2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
24 namespace //Unnamed namespace
26 //Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
27 Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
29 } // unnamed namespace
37 RenderTaskList* RenderTaskList::New()
39 return new(gRenderTaskListMemoryPool.AllocateRawThreadSafe()) RenderTaskList();
42 RenderTaskList::RenderTaskList()
43 : mNotificationObject(nullptr),
44 mRenderMessageDispatcher(nullptr),
45 mOverlayRenderTask(nullptr)
49 RenderTaskList::~RenderTaskList() = default;
51 void RenderTaskList::operator delete(void* ptr)
53 gRenderTaskListMemoryPool.FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
56 void RenderTaskList::SetRenderMessageDispatcher(RenderMessageDispatcher* renderMessageDispatcher)
58 mRenderMessageDispatcher = renderMessageDispatcher;
61 void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
63 DALI_ASSERT_DEBUG(newTask && "SceneGraph RenderTask is null");
64 DALI_ASSERT_DEBUG(mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
66 newTask->Initialize(*mRenderMessageDispatcher);
68 if(mOverlayRenderTask && mRenderTasks[mRenderTasks.Size() - 1] == mOverlayRenderTask)
70 mRenderTasks.Insert(mRenderTasks.End() - 1, newTask.Release());
74 mRenderTasks.PushBack(newTask.Release());
78 void RenderTaskList::AddOverlayTask(OwnerPointer<RenderTask>& newTask)
81 mOverlayRenderTask = mRenderTasks[mRenderTasks.Size() - 1];
84 void RenderTaskList::RemoveTask(RenderTask* task)
86 RenderTaskContainer::ConstIterator end = mRenderTasks.End();
87 for(RenderTaskContainer::Iterator iter = mRenderTasks.Begin(); iter != end; ++iter)
92 mRenderTasks.Erase(iter);
94 break; // we're finished
99 uint32_t RenderTaskList::GetTaskCount()
101 return static_cast<uint32_t>(mRenderTasks.Count());
104 RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks()
109 const RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks() const
114 void RenderTaskList::SetCompleteNotificationInterface(CompleteNotificationInterface* object)
116 mNotificationObject = object;
119 CompleteNotificationInterface* RenderTaskList::GetCompleteNotificationInterface()
121 return mNotificationObject;
124 uint32_t RenderTaskList::GetMemoryPoolCapacity()
126 return gRenderTaskListMemoryPool.GetCapacity();
129 } // namespace SceneGraph
131 } // namespace Internal