2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "scene-graph-renderer.h"
21 #include <dali/internal/common/internal-constants.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
23 #include <dali/internal/update/controllers/render-message-dispatcher.h>
24 #include <dali/internal/update/controllers/scene-controller.h>
25 #include <dali/internal/update/nodes/node.h>
26 #include <dali/internal/update/rendering/scene-graph-texture-set.h>
27 #include <dali/internal/render/data-providers/node-data-provider.h>
28 #include <dali/internal/render/queue/render-queue.h>
29 #include <dali/internal/render/renderers/render-geometry.h>
30 #include <dali/internal/render/shaders/program.h>
31 #include <dali/internal/render/shaders/scene-graph-shader.h>
39 namespace // unnamed namespace
42 const uint32_t UNIFORM_MAP_READY = 0;
43 const uint32_t COPY_UNIFORM_MAP = 1;
44 const uint32_t REGENERATE_UNIFORM_MAP = 2;
46 //Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
47 MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
49 void AddMappings( CollectedUniformMap& localMap, const UniformMap& uniformMap )
51 // Iterate thru uniformMap.
52 // Any maps that aren't in localMap should be added in a single step
53 CollectedUniformMap newUniformMappings;
55 for( UniformMap::SizeType i = 0, count=uniformMap.Count(); i<count; ++i )
57 UniformPropertyMapping::Hash nameHash = uniformMap[i].uniformNameHash;
60 for( CollectedUniformMap::Iterator iter = localMap.Begin() ; iter != localMap.End() ; ++iter )
62 const UniformPropertyMapping* map = (*iter);
63 if( map->uniformNameHash == nameHash )
65 if( map->uniformName == uniformMap[i].uniformName )
74 // it's a new mapping. Add raw ptr to temporary list
75 newUniformMappings.PushBack( &uniformMap[i] );
79 if( newUniformMappings.Count() > 0 )
81 localMap.Reserve( localMap.Count() + newUniformMappings.Count() );
83 for( CollectedUniformMap::Iterator iter = newUniformMappings.Begin(),
84 end = newUniformMappings.End() ;
88 const UniformPropertyMapping* map = (*iter);
89 localMap.PushBack( map );
94 // Flags for re-sending data to renderer.
97 RESEND_GEOMETRY = 1 << 0,
98 RESEND_FACE_CULLING_MODE = 1 << 1,
99 RESEND_BLEND_COLOR = 1 << 2,
100 RESEND_BLEND_BIT_MASK = 1 << 3,
101 RESEND_PREMULTIPLIED_ALPHA = 1 << 4,
102 RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 5,
103 RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 6,
104 RESEND_DEPTH_WRITE_MODE = 1 << 7,
105 RESEND_DEPTH_TEST_MODE = 1 << 8,
106 RESEND_DEPTH_FUNCTION = 1 << 9,
107 RESEND_RENDER_MODE = 1 << 10,
108 RESEND_STENCIL_FUNCTION = 1 << 11,
109 RESEND_STENCIL_FUNCTION_MASK = 1 << 12,
110 RESEND_STENCIL_FUNCTION_REFERENCE = 1 << 13,
111 RESEND_STENCIL_MASK = 1 << 14,
112 RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
113 RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
114 RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
115 RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
116 RESEND_SHADER = 1 << 19,
117 RESEND_DRAW_COMMANDS = 1 << 20
120 } // Anonymous namespace
122 Renderer* Renderer::New()
124 return new ( gRendererMemoryPool.AllocateRawThreadSafe() ) Renderer();
128 : mSceneController( nullptr ),
129 mRenderer( nullptr ),
130 mTextureSet( nullptr ),
131 mGeometry( nullptr ),
133 mRenderDataProvider( nullptr ),
134 mBlendColor( nullptr ),
135 mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
136 mIndexedDrawFirstElement( 0u ),
137 mIndexedDrawElementsCount( 0u ),
139 mRegenerateUniformMap( 0u ),
141 mDepthFunction( DepthFunction::LESS ),
142 mFaceCullingMode( FaceCullingMode::NONE ),
143 mBlendMode( BlendMode::AUTO ),
144 mDepthWriteMode( DepthWriteMode::AUTO ),
145 mDepthTestMode( DepthTestMode::AUTO ),
146 mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
147 mPremultipledAlphaEnabled( false ),
151 mUniformMapChanged[0] = false;
152 mUniformMapChanged[1] = false;
154 // Observe our own PropertyOwner's uniform map
155 AddUniformMapObserver( *this );
158 Renderer::~Renderer()
162 mTextureSet->RemoveObserver( this );
163 mTextureSet = nullptr;
167 mShader->RemoveConnectionObserver( *this );
172 void Renderer::operator delete( void* ptr )
174 gRendererMemoryPool.FreeThreadSafe( static_cast<Renderer*>( ptr ) );
178 void Renderer::PrepareRender( BufferIndex updateBufferIndex )
180 if( mRegenerateUniformMap == UNIFORM_MAP_READY )
182 mUniformMapChanged[updateBufferIndex] = false;
186 if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
188 CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
191 const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
192 AddMappings( localMap, rendererUniformMap );
196 AddMappings( localMap, mShader->GetUniformMap() );
199 else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
201 // Copy old map into current map
202 CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
