform map into renderer uniform map if any of the
414 * maps have changed. Only update uniform map if added to render
416 * @param[in] updateBufferIndex The current update buffer index.
418 void UpdateUniformMap(BufferIndex updateBufferIndex);
421 * Set the given external draw commands on this renderer.
423 void SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size);
426 * Query whether a renderer is dirty.
427 * @return true if the renderer is dirty.
428 * @note It is used to decide whether to reuse the RenderList. We can't reuse the RenderList if this is dirty.
430 bool IsDirty() const;
433 * Reset both dirty flag and updated flag.
434 * @note This is called after rendering has completed.
436 void ResetDirtyFlag();
438 public: // UniformMap::Observer
440 * @copydoc UniformMap::Observer::UniformMappingsChanged
442 void UniformMappingsChanged(const UniformMap& mappings) override;
444 public: // PropertyOwner implementation
446 * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties()
448 virtual void ResetDefaultProperties(BufferIndex updateBufferIndex){};
450 public: // From UniformMapDataProvider
452 * @copydoc UniformMapDataProvider::GetCollectedUniformMap
454 const CollectedUniformMap& GetCollectedUniformMap() const override;
456 public: // For VisualProperties
458 * To be used only for 1st stage initialization in event thread.
460 void SetVisualProperties(Internal::VisualRenderer::AnimatableVisualProperties* visualProperties)
462 mVisualProperties = visualProperties;
466 * May be accessed from event thread
468 const Internal::VisualRenderer::AnimatableVisualProperties* GetVisualProperties() const
470 return mVisualProperties.Get();
475 * Protected constructor; See also Renderer::New()
488 CollectedUniformMap mCollectedUniformMap; ///< Uniform maps collected by the renderer
490 SceneController* mSceneController; ///< Used for initializing renderers
491 Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
492 TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
493 Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
494 Shader* mShader; ///< The shader this renderer uses. (Not owned)
496 OwnerPointer<VisualRenderer::AnimatableVisualProperties> mVisualProperties{nullptr}; ///< VisualProperties (optional/owned)
497 OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
499 Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
501 uint64_t mUniformsHash{0}; ///< Hash of uniform map property values
502 uint32_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw
503 uint32_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw
504 uint32_t mBlendBitmask; ///< The bitmask of blending options
505 uint32_t mResendFlag; ///< Indicate whether data should be resent to the renderer
506 uint32_t mUniformMapChangeCounter{0u}; ///< Value to check if uniform data should be updated
508 DepthFunction::Type mDepthFunction : 4; ///< Local copy of the depth function
509 FaceCullingMode::Type mFaceCullingMode : 3; ///< Local copy of the mode of face culling
510 BlendMode::Type mBlendMode : 3; ///< Local copy of the mode of blending
511 DepthWriteMode::Type mDepthWriteMode : 3; ///< Local copy of the depth write mode
512 DepthTestMode::Type mDepthTestMode : 3; ///< Local copy of the depth test mode
513 DevelRenderer::Rendering::Type mRenderingBehavior : 2; ///< The rendering behavior
514 Decay mUpdateDecay : 2; ///< Update decay (aging)
516 bool mRegenerateUniformMap : 1; ///< true if the map should be regenerated
517 bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
518 bool mDirtyFlag : 1; ///< Flag indicating whether the properties are changed
520 std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands;
521 Dali::RenderCallback* mRenderCallback{nullptr};
524 * @brief Cached coefficient value when we calculate visual transformed update size.
525 * It can reduce complexity of calculate the vertex position.
527 * Vector2 vertexPosition = (XA * aPosition + XB) * originalSize + (CA * aPosition + CB) + Vector2(D, D) * aPosition
529 struct VisualTransformedUpdateSizeCoefficientCache
531 Vector2 coefXA{Vector2::ZERO};
532 Vector2 coefXB{Vector2::ZERO};
533 Vector2 coefCA{Vector2::ZERO};
534 Vector2 coefCB{Vector2::ZERO};
538 uint64_t decoratedHash{0u};
540 VisualTransformedUpdateSizeCoefficientCache mVisualPropertiesCoefficient; ///< Coefficient value to calculate visual transformed update size by VisualProperties more faster.
