2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
23 #include <dali/internal/update/common/resetter-manager.h> ///< For AddInitializeResetter
25 namespace //Unnamed namespace
27 //Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
28 Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList>& GetRenderTaskListMemoryPool()
30 static Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
31 return gRenderTaskListMemoryPool;
33 } // unnamed namespace
41 RenderTaskList* RenderTaskList::New()
43 return new(GetRenderTaskListMemoryPool().AllocateRawThreadSafe()) RenderTaskList();
46 RenderTaskList::RenderTaskList()
47 : mNotificationObject(nullptr),
48 mRenderMessageDispatcher(nullptr),
49 mOverlayRenderTask(nullptr)
53 RenderTaskList::~RenderTaskList() = default;
55 void RenderTaskList::operator delete(void* ptr)
57 GetRenderTaskListMemoryPool().FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
60 void RenderTaskList::Initialize(ResetterManager& resetterManager, RenderMessageDispatcher& renderMessageDispatcher)
62 mResetterManager = &resetterManager;
63 mRenderMessageDispatcher = &renderMessageDispatcher;
66 void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
68 DALI_ASSERT_DEBUG(newTask && "SceneGraph RenderTask is null");
69 DALI_ASSERT_DEBUG(mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
71 newTask->Initialize(*mResetterManager, *mRenderMessageDispatcher);
73 if(mOverlayRenderTask && mRenderTasks[mRenderTasks.Size() - 1] == mOverlayRenderTask)
75 mRenderTasks.Insert(mRenderTasks.End() - 1, newTask.Release());
79 mRenderTasks.PushBack(newTask.Release());
83 void RenderTaskList::AddOverlayTask(OwnerPointer<RenderTask>& newTask)
86 mOverlayRenderTask = mRenderTasks[mRenderTasks.Size() - 1];
89 void RenderTaskList::RemoveTask(RenderTask* task)
91 RenderTaskContainer::ConstIterator end = mRenderTasks.End();
92 for(RenderTaskContainer::Iterator iter = mRenderTasks.Begin(); iter != end; ++iter)
97 mRenderTasks.Erase(iter);
99 break; // we're finished
104 uint32_t RenderTaskList::GetTaskCount()
106 return static_cast<uint32_t>(mRenderTasks.Count());
109 RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks()
114 const RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks() const
119 void RenderTaskList::SetCompleteNotificationInterface(CompleteNotificationInterface* object)
121 mNotificationObject = object;
124 CompleteNotificationInterface* RenderTaskList::GetCompleteNotificationInterface()
126 return mNotificationObject;
129 uint32_t RenderTaskList::GetMemoryPoolCapacity()
131 return GetRenderTaskListMemoryPool().GetCapacity();
134 } // namespace SceneGraph
136 } // namespace Internal