203 CollectedUniformMap& oldMap = mCollectedUniformMap[ 1-updateBufferIndex ];
205 localMap.Resize( oldMap.Count() );
208 for( CollectedUniformMap::Iterator iter = oldMap.Begin(), end = oldMap.End() ; iter != end ; ++iter, ++index )
210 localMap[index] = *iter;
214 mUniformMapChanged[updateBufferIndex] = true;
215 mRegenerateUniformMap--;
218 if( mResendFlag != 0 )
220 if( mResendFlag & RESEND_GEOMETRY )
222 typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
223 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
224 new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
227 if( mResendFlag & RESEND_DRAW_COMMANDS )
229 using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
230 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
231 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size() );
234 if( mResendFlag & RESEND_FACE_CULLING_MODE )
236 using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
237 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
238 new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
241 if( mResendFlag & RESEND_BLEND_BIT_MASK )
243 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
244 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
245 new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
248 if( mResendFlag & RESEND_BLEND_COLOR )
250 using DerivedType = MessageValue1<Render::Renderer, Vector4>;
251 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
252 new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
255 if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
257 using DerivedType = MessageValue1<Render::Renderer, bool>;
258 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
259 new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
262 if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
264 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
265 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
266 new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
269 if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
271 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
272 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
273 new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
276 if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
278 using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
279 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
280 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
283 if( mResendFlag & RESEND_DEPTH_TEST_MODE )
285 using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
286 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
287 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
290 if( mResendFlag & RESEND_DEPTH_FUNCTION )
292 using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
293 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
294 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
297 if( mResendFlag & RESEND_RENDER_MODE )
299 using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
300 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
301 new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
304 if( mResendFlag & RESEND_STENCIL_FUNCTION )
306 using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
307 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
308 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
311 if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
313 using DerivedType = MessageValue1<Render::Renderer, int>;
314 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
315 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
318 if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
320 using DerivedType = MessageValue1<Render::Renderer, int>;
321 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
322 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
325 if( mResendFlag & RESEND_STENCIL_MASK )
327 using DerivedType = MessageValue1<Render::Renderer, int>;
328 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
329 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
332 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
334 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
335 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
336 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
339 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
341 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
342 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
343 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
346 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
348 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
349 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
350 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
353 if( mResendFlag & RESEND_SHADER )