543 AnimatableProperty<float> mOpacity; ///< The opacity value
544 int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions
548 inline void SetTexturesMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const TextureSet& textureSet)
550 using LocalType = MessageValue1<Renderer, TextureSet*>;
552 // Reserve some memory inside the message queue
553 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
555 // Construct message in the message queue memory; note that delete should not be called on the return value
556 new(slot) LocalType(&renderer, &Renderer::SetTextures, const_cast<TextureSet*>(&textureSet));
559 inline void SetGeometryMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Render::Geometry& geometry)
561 using LocalType = MessageValue1<Renderer, Render::Geometry*>;
563 // Reserve some memory inside the message queue
564 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
566 // Construct message in the message queue memory; note that delete should not be called on the return value
567 new(slot) LocalType(&renderer, &Renderer::SetGeometry, const_cast<Render::Geometry*>(&geometry));
570 inline void SetShaderMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader)
572 using LocalType = MessageValue1<Renderer, Shader*>;
574 // Reserve some memory inside the message queue
575 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
577 // Construct message in the message queue memory; note that delete should not be called on the return value
578 new(slot) LocalType(&renderer, &Renderer::SetShader, const_cast<Shader*>(&shader));
581 inline void SetDepthIndexMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex)
583 using LocalType = MessageValue1<Renderer, int>;
585 // Reserve some memory inside the message queue
586 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
588 // Construct message in the message queue memory; note that delete should not be called on the return value
589 new(slot) LocalType(&renderer, &Renderer::SetDepthIndex, depthIndex);
592 inline void SetFaceCullingModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, FaceCullingMode::Type faceCullingMode)
594 using LocalType = MessageValue1<Renderer, FaceCullingMode::Type>;
596 // Reserve some memory inside the message queue
597 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
599 new(slot) LocalType(&renderer, &Renderer::SetFaceCullingMode, faceCullingMode);
602 inline void SetBlendModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode)
604 using LocalType = MessageValue1<Renderer, BlendMode::Type>;
606 // Reserve some memory inside the message queue
607 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
609 new(slot) LocalType(&renderer, &Renderer::SetBlendMode, blendingMode);
612 inline void SetBlendingOptionsMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options)
614 using LocalType = MessageValue1<Renderer, uint32_t>;
616 // Reserve some memory inside the message queue
617 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
619 new(slot) LocalType(&renderer, &Renderer::SetBlendingOptions, options);
622 inline void SetBlendColorMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Vector4& blendColor)
624 using LocalType = MessageValue1<Renderer, Vector4>;
626 // Reserve some memory inside the message queue
627 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
629 new(slot) LocalType(&renderer, &Renderer::SetBlendColor, blendColor);
632 inline void SetIndexedDrawFirstElementMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement)
634 using LocalType = MessageValue1<Renderer, uint32_t>;
636 // Reserve some memory inside the message queue
637 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
639 new(slot) LocalType(&renderer, &Renderer::SetIndexedDrawFirstElement, firstElement);
642 inline void SetIndexedDrawElementsCountMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount)
644 using LocalType = MessageValue1<Renderer, uint32_t>;
646 // Reserve some memory inside the message queue
647 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
649 new(slot) LocalType(&renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount);
652 inline void SetEnablePreMultipliedAlphaMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, bool preMultiplied)
654 using LocalType = MessageValue1<Renderer, bool>;
656 // Reserve some memory inside the message queue
657 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
659 new(slot) LocalType(&renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied);
662 inline void SetDepthWriteModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthWriteMode::Type depthWriteMode)
664 using LocalType = MessageValue1<Renderer, DepthWriteMode::Type>;
666 // Reserve some memory inside the message queue
667 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
669 new(slot) LocalType(&renderer, &Renderer::SetDepthWriteMode, depthWriteMode);
672 inline void SetDepthTestModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthTestMode::Type depthTestMode)