355 using DerivedType = MessageValue1<Render::Renderer, bool>;
356 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
357 new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
364 void Renderer::SetTextures( TextureSet* textureSet )
366 DALI_ASSERT_DEBUG( textureSet != NULL && "Texture set pointer is NULL" );
370 mTextureSet->RemoveObserver(this);
373 mTextureSet = textureSet;
374 mTextureSet->AddObserver( this );
375 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
380 void Renderer::SetShader( Shader* shader )
382 DALI_ASSERT_DEBUG( shader != NULL && "Shader pointer is NULL" );
386 mShader->RemoveConnectionObserver(*this);
390 mShader->AddConnectionObserver( *this );
391 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
392 mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
394 if( mRenderDataProvider )
396 mRenderDataProvider->mShader = mShader;
400 void Renderer::SetGeometry( Render::Geometry* geometry )
402 DALI_ASSERT_DEBUG( geometry != NULL && "Geometry pointer is NULL");
403 mGeometry = geometry;
407 mResendFlag |= RESEND_GEOMETRY;
411 void Renderer::SetDepthIndex( int depthIndex )
413 mDepthIndex = depthIndex;
416 void Renderer::SetFaceCullingMode( FaceCullingMode::Type faceCullingMode )
418 mFaceCullingMode = faceCullingMode;
419 mResendFlag |= RESEND_FACE_CULLING_MODE;
422 FaceCullingMode::Type Renderer::GetFaceCullingMode() const
424 return mFaceCullingMode;
427 void Renderer::SetBlendMode( BlendMode::Type blendingMode )
429 mBlendMode = blendingMode;
432 BlendMode::Type Renderer::GetBlendMode() const
437 void Renderer::SetBlendingOptions( uint32_t options )
439 if( mBlendBitmask != options)
441 mBlendBitmask = options;
442 mResendFlag |= RESEND_BLEND_BIT_MASK;
446 uint32_t Renderer::GetBlendingOptions() const
448 return mBlendBitmask;
451 void Renderer::SetBlendColor( const Vector4& blendColor )
453 if( blendColor == Color::TRANSPARENT )
455 mBlendColor = nullptr;
461 mBlendColor = new Vector4( blendColor );
465 *mBlendColor = blendColor;
469 mResendFlag |= RESEND_BLEND_COLOR;
472 Vector4 Renderer::GetBlendColor() const
478 return Color::TRANSPARENT;
481 void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement )
483 mIndexedDrawFirstElement = firstElement;
484 mResendFlag |= RESEND_INDEXED_DRAW_FIRST_ELEMENT;
487 uint32_t Renderer::GetIndexedDrawFirstElement() const
489 return mIndexedDrawFirstElement;
492 void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount )
494 mIndexedDrawElementsCount = elementsCount;
495 mResendFlag |= RESEND_INDEXED_DRAW_ELEMENTS_COUNT;
498 uint32_t Renderer::GetIndexedDrawElementsCount() const
500 return mIndexedDrawElementsCount;
503 void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
505 mPremultipledAlphaEnabled = preMultipled;
506 mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
509 bool Renderer::IsPreMultipliedAlphaEnabled() const
511 return mPremultipledAlphaEnabled;
514 void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
516 mDepthWriteMode = depthWriteMode;
517 mResendFlag |= RESEND_DEPTH_WRITE_MODE;
520 DepthWriteMode::Type Renderer::GetDepthWriteMode() const
522 return mDepthWriteMode;
525 void Renderer::SetDepthTestMode( DepthTestMode::Type depthTestMode )
527 mDepthTestMode = depthTestMode;
528 mResendFlag |= RESEND_DEPTH_TEST_MODE;
531 DepthTestMode::Type Renderer::GetDepthTestMode() const
533 return mDepthTestMode;
536 void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
538 mDepthFunction = depthFunction;
539 mResendFlag |= RESEND_DEPTH_FUNCTION;
542 DepthFunction::Type Renderer::GetDepthFunction() const
544 return mDepthFunction;
547 void Renderer::SetRenderMode( RenderMode::Type mode )
549 mStencilParameters.renderMode = mode;
550 mResendFlag |= RESEND_RENDER_MODE;
553 void Renderer::SetStencilFunction( StencilFunction::Type stencilFunction )
555 mStencilParameters.stencilFunction = stencilFunction;
556 mResendFlag |= RESEND_STENCIL_FUNCTION;
559 void Renderer::SetStencilFunctionMask( int stencilFunctionMask )
561 mStencilParameters.stencilFunctionMask = stencilFunctionMask;
562 mResendFlag |= RESEND_STENCIL_FUNCTION_MASK;
565 void Renderer::SetStencilFunctionReference( int stencilFunctionReference )
567 mStencilParameters.stencilFunctionReference = stencilFunctionReference;
568 mResendFlag |= RESEND_STENCIL_FUNCTION_REFERENCE;
571 void Renderer::SetStencilMask( int stencilMask )
573 mStencilParameters.stencilMask = stencilMask;
574 mResendFlag |= RESEND_STENCIL_MASK;
577 void Renderer::SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail )
579 mStencilParameters.stencilOperationOnFail = stencilOperationOnFail;
580 mResendFlag |= RESEND_STENCIL_OPERATION_ON_FAIL;
583 void Renderer::SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail )
585 mStencilParameters.stencilOperationOnZFail = stencilOperationOnZFail;
586 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_FAIL;
589 void Renderer::SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass )
591 mStencilParameters.stencilOperationOnZPass = stencilOperationOnZPass;
592 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
595 const Render::Renderer::StencilParameters& Renderer::GetStencilParameters() const
597 return mStencilParameters;
600 void Renderer::BakeOpacity( BufferIndex updateBufferIndex, float opacity )
602 mOpacity.Bake( updateBufferIndex, opacity );
605 float Renderer::GetOpacity( BufferIndex updateBufferIndex ) const
607 return mOpacity[updateBufferIndex];
610 void Renderer::SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior )
612 mRenderingBehavior = renderingBehavior;
615 DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
617 return mRenderingBehavior;
620 //Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
621 void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
623 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
624 mSceneController = &sceneController;
626 mRenderDataProvider = new RenderDataProvider( mOpacity );
627 mRenderDataProvider->mUniformMapDataProvider = this;
629 mRenderer = Render::Renderer::New( mRenderDataProvider, mGeometry, mBlendBitmask, GetBlendColor(), static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
630 mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters );
632 OwnerPointer< Render::Renderer > transferOwnership( mRenderer );
633 mSceneController->GetRenderMessageDispatcher().AddRenderer( transferOwnership );
636 //Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
637 void Renderer::DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
639 //Remove renderer from RenderManager
642 mSceneController->GetRenderMessageDispatcher().RemoveRenderer( *mRenderer );
645 mSceneController = nullptr;
646 mRenderDataProvider = nullptr;
649 void Renderer::UpdateTextureSet()
651 if( mRenderDataProvider )
655 uint32_t textureCount = mTextureSet->GetTextureCount();
656 mRenderDataProvider->mTextures.resize( textureCount );
657 mRenderDataProvider->mSamplers.resize( textureCount );
658 for( uint32_t i = 0; i<textureCount; ++i )
660 mRenderDataProvider->mTextures[i] = mTextureSet->GetTexture(i);
661 mRenderDataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
666 mRenderDataProvider->mTextures.clear();
667 mRenderDataProvider->mSamplers.clear();
672 Render::Renderer& Renderer::GetRenderer()
677 const CollectedUniformMap& Renderer::GetUniformMap( BufferIndex bufferIndex ) const
679 return mCollectedUniformMap[bufferIndex];
682 Renderer::OpacityType Renderer::GetOpacityType( BufferIndex updateBufferIndex, const Node& node ) const
684 Renderer::OpacityType opacityType = Renderer::OPAQUE;
688 case BlendMode::ON: // If the renderer should always be use blending
690 float alpha = node.GetWorldColor( updateBufferIndex ).a * mOpacity[updateBufferIndex];
691 if( alpha <= FULLY_TRANSPARENT )
693 opacityType = Renderer::TRANSPARENT;
697 opacityType = Renderer::TRANSLUCENT;
701 case BlendMode::AUTO:
703 bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT ) );
704 if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
706 opacityType = Renderer::TRANSLUCENT;
709 // renderer should determine opacity using the actor color
710 float alpha = node.GetWorldColor( updateBufferIndex ).a * mOpacity[updateBufferIndex];
711 if( alpha <= FULLY_TRANSPARENT )
713 opacityType = Renderer::TRANSPARENT;
715 else if( alpha <= FULLY_OPAQUE )
717 opacityType = Renderer::TRANSLUCENT;
721 case BlendMode::OFF: // the renderer should never use blending
724 opacityType = Renderer::OPAQUE;
732 void Renderer::TextureSetChanged()
734 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
739 void Renderer::TextureSetDeleted()
741 mTextureSet = nullptr;
743 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
748 void Renderer::ConnectionsChanged( PropertyOwner& object )
750 // One of our child objects has changed it's connections. Ensure the uniform
751 // map gets regenerated during PrepareRender
752 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
755 void Renderer::ConnectedUniformMapChanged()
757 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
760 void Renderer::UniformMappingsChanged( const UniformMap& mappings )
762 // The mappings are either from PropertyOwner base class, or the Actor
763 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
766 void Renderer::ObservedObjectDestroyed(PropertyOwner& owner)
768 if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
774 void Renderer::SetDrawCommands( Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
776 mDrawCommands.clear();
777 mDrawCommands.insert( mDrawCommands.end(), pDrawCommands, pDrawCommands+size );
778 mResendFlag |= RESEND_DRAW_COMMANDS;
781 } // namespace SceneGraph
782 } // namespace Internal