674 using LocalType = MessageValue1<Renderer, DepthTestMode::Type>;
676 // Reserve some memory inside the message queue
677 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
679 new(slot) LocalType(&renderer, &Renderer::SetDepthTestMode, depthTestMode);
682 inline void SetDepthFunctionMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthFunction::Type depthFunction)
684 using LocalType = MessageValue1<Renderer, DepthFunction::Type>;
686 // Reserve some memory inside the message queue
687 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
689 new(slot) LocalType(&renderer, &Renderer::SetDepthFunction, depthFunction);
692 inline void SetRenderModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, RenderMode::Type mode)
694 using LocalType = MessageValue1<Renderer, RenderMode::Type>;
696 // Reserve some memory inside the message queue
697 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
699 new(slot) LocalType(&renderer, &Renderer::SetRenderMode, mode);
702 inline void SetStencilFunctionMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilFunction::Type stencilFunction)
704 using LocalType = MessageValue1<Renderer, StencilFunction::Type>;
706 // Reserve some memory inside the message queue
707 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
709 new(slot) LocalType(&renderer, &Renderer::SetStencilFunction, stencilFunction);
712 inline void SetStencilFunctionMaskMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int mask)
714 using LocalType = MessageValue1<Renderer, int>;
716 // Reserve some memory inside the message queue
717 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
719 new(slot) LocalType(&renderer, &Renderer::SetStencilFunctionMask, mask);
722 inline void SetStencilFunctionReferenceMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilFunctionReference)
724 using LocalType = MessageValue1<Renderer, int>;
726 // Reserve some memory inside the message queue
727 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
729 new(slot) LocalType(&renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference);
732 inline void SetStencilMaskMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilMask)
734 using LocalType = MessageValue1<Renderer, int>;
736 // Reserve some memory inside the message queue
737 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
739 new(slot) LocalType(&renderer, &Renderer::SetStencilMask, stencilMask);
742 inline void SetStencilOperationOnFailMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
744 using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
746 // Reserve some memory inside the message queue
747 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
749 new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnFail, stencilOperation);
752 inline void SetStencilOperationOnZFailMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
754 using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
756 // Reserve some memory inside the message queue
757 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
759 new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation);
762 inline void SetStencilOperationOnZPassMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
764 using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
766 // Reserve some memory inside the message queue
767 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
769 new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation);
772 inline void BakeOpacityMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, float opacity)
774 using LocalType = MessageDoubleBuffered1<Renderer, float>;
776 // Reserve some memory inside the message queue
777 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
779 new(slot) LocalType(&renderer, &Renderer::BakeOpacity, opacity);
782 inline void SetRenderingBehaviorMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior)
784 using LocalType = MessageValue1<Renderer, DevelRenderer::Rendering::Type>;
786 // Reserve some memory inside the message queue
787 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
789 new(slot) LocalType(&renderer, &Renderer::SetRenderingBehavior, renderingBehavior);
792 inline void SetDrawCommandsMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size)
794 using LocalType = MessageValue2<Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
796 // Reserve some memory inside the message queue
797 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
799 new(slot) LocalType(&renderer, &Renderer::SetDrawCommands, pDrawCommands, size);
802 inline void SetRenderCallbackMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::RenderCallback* callback)
804 using LocalType = MessageValue1<Renderer, Dali::RenderCallback*>;
806 // Reserve some memory inside the message queue
807 uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
809 new(slot) LocalType(&renderer, &Renderer::SetRenderCallback, callback);
812 } // namespace SceneGraph
813 } // namespace Internal
816 #endif // DALI_INTERNAL_SCENE_GRAPH_RENDERER_H